Pages: [1] 2 3 4 5 6 7 8 9 10 20 |
1. Remove WCS - in Player Features and Ideas Discussion [original thread]
To be honest it is already loaded in your favour. You can counter 3 stabs with two med slots. You not fitting enough points to counter the stabs is no different to you not fitting enough speed to keep up with them, enough firepower to break their ...
- by Doddy - at 2017.04.20 21:17:57
|
2. The large amount of unused belts - in Player Features and Ideas Discussion [original thread]
Goatman NotMyFault wrote: Ive been wondering about this for many years.... why has CCP put so many belts in lowsec, when its nearly ever mined? The amount of unused belts in lowsec is just staggering... i been thru alot of lowsec systems, goiun...
- by Doddy - at 2016.01.19 14:25:44
|
3. We should eliminate basic insurance. - in Player Features and Ideas Discussion [original thread]
Troy Cintryx wrote: Hey EVE. Troy Cintryx here. We should eliminate basic insurance on all ships. That's the 40% payout you automatically get when your ship goes ka-boom. I always wondered why this was in place to begin with. If people want ...
- by Doddy - at 2016.01.19 14:14:29
|
4. PETITION: No SP gain from injectors for 80mil+ characters - in Player Features and Ideas Discussion [original thread]
Arithron wrote: I have a lot of SP. I spent a lot of time and RL$ getting to this point. I'd like to think that CCP values me as a dedicated player and will take some small steps to protect my loyalty and dedication. In saying this, 80mil+ i...
- by Doddy - at 2016.01.19 14:10:28
|
5. Sticky:[December] Command Destroyers - in Player Features and Ideas Discussion [original thread]
Rosal Milag wrote: afkalt wrote: CCP Rise wrote: Lord Jasta wrote: Yet another item that can't be used in high sec, :( why not have this with a criminal timer? We really wanted to but even with a criminal timer you would pretty easi...
- by Doddy - at 2015.11.19 18:16:36
|
6. Sticky:[December] Command Destroyers - in Player Features and Ideas Discussion [original thread]
Zockhandra wrote: If this modules works like other MJD (can only be shut down via scram), what is stopping players from diving into a bubble to save titans? I don't know why this is an issue for people, you know any ship could dive into ...
- by Doddy - at 2015.11.19 18:01:49
|
7. Drone aggression swaps in pvp situations. - in Player Features and Ideas Discussion [original thread]
Mike Voidstar wrote: Or you could go find someone to fight that isn't in a ship you can effortlessly blap with or without the NPC's presentation. You don't get to be immune to the environment, sorry. You want to hunt people in dangerous places...
- by Doddy - at 2015.06.05 21:09:58
|
8. Drone aggression swaps in pvp situations. - in Player Features and Ideas Discussion [original thread]
Bit late to be complaining about this to be honest, ccp pulled this crap over 2 years ago during their "turn eve into carebear heaven" phase. We all pointed out how it would kill roaming, solo hunting and even small scale hot drops, but that was t...
- by Doddy - at 2015.06.05 20:56:04
|
9. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
AFK cloaking is no different to being afk in station or afk in a pos. Keep them all as they are or nerf them all. Cloaking in general is a counter to local, keep them both as they are or nerf them both. Nerf Afk cloaking specifically or cloaking...
- by Doddy - at 2015.01.20 16:26:43
|
10. Why are people leaving? and wjhat can we do about it? - in Player Features and Ideas Discussion [original thread]
System caps get abused to death. Simply fill the system you are defending or attacking with your guys and your opponent cannot do anything.
- by Doddy - at 2014.11.27 15:38:58
|
11. Features already available in other MMOs that EVE doesnt have. - in Player Features and Ideas Discussion [original thread]
Name change and character respec re sex and race is stupid and not in keeping with eve lore. Skill respec would be fine so long as sp was lost in the process.
- by Doddy - at 2014.11.26 22:49:40
|
12. would the world end if modules automatically stopped overheat at 99% - in Player Features and Ideas Discussion [original thread]
Rain6637 wrote: lots of naysayers, no alternatives. this is so productive. The alternative is the completely fine mechanic we currently have....
- by Doddy - at 2014.11.25 00:52:33
|
13. would the world end if modules automatically stopped overheat at 99% - in Player Features and Ideas Discussion [original thread]
In all the ways people ask for the game to be dumbed down this is one of the lamest.
- by Doddy - at 2014.11.19 23:42:48
|
14. Sticky:[Rhea] Introducing the Bowhead - in Player Features and Ideas Discussion [original thread]
Querns wrote: Rowells wrote: and we chose not to name them ferries because? Ferries only operate between two banks of a river or lake. Tugs move up and down the body of water they are in and can make multiple stops. Um no, Ferries are s...
- by Doddy - at 2014.11.12 00:15:17
|
15. Sticky:[Phoebe] Higgs Anchor Rigs - in Player Features and Ideas Discussion [original thread]
So we are back with pvp avoidance modules again huh.
- by Doddy - at 2014.11.07 00:40:56
|
16. Sticky:[Phoebe] Stealth Bombers - in Player Features and Ideas Discussion [original thread]
Lugh Crow-Slave wrote: Doddy wrote: Lugh Crow-Slave wrote: Doddy wrote: RIP bombing. Anti capital bomb will be useless against anyone who brings more than one smartbomb in their fleet... But hey at least solo hunters get a hp boost. ...
- by Doddy - at 2014.10.21 20:55:45
|
17. Sticky:[Phoebe] Stealth Bombers - in Player Features and Ideas Discussion [original thread]
Lugh Crow-Slave wrote: Doddy wrote: RIP bombing. Anti capital bomb will be useless against anyone who brings more than one smartbomb in their fleet... But hey at least solo hunters get a hp boost. If only they hadn't been nerfed by rats pr...
- by Doddy - at 2014.10.18 19:25:00
|
18. Sticky:[Phoebe] Stealth Bombers - in Player Features and Ideas Discussion [original thread]
RIP bombing. Anti capital bomb will be useless against anyone who brings more than one smartbomb in their fleet... But hey at least solo hunters get a hp boost. If only they hadn't been nerfed by rats preferentially shooting them that might be u...
- by Doddy - at 2014.10.18 19:03:00
|
19. A counter to NPC aggro switching in PVP situations - in Player Features and Ideas Discussion [original thread]
KatanTharkay wrote: The Sleeper AI does not distinguish between different players, it treats all players ships on grid equally. It assesses the threat for every new ship on grid and acts accordingly. If you would put a condition like: "if play...
- by Doddy - at 2014.09.30 16:45:00
|
20. A counter to NPC aggro switching in PVP situations - in Player Features and Ideas Discussion [original thread]
Celthric Kanerian wrote: FT Diomedes wrote: Option 4: CCP could fix NPC AI so that NPC's can recognize that the "enemy of my enemy is my friend," at least temporarily. That's the same as saying Russia and ISIS are friends because they ...
- by Doddy - at 2014.09.30 16:33:00
|
Pages: [1] 2 3 4 5 6 7 8 9 10 20 |
First page | Previous page | Next page | Last page |