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181. Faction Module Tiericide, a way to go about it. - in Player Features and Ideas Discussion [original thread]
Nevyn Auscent wrote: Doddy wrote: They aren't really eanms then tbh. Still it is basically the only real way to apply tiericide to mods, make the same mods not best for multiple attributes. So guns with the best damage modifier wouldn't ne...
- by Doddy - at 2012.10.23 21:49:00
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182. Faction Module Tiericide, a way to go about it. - in Player Features and Ideas Discussion [original thread]
They aren't really eanms then tbh. Still it is basically the only real way to apply tiericide to mods, make the same mods not best for multiple attributes. So guns with the best damage modifier wouldn't necessarily have the best optimal or track...
- by Doddy - at 2012.10.23 19:45:00
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183. ECM - reactive. - in Player Features and Ideas Discussion [original thread]
Aglais wrote: That could be interesting, but personally I think ECM would be best optimized as a lockbreaking module with a reasonable but not extremely long cooldown. It does not disable your ability to lock onto a ship for 20 seconds. Rather,...
- by Doddy - at 2012.10.23 19:19:00
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184. ECM - reactive. - in Player Features and Ideas Discussion [original thread]
Ok, another ecm thread, sorry. I quite like current ecm mechanics, but i do understand that people become frustrated with the "permajammed" issue. Having just been playing around with a reactive armour hardener i think ccp already have a mechanic...
- by Doddy - at 2012.10.23 18:07:00
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185. Private station changes - confiscate / trash enemy assets - in Player Features and Ideas Discussion [original thread]
Anthar Thebess wrote: Nope. My suggestion have much smaller impact. I donGÇÖt like idea of stations falling apart, i think only that it would be logical to have access to items stored on YOUR station. The only real argument against destru...
- by Doddy - at 2012.10.23 08:59:00
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186. Sticky:[Winter] Missile Rebalance + Hurricane tweak - in Player Features and Ideas Discussion [original thread]
Noemi Nagano wrote: Jorma Morkkis wrote: Noemi Nagano wrote: Gallente/Hybrid Gallente isn't hybrid race just like Caldari isn't missile race. Both races have almost even split between two weapon systems (if you can call drones one). ...
- by Doddy - at 2012.10.23 08:52:00
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187. Idea - How to make, currently useless, FoF and Defender missiles better. - in Player Features and Ideas Discussion [original thread]
This op seems a bit lame as the only time fof missiles have ever been useful for me was when they killed ecm drones (ok one time i used them vs a frig blob with kitsunes to great effect but usually its ecm drones), and they are great for this. Sim...
- by Doddy - at 2012.10.18 20:19:00
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188. When is an Exploit not an Exploit. - in Player Features and Ideas Discussion [original thread]
Its an exp[loit, but its ancient and the reason everyone (especially fcs/scap pilots) in 0.0 has autoreject on.
- by Doddy - at 2012.10.18 20:10:00
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189. Sticky:[Winter] Missile Rebalance + Hurricane tweak - in Player Features and Ideas Discussion [original thread]
Keko Khaan wrote: Doddy wrote: Keko Khaan wrote: Aldeb Haraz wrote: OT Smithers wrote: They need to be good enough that people from other races wish, if only briely, that they had trained to fly them. Right now thatGÇÖs not the c...
- by Doddy - at 2012.10.17 14:49:00
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190. Sticky:[Winter] Missile Rebalance + Hurricane tweak - in Player Features and Ideas Discussion [original thread]
Durkuh Durka wrote: Keko Khaan wrote: Bouh Revetoile wrote: [quote=Keko Khaan] I added comments you forgot to type there. Vulture - crap (claymore does it better) ==> except when you need siege warfare link ? Yes, tengu is better,...
- by Doddy - at 2012.10.17 13:32:00
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191. Sticky:[Winter] Missile Rebalance + Hurricane tweak - in Player Features and Ideas Discussion [original thread]
Keko Khaan wrote: Aldeb Haraz wrote: OT Smithers wrote: CCP Fozzie wrote: We base our balancing decisions on the good of the game.... They need to be good enough that people from other races wish, if only briely, that they had ...
- by Doddy - at 2012.10.17 13:23:00
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192. Corporation Dead Numbers. An Idea - in Player Features and Ideas Discussion [original thread]
At the very least you could stop showing unsubbed players.
- by Doddy - at 2012.10.17 13:19:00
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193. Drone Launch Short-Cuts, Why has this not been done yet? - in Player Features and Ideas Discussion [original thread]
Erm there is a launch drone shortcut .....
- by Doddy - at 2012.10.17 13:15:00
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194. Smooth the abrupt cliff between 0.5 and 0.4 - in Player Features and Ideas Discussion [original thread]
LordPidey Adtur wrote: Bouh Revetoile wrote: Then the cliff will be between 0.4 and 0.3. Your solution solve nothing. Just scout and you will be safe BTW. I often jump these gates and see nobody. It's not that dangerous. The cliff won't be...
- by Doddy - at 2012.10.17 13:13:00
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195. Sticky:[Winter] Attack Cruisers - in Player Features and Ideas Discussion [original thread]
They should be increasing fitting requirements on extenders, not removing it from plates ....
- by Doddy - at 2012.10.16 14:03:00
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196. Easy fix to afk cloakers: Cumulative Cap Upkeep - in Player Features and Ideas Discussion [original thread]
If they nerf 100% safe cloaking tey gotta nerf 100% safe hidey in stations too. You wouldn't like that.
- by Doddy - at 2012.10.16 07:44:00
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197. ORE super hauler - in Player Features and Ideas Discussion [original thread]
Well the way i see it the future of haulers looks something like this. CCP will eventually get to the haulers in tiericide/rebalancing and when they do most of this stuff will be covered. No doubt the will bring in more haulers so all empires ha...
- by Doddy - at 2012.10.15 16:06:00
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198. Sticky:[Winter] ORE frigate - in Player Features and Ideas Discussion [original thread]
Martin0 wrote: Doddy wrote: How long are noobie miners gonna stay in game when they are permajammed by guristas in thier sensor strngth 4 frigs (at least in cal space). That is almost half that of the bantam so nearly twice as much jamming. ...
- by Doddy - at 2012.10.15 13:16:00
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199. Easy fix to afk cloakers: Cumulative Cap Upkeep - in Player Features and Ideas Discussion [original thread]
Baroness Vulna wrote: Most people I talk to agree that cloaking in the game is not balanced. It could use a few good ideas to make it more fun too such as my depth charge destroyer idea. Fine stay cloaked, go afk but it would be fun if your en...
- by Doddy - at 2012.10.15 08:56:00
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200. Please improve PvP, warp out and run problem - in Player Features and Ideas Discussion [original thread]
This would be horribly unbalanced.
- by Doddy - at 2012.10.14 17:41:00
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