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1. Probe scanner interface is a mess - in Player Features and Ideas Discussion [original thread]
There is no reason why the scanning process couldn't be fully automated given the technology we can reasonably assume for New Eden; but easier and better are not the same thing. There are players who can use combat probes to scan down an enemy shi...
- by Do Little - at 2017.06.29 21:48:11
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2. Potential ways out of the current unstable market conditions? - in Player Features and Ideas Discussion [original thread]
If you look at the consumer price index in the monthly economic report you will see that the CPI has been falling since 2005. Rapidly at first, then a few years of stability then slowly downward for the past few years. Denominated in ISK, everythi...
- by Do Little - at 2017.06.28 16:43:02
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3. Stealth Coating - Low Power Module and/or Rig - in Player Features and Ideas Discussion [original thread]
A full set of high grade halo implants will give you a 20% sig reduction for a modest 460 million ISK. These will work on any ship you fly and require no fitting room. The downside is they are destroyed if you get podded. Seems like a reasonable r...
- by Do Little - at 2017.06.26 10:07:46
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4. an idea let me know what you thank, thank you for you time - in Player Features and Ideas Discussion [original thread]
Fot the most part, the Eve community has embraced the Alpha concept and there are a lot of new player corporations working very hard to integrate them into the game. As an Alpha you need to respect the fact that Omega players are paying for your ...
- by Do Little - at 2017.06.24 21:51:52
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5. [Idea] How to prevent Citadel Spam - in Player Features and Ideas Discussion [original thread]
If you had a thousand citadels in a system, you still can't place them closer than 1000 Km from each other or your sovereignty structures - you still need a fleet to defend your sovereignty. If you invested all that wealth on structures, maybe the...
- by Do Little - at 2017.06.20 13:07:35
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6. Drone Clearance Idea - in Player Features and Ideas Discussion [original thread]
Drones tend to orbit close so why not fit a smart bomb?
- by Do Little - at 2017.06.20 12:44:06
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7. Making Drones More Than Just "Set and Forget DPS" - in Player Features and Ideas Discussion [original thread]
Maybe we should give our ships (and drones) the same advanced AI CCP is developing for the NPCs. Then we wouldn't need players - we could all watch the game as a spectator sport!
- by Do Little - at 2017.06.20 12:38:51
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8. Remove "REPACKAGE" option from breaking a courier package - in Player Features and Ideas Discussion [original thread]
Mistakes should have consequences. Accidentally repackaging a courier contract is sort of like accidentally forgetting to bring ammo to a fight. Neither is going to end well and that's the way it should be. Your friends could have protected them...
- by Do Little - at 2017.06.19 17:11:36
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9. Make mining more like other PVE activities - in Player Features and Ideas Discussion [original thread]
Highsec already has random spawns of valuable ores. But you need to use your anomaly scanner to find them. I suspect a Jaspet site is quite valuable these days given the price of mexallon. All ore sites have rats and some of the commander rats ca...
- by Do Little - at 2017.06.19 17:03:35
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10. Jump freighters - in Player Features and Ideas Discussion [original thread]
Jump freighters can jump "in" highsec. You just can't light a cyno in highsec so they can only jump to low or null. So: the restriction is the cyno, not the ship.
- by Do Little - at 2017.06.19 16:51:45
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11. Navy/Fleet Battleships: Role Bonus Touch-Up and 3rd Class Please! - in Player Features and Ideas Discussion [original thread]
Right now, Navy and Pirate battleships are roughly the same price on Eve Central - both are roughly 3 times the cost of a T1 battleship. I think this is reasonable for the Navy hulls and still too low for the pirate hulls - they continue to offer ...
- by Do Little - at 2017.06.19 11:15:21
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12. Tool tip for Blueprints - in Player Features and Ideas Discussion [original thread]
That would be a useful quality of life change for some, myself included; but tooltip proliferation is a serious QoL impairment. If CCP could position the damn things so they don't get in the way it would be a lot better or allow click-through so y...
- by Do Little - at 2017.06.18 10:31:47
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13. Stackable BPCs that dont clog up your hangar. - in Player Features and Ideas Discussion [original thread]
I made a mistake a while back and ended up with 300 1 run BPCs instead of 1 300 run BPC. Boy would I love to be able to merge runs of identical BPCs! I don't expect this to happen, it will let people overcome slot limitations and make more stuff ...
- by Do Little - at 2017.06.17 20:45:18
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14. EVENT SITES NEED FIXING [Dev Response Required] - in Player Features and Ideas Discussion [original thread]
First week for these events, the rewards are valuable and Omegas are farming them for maximum ISK. Second week the market will be saturated - especially for skins and accelerators and the prices will be rock bottom. You'll be able to run the sites...
- by Do Little - at 2017.06.16 14:04:15
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15. BETTER PVE EVENTS and BETTER DESIGN PVE TEAM - in Player Features and Ideas Discussion [original thread]
Scripted PVE events are problematic. They are fun the first time - after that it's a question of how do I blitz this for maximum ISK/hour? There are other options. * Procedurally Generated Content. This is now a mature methodology for generating...
- by Do Little - at 2017.06.16 09:55:21
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16. Rename Spaceports - PI idea - in Player Features and Ideas Discussion [original thread]
The problem with making PI, or anything else, easier is it makes it easier for your competition as well. If you've been doing PI for any length of time, you've developed a process that works for you. Do you really want to encourage more people to ...
- by Do Little - at 2017.06.16 08:59:25
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17. Citadel timers - is three strictly neccesary? - in Player Features and Ideas Discussion [original thread]
Citadels aren't merely POS replacements, they are also replacements for 100% indestructible stations. So, how do you encourage rational human beings to move, with their assets, from an indestructible station to a destructible Citadel? You make the...
- by Do Little - at 2017.06.15 12:58:37
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18. Make Drones a Legit Primary Weapon - in Player Features and Ideas Discussion [original thread]
Obviously you've never flown a Gila! With augmented hammerheads and rapid lights you can get over 700 dps - and you can optimize this for different opponents for maximum application by changing the type of drone/missile. You can also get over 50K ...
- by Do Little - at 2017.06.15 12:40:10
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19. BETTER PVE EVENTS and BETTER DESIGN PVE TEAM - in Player Features and Ideas Discussion [original thread]
Eve is primarily a PVP game. Not just combat - the economic simulation also creates lots of opportunity for players to compete or cooperate. PVE, as in shooting NPCs, has been neglected for a long time. It is basically an ISK farm for those who do...
- by Do Little - at 2017.06.15 11:56:34
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20. Pirate destroyers and battlecruisers - in Player Features and Ideas Discussion [original thread]
They exist. The SoCT Sunesis and Gnosis. These are the only pirate faction ships available to Alpha clones and can be flown by all races. Adding a new ship to the game makes no sense if it simply displaces an existing ship - it needs to fill an e...
- by Do Little - at 2017.06.15 08:50:49
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