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101. Pilgrim bonuses - in Player Features and Ideas Discussion [original thread]
Aliventi wrote: Oh come on! I even gave you a bone with how to properly argue this change. Oh right. The blackbird lost the heavy missile bonus during the rebalance and the recon rebalance hasn't gone through yet. That is why there is discon...
- by Doddy - at 2013.07.24 22:09:00
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102. Amarr Bonus: 10% reduction in laser capacitor use (change) - in Player Features and Ideas Discussion [original thread]
They have already reduced laser cap requirements again and again, what more do you want? Also the 10% cap reduction bonus/5% rof bonus is entirley intentional. It follows the old philosophy of amarr ships being crap until you have high sp then b...
- by Doddy - at 2013.07.24 21:28:00
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103. The Missing - in Player Features and Ideas Discussion [original thread]
Angry Mustache wrote: We need proper armor missile boats, not that wishy washy minmatar or occasional khanid garbage. A nicely tanked battleship with a web range bonus, 4 mids, and enough highs for torps and some neuts. Something to make cynaba...
- by Doddy - at 2013.07.24 21:21:00
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104. Making it soo the meta of modules make sense. - in Player Features and Ideas Discussion [original thread]
Baren wrote: Whitehound wrote: Baren wrote: Whitehound wrote: Update your EFT or PYFA. The Meta 4 1600mm plate has got 4200 HP, the T2 has got 4800 HP. Please realize that this is not anywhere as important as most other issues. You ca...
- by Doddy - at 2013.07.24 21:16:00
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105. Making it soo the meta of modules make sense. - in Player Features and Ideas Discussion [original thread]
Whitehound wrote: Baren wrote: Whitehound wrote: Update your EFT or PYFA. The Meta 4 1600mm plate has got 4200 HP, the T2 has got 4800 HP. Please realize that this is not anywhere as important as most other issues. You can choose to use ...
- by Doddy - at 2013.07.24 21:11:00
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106. Sticky:[Odyssey 1.1] Heavy Assault Cruisers - in Player Features and Ideas Discussion [original thread]
Tyberius Franklin wrote: Doddy wrote: You guys seem to have gotten confused, where is the minmatar missile hac? Surely the sac should be a drone boat now? or no did you backpedal on the whole weapon type thing and are just going to leave the...
- by Doddy - at 2013.07.24 20:59:00
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107. Pilgrim bonuses - in Player Features and Ideas Discussion [original thread]
Aliventi wrote: You are still ignoring the fact that the pilgrim has so many get out of jail free cards. Your entire premise for why the pilgrim should be changed is because it is unique in the way it operates and we can't have that. All of the...
- by Doddy - at 2013.07.24 20:42:00
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108. Pilgrim bonuses - in Player Features and Ideas Discussion [original thread]
uyguhb wrote: well the ahac changes were pretty underwhelming so i wasnt expecting alot of changes effective range wise to the recons. or at least im hoping. in my honest opinion the recon ships are just fine. they dont have impressive tanks, o...
- by Doddy - at 2013.07.24 19:42:00
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109. Sticky:[Odyssey 1.1] Heavy Assault Cruisers - in Player Features and Ideas Discussion [original thread]
You guys seem to have gotten confused, where is the minmatar missile hac? Surely the sac should be a drone boat now? or no did you backpedal on the whole weapon type thing and are just going to leave them hanging at t1?
- by Doddy - at 2013.07.24 19:40:00
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110. Pilgrim bonuses - in Player Features and Ideas Discussion [original thread]
uyguhb wrote: Exactly if the pilgrim had a 40% range and amount bonus i would feel that is overpowering with a covert cloak. But a 20% range bonus would mean the pilgrim is STILL the recon forced into the closest range due to the main reason fo...
- by Doddy - at 2013.07.24 19:27:00
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111. Pilgrim bonuses - in Player Features and Ideas Discussion [original thread]
Aliventi wrote: Because stasis web effectiveness is a Serpentis ship trait. The daredevil, vigilant and Vindicator all share it. Web range is the T2 minmatar bonus. The T2 Amarr ship bonus is neut effectiveness. You can see this in how the Sent...
- by Doddy - at 2013.07.24 19:10:00
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112. Pilgrim bonuses - in Player Features and Ideas Discussion [original thread]
I don't even see why it should get less range than the curse. Currently an arazu can decloak and tackle you from 50k away while range damping you so you can't hurt it yet ccp thinks 3 med neuts with a range bonus would be op when combined with cov...
- by Doddy - at 2013.07.24 18:43:00
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113. Proposal : Missile Skillpoint rebalancing - in Player Features and Ideas Discussion [original thread]
Kirtar Makanen wrote: Doddy wrote: Some oversimplification here tbh. Range and damage application should really be under one heading since fall-off and missile velocity (and even flight time in certain circumstances) can both effect damage a...
- by Doddy - at 2013.07.24 18:33:00
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114. Phalanx Ships - in Player Features and Ideas Discussion [original thread]
The name doesn't make much sense either, a phalanx was basically a formation that allowed all the soldiers to pool both their strength and their defences (covering each other). In eve this would be a RR bs fleet or pantheon carriers firing on ca...
- by Doddy - at 2013.07.24 18:14:00
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115. Phalanx Ships - in Player Features and Ideas Discussion [original thread]
In reality - Already has an analog in the firewall Practically - Incredibly hard to balance, incredibly hard to implement Eve does not have different paths for different turrets, that would be 8 times more server load on its own. Ships are all es...
- by Doddy - at 2013.07.24 18:05:00
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116. Proposal : Missile Skillpoint rebalancing - in Player Features and Ideas Discussion [original thread]
Some oversimplification here tbh. Range and damage application should really be under one heading since fall-off and missile velocity (and even flight time in certain circumstances) can both effect damage application. Scout drone operation and EWD...
- by Doddy - at 2013.07.24 17:39:00
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117. Where are the drone implants? - in Player Features and Ideas Discussion [original thread]
Whitehound wrote: Doddy wrote: Whitehound wrote: Introducing drone implants will mean that the drone DPS has to be scaled down first. Are you sure you want this? I rather keep the current drone DPS and use other implants instead. Why?...
- by Doddy - at 2013.07.24 17:13:00
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118. Drone ditching alarm - in Player Features and Ideas Discussion [original thread]
I suppose this is what happens when you cater to the barbie crowd.
- by Doddy - at 2013.07.24 17:10:00
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119. Freighter Tweaks - in Player Features and Ideas Discussion [original thread]
Maldiro Selkurk wrote: Tobias Hareka wrote: Lakitel wrote: Plus, its not simply about who can get there faster and who can haul more, an Obelisk offers much more of a sitting duck target than an itty V for example. Right now the case so h...
- by Doddy - at 2013.07.24 17:08:00
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120. Freighter Tweaks - in Player Features and Ideas Discussion [original thread]
They should be slower tbh, they have pretty much killed this game as it is and the only balance ccp has ever given them was the slow speed.
- by Doddy - at 2013.07.24 17:04:00
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