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201. The unexpected little things highsec miners dont think of. - in EVE General Discussion [original thread]
Krixtal Icefluxor wrote: destiny2 wrote: make a alt. with a sub works better to fly to the belt your mining in. in a rookie ship get it to shoot your exhummer. And then when that alt is at -.5 ad below, waste HOURS of your time gett...
- by Doddy - at 2013.07.31 16:01:00
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202. The unexpected little things highsec miners dont think of. - in EVE General Discussion [original thread]
destiny2 wrote: Tubrug1 wrote: Then the ganker can use an alt or even his main to get rid of Concord... Good plan you've got there. really ? lol. hrm. altho concord isnt going to swarm for just 1 ship lol. thats distracting them. theyd se...
- by Doddy - at 2013.07.31 15:57:00
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203. imagine if eve was like this - in EVE General Discussion [original thread]
Vatos Amigo wrote: How cool would it be if you took your ship to amarr, jita And dock up walk out of your ship and see tons of ship In the dock bay of other characters ship and walking in The space station while you can greet other characters....
- by Doddy - at 2013.07.31 15:38:00
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204. I just stole approximately 45 Billion worth in ships, modules, and blueprints fr... - in EVE General Discussion [original thread]
Doc Severide wrote: Miilla wrote: Sorry to break the news but 45b is peanuts, I have burnt over a trillion personally without a corp. Need a towel to dry yourself off from the excitement? Geez you're a big mouth loser...the guy is having ...
- by Doddy - at 2013.07.31 15:34:00
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205. Dynamic Costs to Install Research/Manufacture Jobs at Npcs Stations - in Player Features and Ideas Discussion [original thread]
Omnathious Deninard wrote: Doddy wrote: I have suggested this several times, it is the most obvious way to fix most of eves problems. It should not stick to sci+industry however, trade should obviously have dynamic taxation (caldari navy and...
- by Doddy - at 2013.07.31 15:13:00
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206. Dynamic Costs to Install Research/Manufacture Jobs at Npcs Stations - in Player Features and Ideas Discussion [original thread]
Anush Bat wrote: 1. That would only make people move to a different station to manufacture (there are several around eve that are barely used) 2. That would make the industry career mission of building something impossible for newbies as the i...
- by Doddy - at 2013.07.31 15:11:00
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207. Dynamic Costs to Install Research/Manufacture Jobs at Npcs Stations - in Player Features and Ideas Discussion [original thread]
I have suggested this several times, it is the most obvious way to fix most of eves problems. It should not stick to sci+industry however, trade should obviously have dynamic taxation (caldari navy and the brokers seriously never thought of upping...
- by Doddy - at 2013.07.31 15:07:00
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208. Using targeted TIDI to defeat blob warfare - in Player Features and Ideas Discussion [original thread]
SFM Hobb3s wrote: 1. Use TIDI. In a given system once a number of alliance members has been met (say 500), system-wide TIDI is automatically forced upon those 500. Even in ideal server conditions their operations are forced to be slower. This...
- by Doddy - at 2013.07.31 14:10:00
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209. Command ship skill training ideas. - in Player Features and Ideas Discussion [original thread]
Troglet McTavish wrote: I just looked at the training requirements for command ships post-oddessy and put a little thought into them, it seemed odd that it takes 94 days for me to sit in a slepnir when it would take 64 days for me to sit in a d...
- by Doddy - at 2013.07.31 14:06:00
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210. [Odyssey 1.1] Heavy Assault Cruisers - round two - in Player Features and Ideas Discussion [original thread]
Marlona Sky wrote: CCP Rise wrote: ISHTAR Rather than the blanket 10% tracking and optimal drone bonus, we split the bonus into two more specialized bonuses. One to Sentry drone optimal and tracking, and another on Heavy Drone speed and t...
- by Doddy - at 2013.07.29 16:49:00
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211. [Odyssey 1.1] Heavy Assault Cruisers - round two - in Player Features and Ideas Discussion [original thread]
Well they still don't really have a role, but these changes look a lot better and maybe will buff them enough that it won't matter. I certainly look forward to trying them all. Now go do command ships.
- by Doddy - at 2013.07.29 16:45:00
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212. Legion Buff Ideas - in Player Features and Ideas Discussion [original thread]
Cyber Op wrote: Doddy wrote: Cyber Op wrote: Doddy wrote: Op ships is marginally less Op than other Op ships that have precise roles which mak etheir opness slightly more usefull -> buff Op ship more. No Except the Legion role i...
- by Doddy - at 2013.07.26 13:58:00
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213. Proposal : Missile Skillpoint rebalancing - in Player Features and Ideas Discussion [original thread]
Little Dragon Khamez wrote: Over the years CCP has gone balls out to punish missile users because of what ultimately is bad client design. Each missile gets logged on the server then logged of again when destroyed which results in massive lag b...
- by Doddy - at 2013.07.26 13:52:00
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214. Skill retraining/removal - in Player Features and Ideas Discussion [original thread]
To be honest there should be a method of recouping sp from unwanted skills, its kinda dumb that pod pilots can write knowledge into themselves but cannot recoup the data storage area or modify the data in any way. A big turn off for newer players...
- by Doddy - at 2013.07.26 13:41:00
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215. Sticky:[Odyssey 1.1] Heavy Assault Cruisers - in Player Features and Ideas Discussion [original thread]
Phoenix Jones wrote: Doddy wrote: Phoenix Jones wrote: It's almost a mistake to have this many ships as hac's. we have tanking hac's, there called heavy interdictors. We have 4 sets of categories. Heavy interdictors, recon, logistics, ...
- by Doddy - at 2013.07.26 13:30:00
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216. Sticky:[Odyssey 1.1] Heavy Assault Cruisers - in Player Features and Ideas Discussion [original thread]
Phoenix Jones wrote: It's almost a mistake to have this many ships as hac's. we have tanking hac's, there called heavy interdictors. We have 4 sets of categories. Heavy interdictors, recon, logistics, hac's. lets remove from the Hac category...
- by Doddy - at 2013.07.26 12:31:00
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217. Adding hashtags to ingame chat and eveo forums - in Player Features and Ideas Discussion [original thread]
Lets take a terrible thing and add it to a game just because.
- by Doddy - at 2013.07.26 12:19:00
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218. Stealth bombers need some tweaks - in Player Features and Ideas Discussion [original thread]
Sergeant Acht Scultz wrote: Shahai Shintaro wrote: The only tweak I would make is letting me use bombs in low sec This, anything else no. Edit: gate camps could be easier to break by smaller entities but also change low sec dynamics de...
- by Doddy - at 2013.07.26 11:16:00
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219. DRONES ARE BROKEN... But we just keep on ignoring the problem. - in Player Features and Ideas Discussion [original thread]
Wow, alot of people fell for this terribad troll.
- by Doddy - at 2013.07.26 11:09:00
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220. Agression Flags Question - in EVE General Discussion [original thread]
JinSanJong wrote: I wish people would stop with the RL 'disappearing' analogy. You cant log off in RL or just disappear - this is a game ffs lol. My point im making is, the innocent person gets penalised for doing nothing wrong. Its only a...
- by Doddy - at 2013.07.25 23:07:00
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