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121. Hull Specalisation - in Player Features and Ideas Discussion [original thread]
monkfish1234 wrote: Doddy wrote: To be honest ccp has this already built this in to the skilling system from the start to some extent, your cruiser 5 effecting your falcon and rook as well as your blackbird. Don't really see any need to exte...
- by Doddy - at 2013.07.24 17:02:00
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122. Hull Specalisation - in Player Features and Ideas Discussion [original thread]
monkfish1234 wrote: From my point of view i'm 3 years behind the earliest players and have alot of missed sp, I choose not to fly caps on this character and as a result the amount of skills that can effect the ships i fly is dwindling. For tho...
- by Doddy - at 2013.07.24 16:47:00
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123. Hull Specalisation - in Player Features and Ideas Discussion [original thread]
To be honest ccp has this already built this in to the skilling system from the start to some extent, your cruiser 5 effecting your falcon and rook as well as your blackbird. Don't really see any need to extend it, especially considering the mass ...
- by Doddy - at 2013.07.24 16:42:00
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124. increase scan res to larger ships - in Player Features and Ideas Discussion [original thread]
Hopelesshobo wrote: So basically what your saying is 1 damp bonused ship and 1 ecm bonused ship, can kill your ship. I would like to officially apologize and I will immediately petition CCP to make Eve like every other game out there, so 2 pe...
- by Doddy - at 2013.07.24 16:34:00
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125. Raise Acolyte damage mod to 1.3x - in Player Features and Ideas Discussion [original thread]
I personally always thought they should make amarr and caldari drones much tougher rather than just mkae them copies of minnie/gal drones. Is in keeping with the racial ethos too. Gallente drones - mad damage Minnie drones - mad speed Amarr drone...
- by Doddy - at 2013.07.24 16:28:00
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126. increase scan res to larger ships - in Player Features and Ideas Discussion [original thread]
Cant remember a common bs fit that had a sebo since maelstroms were the rage and that was for locking range.
- by Doddy - at 2013.07.24 16:24:00
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127. increase scan res to larger ships - in Player Features and Ideas Discussion [original thread]
Whitehound wrote: I do not think I fully understand you. Why do you want to change scan res when your goal is to address ECM and sensor damps? You can just ask for more sensor strength and lock range without watering down the lock times. Seem...
- by Doddy - at 2013.07.24 16:14:00
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128. increase scan res to larger ships - in Player Features and Ideas Discussion [original thread]
Remove black ops scan res penalty as being dumb as hell absolutely. General scan res buff for big ships not really needed tbh.
- by Doddy - at 2013.07.24 16:11:00
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129. Where are the drone implants? - in Player Features and Ideas Discussion [original thread]
Lucine Delacourt wrote: Hexatron Ormand wrote: So why should they need scaling down to get implants like any other weapon system already has? Because all of the drone hulls were just balanced with their current damage and attributes in ...
- by Doddy - at 2013.07.24 16:06:00
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130. Where are the drone implants? - in Player Features and Ideas Discussion [original thread]
Whitehound wrote: Introducing drone implants will mean that the drone DPS has to be scaled down first. Are you sure you want this? I rather keep the current drone DPS and use other implants instead. Why? Other weapon dps was not scaled down...
- by Doddy - at 2013.07.24 16:03:00
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131. Where are the drone implants? - in Player Features and Ideas Discussion [original thread]
Hexatron Ormand wrote: There are implants for almost anything... to boost your shield tank, your armor tank, for all kind of weapon systems, for more damage, better fire rate, less energy consumption. Even for mining, hacking, salvaging and who...
- by Doddy - at 2013.07.24 16:01:00
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132. Suggestion: Duels and remote assistance - in Player Features and Ideas Discussion [original thread]
Very un-eve tbh. If someone wants to cheat in a duel they should have that possibility
- by Doddy - at 2013.07.20 11:46:00
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133. Sticky:[Odyssey 1.1] Heavy Assault Cruisers - in Player Features and Ideas Discussion [original thread]
Well these changes clearly show that t3 is going to be almightily nerfed. If you took T3 out the game most of these hacs would have a role and purpose. Of course they wont take it out of the game, but they will nerf it hard while probably making i...
- by Doddy - at 2013.07.19 20:39:00
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134. CCP Game Design - Militarism Fetishism and Mysoginy. - in Player Features and Ideas Discussion [original thread]
Nice troll blog. If women don't like Eve surely that is their problem? Given the incredibly low retention and proliferation rates female gamers statistically have it would not make much financial sense for ccp to change their playerbase away fro...
- by Doddy - at 2013.07.18 19:02:00
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135. [Odyssey 1.1] Medium Rail, Beam and Artillery rebalance - in Player Features and Ideas Discussion [original thread]
Harvey James wrote: mmkay so why are all the comparisons ignoring T2 ammo? ..... who uses antimatter on rails? .. anyone? T2 ammo needs a buff on long range guns .. -75% range makes it unusable... You mean the comparison using the best trac...
- by Doddy - at 2013.07.18 18:52:00
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136. offgrid boosting - Range dependent possible? - in Player Features and Ideas Discussion [original thread]
The problem is the server load that creates. The server needs to constantly check the ranges of everyone in fleet.
- by Doddy - at 2013.07.17 20:05:00
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137. EXPLOIT: Unplugging Implants in Space - in Player Features and Ideas Discussion [original thread]
To be honest i dont see why anyone would care enough about epeen to do it, or care about someone doing it. It has a perfectly valid use in people who don't want anyone to know what implants they use, and is quite legit in that case. You can dest...
- by Doddy - at 2013.07.17 20:01:00
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138. Stasis Web Scaling - in Player Features and Ideas Discussion [original thread]
You realise that if the primary has all the webs on him all his gang mates can do this "tactical movement" stuff, plus webs are stacking penalised so unless you are using 90% webs they will never be essentially stationary like the good old days.
- by Doddy - at 2013.07.13 00:08:00
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139. Increase PVP and combat afk cloaky camping - in Player Features and Ideas Discussion [original thread]
Its far too powerful, especially in active fleet scenarios. Good luck getting that recon in position for that hot drop .... Or getting your bomber on a gate sniper. Or any of the other uses cloaked ships actually have rather than putting fear in t...
- by Doddy - at 2013.06.24 20:51:00
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140. NPC loot underminds the mining and production professions!! - in Player Features and Ideas Discussion [original thread]
I have always thought there should be a player input into creating all the items. So all those meta items would have parts dropped from rats but to get the mods you would need to put them together using a bpc created through invention. For me thou...
- by Doddy - at 2013.06.24 20:45:00
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