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21. Battlecruisers and Battleships need better brakes - in Player Features and Ideas Discussion [original thread]
Given this is a relatively recent and deliberately implemented balancing mechanic i don't see them changing it. More massive objects have greater momentum and should be much harder to slow down in any case so i am not entirely sure on your point tbh.
- by Doddy - at 2014.09.14 12:25:00
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22. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Mournful Conciousness wrote: MeBiatch wrote: Ager Agemo wrote: either way the bastion mode its a dead sentence, having friends wont help because they cannot even heal or boost you. yes for 60 seconds... and how ehp does that kronos ha...
- by Doddy - at 2013.09.10 15:34:00
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23. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Will be epic, but why the bastion module not buff missile damage application? I get velocity maybe but it should have at least one of the other effects (for sig radius or velocity effect) or its pretty useless.
- by Doddy - at 2013.09.10 15:17:00
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24. Sticky:The 'one-line bad idea' thread - in Player Features and Ideas Discussion [original thread]
Introduce a new clash of ship built with a modular design so it could be good at everything, then prenerf half of the modules so they are totally useless, leave the other half op and call it strategic cruisers.
- by Doddy - at 2013.09.10 15:10:00
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25. Margin Trading Scams and Proposed Fixes - in Player Features and Ideas Discussion [original thread]
William Bradley wrote: In the real world, such an action has a single term: Fraud . Man, what country do you live in that saying you want to buy something then not buying it is fraud? In the civilised world that is a customers privilege.
- by Doddy - at 2013.09.10 15:08:00
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26. Tech 3 cruisers banned from highsec DED sites? (Currently on SiSi) - in Player Features and Ideas Discussion [original thread]
Nimrodion wrote: Vesan Terakol wrote: Nimrodion wrote: I understand that T3s are a little overpowered right now, but that doesn't mean you had to remove it entirely from highsec DED sites. I don't mean to sound impolite, but you have...
- by Doddy - at 2013.09.10 15:03:00
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27. Another cloaking thread... - in Player Features and Ideas Discussion [original thread]
Vrenth wrote: I believe docking should be the only thing that makes a pilot 100% impossible to catch. Well, lots of other people don't, including ccp, so good for you.
- by Doddy - at 2013.08.26 17:55:00
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28. Faction Warfare without leaving player corp? - in Player Features and Ideas Discussion [original thread]
keira sama wrote: I have always wondered why players had to leave any corporation they are in when wanting to use Faction Warfare or force the rest of the corp your in to join, just so you can do it. To me this makes no sense seeing as all othe...
- by Doddy - at 2013.08.26 17:53:00
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29. Employment History - in Player Features and Ideas Discussion [original thread]
Consequences.
- by Doddy - at 2013.08.26 17:51:00
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30. Redesign the Rupture - in Player Features and Ideas Discussion [original thread]
Rupture looks great .....
- by Doddy - at 2013.08.26 17:49:00
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31. Why have leadership skills and fleet bonus'? - in Player Features and Ideas Discussion [original thread]
I personally have thought that giving fleet boosts diminishing returns would actually be quite a nice balancing factor and in keeping with reality (far easier to co-ordinate 5 guys compared to 500). For example the fc booster is applied to the wh...
- by Doddy - at 2013.08.26 17:46:00
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32. Why have leadership skills and fleet bonus'? - in Player Features and Ideas Discussion [original thread]
Grauth Thorner wrote: I agree with the OP and tbh, using the NFL/military examples as an argument against the OP is just plain stupid. Yes, a team without a coach or a bunch of soldiers without a commander can be taken quite easily by the same ...
- by Doddy - at 2013.08.26 17:05:00
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33. Why have leadership skills and fleet bonus'? - in Player Features and Ideas Discussion [original thread]
Taoist Dragon wrote: I have done a lot of leadership training in RL and the 'leadership' skills are at odds with every other skill in eve. The skills in eve generally affect a stat for which a game mechanic is base around but the the leadershi...
- by Doddy - at 2013.08.26 17:00:00
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34. Hi sec pos/moons - in Player Features and Ideas Discussion [original thread]
Robrian wrote: Not a right ok , so he earns the right by doing standings yet cant put one down coz YOU say he doesn't have a right to do so , who died and made you king of the castle ?? The right comes from being able to kill the pos. I mean...
- by Doddy - at 2013.08.26 16:48:00
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35. Please look at racial ship balance for large-scale 0.0 PvP. - in Player Features and Ideas Discussion [original thread]
Bad troll is again successful at trolling. Nerds rage.
- by Doddy - at 2013.08.26 16:47:00
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36. Zealot - Round Three - in Player Features and Ideas Discussion [original thread]
Zealot is already good (best sniper hac, best ahac), tracking bonus just makes it op. Given that it was the only hac anyone flew it makes sense to at least see where it sits after the others are buffed before doing something. To be honest all it n...
- by Doddy - at 2013.08.23 22:25:00
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37. Marauder ECM Style... - in Player Features and Ideas Discussion [original thread]
Debora Tsung wrote: Altrue wrote: And what about a X-L smartbomb that does 2 000 000 damages on a15km radius, could even be remote, let's say, if locked on a cynosural field. Totally balance because the cycle time would be once minute. xD ...
- by Doddy - at 2013.08.23 22:19:00
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38. Stupid insta warp - in Player Features and Ideas Discussion [original thread]
Daoden wrote: I can understand your feelings but the only insta warp is a pod or shuttle or a BM right in front of the station, and most of those BM are only 150-200 KM, if you really want to catch someone who isn't in a pod or shuttle let them...
- by Doddy - at 2013.08.23 22:15:00
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39. Stupid insta warp - in Player Features and Ideas Discussion [original thread]
I don't really understand your wall of text, but if you are simply saying warping should have a spool time then yes, it would make sense but in reality it would just drive even more people into hi sec because of "the fear".
- by Doddy - at 2013.08.23 22:14:00
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40. Log-in traps: Something to address? - in Player Features and Ideas Discussion [original thread]
ShadowandLight wrote: Vexed Nova wrote: Someone mentioned Titan Bridges and blopsing. You can't lump the two [lo on/off & blops/titan bridge] together. They are fundamentally different even though their use and outcome are similar. Blop...
- by Doddy - at 2013.08.18 01:24:00
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