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141. New Dev Blog: The Nation strikes back - in EVE Information Portal [original thread]
Originally by: Tippia Originally by: Dmoney3788 What ships are commonly called supercarriers and motherships? Oh you know, the Nyx, Hel, Aeon and Wyvern. I think its safe to say that the sansha supercarrier they referred to falls i...
- by Dmoney3788 - at 2010.11.10 18:42:00
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142. New Dev Blog: The Nation strikes back - in EVE Information Portal [original thread]
Edited by: Dmoney3788 on 10/11/2010 18:17:20 Originally by: Tippia So, for the devs: Does this mean that it is, indeed, a supercarrier, and not a new mothership class as has previously been hinted at? Or did you just slip up and call ...
- by Dmoney3788 - at 2010.11.10 18:15:00
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143. New Dev Blog: The Nation strikes back - in EVE Information Portal [original thread]
Ok one huge plus, or at least hopeful plus to this is that if the hisec incursion belt rats are at least cruiser size, and warp scram, this means that there's gonna be a lot of dead macro miners. It sounds like there's ample warning signs for acti...
- by Dmoney3788 - at 2010.11.10 17:23:00
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144. ECM virus - in Player Features and Ideas Discussion [original thread]
So will the new ECCM be Norton anti virus then?
- by Dmoney3788 - at 2010.09.14 00:19:00
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145. Revamp Personal Wallet - in Player Features and Ideas Discussion [original thread]
tbh I don't see the need to have wallet divisions for the personal wallet. For corp it is very useful so that you can have specific people access specific wallet divisions, the key being multiple people accessing different parts of the entire corp...
- by Dmoney3788 - at 2010.09.13 05:18:00
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146. Balance for Dreads - in Player Features and Ideas Discussion [original thread]
I think I see your point, as I'm not a dread pilot atm, but I've plugged in the common dread fits, and the common theme is that you'd be tanking a couple thousand DPS less than what a mom (DARE I SAY) can dish out, and from what I gather, dreads c...
- by Dmoney3788 - at 2010.09.13 00:55:00
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147. How to encourge people out of the npc-corps - in Player Features and Ideas Discussion [original thread]
At least this way you're not invulnerable to being popped, anywhere, like it should be. I never understood how NPC corps part of a faction were perfectly safe roaming their faction's enemies territory. This will hopefully make it easier to hunt d...
- by Dmoney3788 - at 2010.09.10 20:03:00
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148. Traveling in Eve is mind-numbingly boring and time-consuming. - in Player Features and Ideas Discussion [original thread]
If AP could warp to 0, I would be extremely happy. However, if you're moving all your stuff from region to region, get a freighter (takes about a month to train), repackage your ships, drop them in and you're good to go. Just make sure you're not ...
- by Dmoney3788 - at 2010.09.10 19:57:00
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149. Graphical Warp glitch - in Issues, Workarounds & Localization [original thread]
A picture is worth 1000 words, so here: http://a.imageshack.us/img521/3264/20100909160250.jpg Upon initial inspection it appears that my ship is warping sideways, but in reality when the ship comes out of warp it is actually pointed in the rig...
- by Dmoney3788 - at 2010.09.09 16:13:00
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150. new skill idea./ new game mechanic - in Player Features and Ideas Discussion [original thread]
Originally by: Caldari 5 Originally by: Terra Mikael Why not just add this ability to modules that already exist. For example your AB/MWD can switch between tactical maneuvers or speed. that way if you are just trying to go 20 jump...
- by Dmoney3788 - at 2010.09.09 07:18:00
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151. wormhole limbo - in Player Features and Ideas Discussion [original thread]
Originally by: Arrendis Originally by: Dmoney3788 Wormholes degrade over time the longer someone lives in one. Patently untrue. Wormhole mining sites spawn at random intervals, but the system overall does not degrade. Instead, ...
- by Dmoney3788 - at 2010.09.09 07:14:00
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152. Dynamic Security Status - in Player Features and Ideas Discussion [original thread]
Originally by: Lost Greybeard All of those sound like positive changes to me. Variations in 'rat difficulty and ore availability from week to week, plus forcing people to actually pay attention to where they log out (retreat to somewhere ...
- by Dmoney3788 - at 2010.09.08 22:07:00
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153. wormhole limbo - in Player Features and Ideas Discussion [original thread]
Wormholes degrade over time the longer someone lives in one, not to mention the insanely more complex and difficult logistics one must overcome to live in w-space for long periods of time. The fact that they can put up with moving around to differ...
- by Dmoney3788 - at 2010.09.08 21:51:00
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154. Dynamic Security Status - in Player Features and Ideas Discussion [original thread]
Sec status is more than just whether or not you can shoot someone, but it controls the type of rats, ore and exploration in system. Not to mention that anyone with low faction/sec status would instantly hate this idea because they could park thems...
- by Dmoney3788 - at 2010.09.08 21:30:00
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155. Ice in wspace please! - in Player Features and Ideas Discussion [original thread]
w-space was never intended to be permanent residence; hence, no ice in w-space.
- by Dmoney3788 - at 2010.09.08 21:27:00
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156. Couple more ideas on limiting the macro mining problem - in Player Features and Ideas Discussion [original thread]
So whats the problem? Well the problem is that the current mining system is extremely simple and repetitive, allowing for any average programmer to create a macro for mining. The solution approach should be based around something that makes the cu...
- by Dmoney3788 - at 2010.09.08 17:05:00
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157. Best idea EVER! c/d? - in Player Features and Ideas Discussion [original thread]
Titans used to be a good 'crowd control' ship before dominion...
- by Dmoney3788 - at 2010.09.08 15:32:00
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158. POS needs overhauling - in Player Features and Ideas Discussion [original thread]
Well I'm sure there's a plethora of ideas out there pertaining to changing POS's. I've delt with POS's on and off for what feels like almost a year and will hopefully make some decent suggestions of how POS's could be improved. Ranked as my #1 ...
- by Dmoney3788 - at 2010.09.08 15:20:00
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159. Skill book pricing needs some control - in Player Features and Ideas Discussion [original thread]
If you can't afford the skillbooks you probably shouldn't fly a carrier in the first place.
- by Dmoney3788 - at 2010.09.08 14:46:00
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160. Dead Space, Land of the Free - in Player Features and Ideas Discussion [original thread]
Speaking of using wormholes as a transportation device, as we all know there are some wormholes that connect different k-space systems to each other randomly. But what if we could remove that randomness and create a device that allows you to inten...
- by Dmoney3788 - at 2010.09.08 07:03:00
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