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1. Skill plant import ressource for new player? - in Skill Discussions [original thread]
Welcome to Eve One of the best resources for new players is Eve University. https://wiki.eveuniversity.org/Getting_Started_in_EVE_Online
https://wiki.eveuniversity.org/Basic_Skills
Drone boats like the Tristan or Algos are all you need fo...
- by Do Little - at 2017.06.16 21:39:56
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2. rogue accel vs injector pricing - in Skill Discussions [original thread]
Booster is like a drug. It only affects the clone that consumes it - if you jump to another clone or die, you lose the affect. The boosters expire at midnight Eve time June 29 so expect the price to drop dramatically as more of them enter the mark...
- by Do Little - at 2017.06.16 21:18:51
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3. EveMon shows PLEXed account "Expired" - in Skill Discussions [original thread]
Evemon hasn't received an update in 6 months and that was minor - it doesn't know about a lot of stuff that has changed in the past year. One of the things that changed is the API used to query data from Eve. The Evemon development team is curren...
- by Do Little - at 2017.06.11 20:35:59
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4. Hyper focused training plans (for things like carriers). - in Skill Discussions [original thread]
Pick a ship you're interested in using the in-game ship tree and open the info sheet. You'll see a requirements tab that will show you the basic skills required to sit in the ship and the time needed to train them You'll also see a mastery tab th...
- by Do Little - at 2017.06.08 08:29:03
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5. Alpha clone skills availability - in Skill Discussions [original thread]
https://wiki.eveuniversity.org/Clone_states#Alpha_skill_set
Try Eve University Wiki for information on the game. Most of the time they will have it and it will be up to date. Because the developers release new features every 5 weeks or so, s...
- by Do Little - at 2017.06.03 18:42:59
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6. Skill Plan Questions - in Skill Discussions [original thread]
Open the info sheet (find the ship in the ship tree). You'll see a requirements tab and a mastery tab. Aim for level 3 mastery. Get the hull skill (Industrial Command Ship for Orca and Porpoise to level 4). Fits will vary depending where you inte...
- by Do Little - at 2017.06.02 10:05:44
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7. EVEMon - The Open Source Character Planner - The Ashilta Era - in Skill Discussions [original thread]
It's a Panther wrote: Hey I was wondering if there was a way to pull the API's you've entered into evemon from some file, so I can copy/paste them somewhere else? In Evemon select File -> Manage API keys -> API Keys -> Select an a...
- by Do Little - at 2017.05.16 12:54:59
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8. How much would a perfect Orca pilot be? - in Skill Discussions [original thread]
I took a look at the skills my Orca pilot has in drones (6 million), fleet support (7 million), industrial command ships (2 million), etc... Add in basic engineering, navigation and tanking skills and a "perfect" focused Orca pilot will probably ...
- by Do Little - at 2017.05.09 08:33:26
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9. Skill injection question!! - in Skill Discussions [original thread]
Using extractors/injectors to retrain a character is common. Just be aware that your definition of useless may change over time. I find myself retraining some skills I extracted a year ago - no regrets, the skills I injected at the time were way...
- by Do Little - at 2017.05.02 20:38:34
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10. Former player returning after a 3 year hiatus - new skills? - in Skill Discussions [original thread]
Look at ships you're interested in flying in the ship tree. The info sheet has a requirements tab and a mastery tab. These will show required and recommended skills respectively. Not a lot has changed in PVE. Same missions, same ships, most of the...
- by Do Little - at 2017.04.12 15:22:23
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11. +5's on an alpha clone? - in Skill Discussions [original thread]
Implants with Omega clone requirements stay in the clone and give their bonuses but the character will not be able to add more. https://support.eveonline.com/hc/en-us/articles/213811425-Alpha-Clones-and-Omega-Clone-lapsing-Quick-Facts
- by Do Little - at 2017.04.04 08:31:14
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12. Training to fly Naglfar - in Skill Discussions [original thread]
Look at the requirements tab on the info sheet for the ship - it will show you the skills you need to fly it and how long it will take you to train them. Then look at the mastery tab. You should aim for mastery level 3. If you are primarily subc...
- by Do Little - at 2017.03.26 22:49:58
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13. question regarding skill injectors - in Skill Discussions [original thread]
If you completely strip a 150 million SP character you will end up with 290 skill injectors - each containing 500,000 SP. The last 5 million SP cannot be extracted. The extractors will cost you roughly 250 million ISK each - 72.5 billion ISK. Inje...
- by Do Little - at 2017.03.10 09:48:45
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14. PROBLEM SKILL INJECTOR NOT RECIVED - in Skill Discussions [original thread]
The place to check is the skills tab on your character sheet. It should show unallocated skill points which can be applied to skills in the queue. I recommend your friend complete the tutorial and career missions before using these points.
- by Do Little - at 2017.02.25 10:10:33
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15. Looking for Suggestions on how to finish off 6 PI alts skill plan - in Skill Discussions [original thread]
PI with 3 characters on 1 account gives you up to 18 planets. The ALTS only need to login for a few minutes every couple of days to update their programs and once a week or so to harvest. They can easily produce enough PI to PLEX the account in nu...
- by Do Little - at 2017.02.17 09:24:04
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16. Looking for Suggestions on how to finish off 6 PI alts skill plan - in Skill Discussions [original thread]
If these PI ALTS will work in highsec train Customs Code Expertise
- by Do Little - at 2017.02.16 18:11:44
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17. Returning player looking for advice - in Skill Discussions [original thread]
The biggest changes would be industry overhaul in 2014, Sovereignty overhaul in 2015 and the ongoing structure overhaul starting in 2016. See http://updates.eveonline.com/ for details and links to devblogs. There are a lot of new ships, I'll men...
- by Do Little - at 2017.02.07 11:34:50
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18. Outpost Construction skill points - in Skill Discussions [original thread]
The outpost construction skill is required for building Citadels, Engineering Complexes and likely other new structures as they are released. Current structures only require level 1 - it remains to be seen what value higher levels of the skill wil...
- by Do Little - at 2017.02.04 18:02:32
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19. Command Ship skills - in Skill Discussions [original thread]
Andrew Indy wrote: I don't have prerequisite skills (all of the command skills that is) fly a command ship and i fly one all the time. Works just fine. Can you fly a command ship where you don't have the racial battlecruiser skill at level 5?
- by Do Little - at 2017.01.30 09:20:14
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20. Command Ship skills - in Skill Discussions [original thread]
The battlecruiser skill and the command ship skill are independent. My Orca pilot trained command ships a while back but never got around to training battlecruiser level 5 so he can't fly any of the command ships even though he has the command shi...
- by Do Little - at 2017.01.29 23:00:21
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