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21. How do I protect a miner/hauler as a body gaurd? - in Science and Industry [original thread]
Well in hi sec your only real defence is against those who are already outlaws, in which case a fast locking jammer (griffin) can completely ruin their day. The chances of you remaining alert through an entire mining op waiting on a gank that prob...
- by Doddy - at 2012.09.12 15:37:00
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22. Ore Imbalance - in Science and Industry [original thread]
Idris Helion wrote: The entire industrial backbone of New Eden is based on Trit. Nothing in New Eden gets built without it.. Quite a lot does actually ....
- by Doddy - at 2012.09.11 13:35:00
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23. suprise suprise, PI interface lies - in Science and Industry [original thread]
Diarca Elsman wrote: I noticed my materials per hour is always smaller than the stated value while surveying. What's more, my corpmates inform me this is BY DESIGN. What the hell is wrong with you people? Didn't want a working UI casting a shad...
- by Doddy - at 2012.09.11 09:59:00
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24. Navitas' Price ??? - in Science and Industry [original thread]
Geligdio Khan wrote: So how does it work? If I make a Navitas now with 50k of materials and in the update they change the cost of the ship to 100k of materials and I re-process the Navitas I have will I end up with 100k of materials? If so ...
- by Doddy - at 2012.09.10 14:23:00
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25. Ore Imbalance - in Science and Industry [original thread]
double post
- by Doddy - at 2012.09.08 13:49:00
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26. Ore Imbalance - in Science and Industry [original thread]
Herr Hammer Draken wrote: Doddy wrote: All that you say is true, except of course that we are working within ccps parameters. They set the mineral values for ships and mods, not the players. Ccp added demand for low ends (capitals, supers),...
- by Doddy - at 2012.09.08 13:36:00
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27. Reprocessing Formula (What am I missing?) - in Science and Industry [original thread]
Yes, it does. Getting back more than i you put in is impossible so any result over 100% = 100%. You don't need perfect skills unless you are using low quality equipment with less than 50% yield.
- by Doddy - at 2012.09.06 15:03:00
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28. Ore Imbalance - in Science and Industry [original thread]
Herr Hammer Draken wrote: Doddy wrote: Salpad wrote: Inquisitor Tyr wrote: Dear CCP: Scordite, Veldspar and Plagioclase are now more valuable to mine than Bistot. And Crockite is the 11th least valuable Ore. What ever happened to ...
- by Doddy - at 2012.09.06 14:00:00
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29. Lowsec Mining - A Failed Experiment - in Science and Industry [original thread]
Bugsy VanHalen wrote: Yes Roquals can run in low sec, but so can dreads and carriers. The only thing keeping them out of high sec is the need for a cyno to jump to. Keep this in mind when setting up POS defenses. (I believe supers can not en...
- by Doddy - at 2012.09.06 11:59:00
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30. Ore Imbalance - in Science and Industry [original thread]
Salpad wrote: Inquisitor Tyr wrote: Dear CCP: Scordite, Veldspar and Plagioclase are now more valuable to mine than Bistot. And Crockite is the 11th least valuable Ore. What ever happened to the "Risk-Reward" scale I have heard referenc...
- by Doddy - at 2012.09.05 15:02:00
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31. Lowsec Mining - A Failed Experiment - in Science and Industry [original thread]
Idris Helion wrote: Doddy wrote: Erm you think a system only 2j from high is a good choice? Lo sec is more dangerous the closer to a hi sec entrance you are. What you really want is a dead end system far away from hi sec preferably with a s...
- by Doddy - at 2012.09.05 13:47:00
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32. Ore Imbalance - in Science and Industry [original thread]
Pipa Porto wrote: La Nariz wrote: Cap James Tkirk wrote: [quote=Joshua Lonestar]So come mine in high sec? Problem solved? How about instead of tears of whine whenever something doesnt go your way you adapt, improvise and ovecome? If you ...
- by Doddy - at 2012.09.04 15:55:00
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33. Ore Imbalance - in Science and Industry [original thread]
NEONOVUS wrote: To me this seems like introducing the McCormick reaper in the Dust Bowl. We start off having lost a significant source of ore and minerals driving the cost up. Then you introduce vastly superior methods of collecting the ore res...
- by Doddy - at 2012.09.04 15:47:00
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34. Ore Imbalance - in Science and Industry [original thread]
Inquisitor Tyr wrote: Dear CCP: Scordite, Veldspar and Plagioclase are now more valuable to mine than Bistot. And Crockite is the 11th least valuable Ore. Are you perhaps meaning 11th best?
- by Doddy - at 2012.09.04 15:44:00
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35. The reality - miners make 60+m isk per hour of gameplay - in Science and Industry [original thread]
Kaivar Lancer wrote: I was doing some basic timing using a stopwatch, and discovered that I spent about 10 minutes per hour of mining, actively doing something in the game. This would be stuff like locking an asteroid, moving cargo, warping, et...
- by Doddy - at 2012.09.04 15:42:00
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36. Lowsec Mining - A Failed Experiment - in Science and Industry [original thread]
Erm you think a system only 2j from high is a good choice? Lo sec is more dangerous the closer to a hi sec entrance you are. What you really want is a dead end system far away from hi sec preferably with a station that refines but has little else...
- by Doddy - at 2012.09.04 15:28:00
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37. Corp faction standing mechanics question - in Science and Industry [original thread]
If all is as you say it is a bug.
- by Doddy - at 2012.09.04 15:24:00
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38. A thought request from the high-sec/carebear community - in Science and Industry [original thread]
Originally by: Salpad Kill rights only last 15 minutes, so if I'm in my Hulk or other noncombatnat ship, I have a very, very harsh time limit for docking to get into a combat-worthy ship and taking my revenge. There could be a game mechan...
- by Doddy - at 2011.07.07 13:50:00
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39. How much can you make doing high sec mining - in Science and Industry [original thread]
Originally by: Bohawke Astrology @ 5 Does star sign really help your mining rate?
- by Doddy - at 2011.06.06 15:27:00
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40. POS placement + standings of corp - in Science and Industry [original thread]
The only issue you have is if you want to move the pos or anchor another one, then you might need to kick out the others temporarily to be able to do so (unless they have the standing or no standing).
- by Doddy - at 2011.06.03 11:13:00
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