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1181. Sticky:[Winter] Missile Rebalance + Hurricane tweak - in Player Features and Ideas Discussion [original thread]
Lili Lu wrote: Kaikka Carel wrote: All right how about skills and rigs affecting close range missiles' explosion radius now? An HML Tengu clears C3 sites way much faster than the HAM Tengu with 100 more DPS and it is not about the range. It...
- by Doddy - at 2012.09.22 15:27:00
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1182. Sticky:[Winter] Missile Rebalance + Hurricane tweak - in Player Features and Ideas Discussion [original thread]
Bloutok wrote: You left the 1vs1 and also say that to compare in 1vs1 is dumb...... The drake is also going to lose it's resist bonus, so when you say a cane loses, first, i desagree and after nerfs, i desagree even more. Otherwise, yes, all...
- by Doddy - at 2012.09.22 15:14:00
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1183. Sticky:[Winter] Missile Rebalance + Hurricane tweak - in Player Features and Ideas Discussion [original thread]
Bloutok wrote: Doddy wrote: Terik Deatharbingr wrote: Garviel Tarrant wrote: I AM accounting for that. HML's can't do everything as well as turrets can do but it does other things better.. Surely you're not saying the HAVE to be bet...
- by Doddy - at 2012.09.22 14:44:00
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1184. Sticky:[Winter] Missile Rebalance + Hurricane tweak - in Player Features and Ideas Discussion [original thread]
Lili Lu wrote: Doddy wrote: Lili Lu wrote: WU and AWU could be moved into Mechanics (which would necessitate a change to intel and mem as attributes for it). It wouldn't actually necessatize any such thing, there are plenty of skills i...
- by Doddy - at 2012.09.22 14:37:00
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1185. Sticky:[Winter] Missile Rebalance + Hurricane tweak - in Player Features and Ideas Discussion [original thread]
Terik Deatharbingr wrote: Garviel Tarrant wrote: I AM accounting for that. HML's can't do everything as well as turrets can do but it does other things better.. Surely you're not saying the HAVE to be better at everything? And a perfect ...
- by Doddy - at 2012.09.22 14:30:00
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1186. Sticky:[Winter] Missile Rebalance + Hurricane tweak - in Player Features and Ideas Discussion [original thread]
Lili Lu wrote: WU and AWU could be moved into Mechanics (which would necessitate a change to intel and mem as attributes for it). It wouldn't actually necessatize any such thing, there are plenty of skills in the same branch with different a...
- by Doddy - at 2012.09.22 14:15:00
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1187. Sticky:[Winter] Missile Rebalance + Hurricane tweak - in Player Features and Ideas Discussion [original thread]
TradingTooth wrote: On a second note, it would be nice to see more implants and boosters influencing missiles Implants wise all the attributes already have implants. Booster wise there could be more. Both implants and boosters use the skill ...
- by Doddy - at 2012.09.22 14:13:00
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1188. Sticky:[Winter] Missile Rebalance + Hurricane tweak - in Player Features and Ideas Discussion [original thread]
Much as I think hmls do need nerfed i do think this nerf is going the wrong way. Missiles SHOULD be long range. I have no problem with heavy missiles being the longest ranged medium weapon. Missiles SHOULD have high alpha, even highest, they are a...
- by Doddy - at 2012.09.22 11:55:00
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1189. Sticky:[Winter] Missile Rebalance + Hurricane tweak - in Player Features and Ideas Discussion [original thread]
HELLBOUNDMAN wrote: Elise Randolph wrote: Counterpoint: they're capless, always hit, can shoot when jammed, can do any damage type, have the most range of any medium weapon, have the most DPS of any ranged medium weapon, and have the highest...
- by Doddy - at 2012.09.22 11:05:00
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1190. Sticky:[Winter] Missile Rebalance + Hurricane tweak - in Player Features and Ideas Discussion [original thread]
Bloutok wrote: Major Killz wrote: Tracking disruptors should be chance based too. Might even throw sensor dampners in with the aforementioned... I once asked why damps and disrupt do not have longer range like ecm, someone pointed to me t...
- by Doddy - at 2012.09.22 00:20:00
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1191. Sticky:[Winter] Missile Rebalance + Hurricane tweak - in Player Features and Ideas Discussion [original thread]
Meolyne wrote: Too bad 97% of you are only concerned by Heavies. If you really skilled yourselves into caldari, you should be concerned in Cruise / Torp more likely. The fact is you know what 1400mm howitzer and 800mm Auto-cannon are, but comp...
- by Doddy - at 2012.09.21 22:19:00
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1192. tech 2 ship hulls and specialization - in Player Features and Ideas Discussion [original thread]
There is no real need to change the models, what with them just having redone them all it would be a bit of a waste of resources..... They don't necessarily neeed to follow anyway tbh, they haven't before. i mean the hawk was a always a missile b...
- by Doddy - at 2012.09.21 22:14:00
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1193. Sticky:[Winter] Missile Rebalance + Hurricane tweak - in Player Features and Ideas Discussion [original thread]
MotherMoon wrote: hey does this mean remote tracking enchaners will buff missle ships? wait what about any tracking mod... Will tracking computers now buff my range so I can counter having a TD used on me? Or will you keep missiles unaffected ...
- by Doddy - at 2012.09.21 22:09:00
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1194. Sticky:[Winter] Missile Rebalance + Hurricane tweak - in Player Features and Ideas Discussion [original thread]
MotherMoon wrote: Katharina B wrote: CCP Fozzie: How big is the chance that you abandon the TD-thing affecting missiles? it can effects missles, it just can't effect the range of the missles. TD kinda makes sense that it could target the m...
- by Doddy - at 2012.09.21 22:07:00
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1195. Sticky:[Winter] Missile Rebalance + Hurricane tweak - in Player Features and Ideas Discussion [original thread]
Terik Deatharbingr wrote: Doddy wrote: Aiifa wrote: Karah Serrigan wrote: [ The damage reduction to HMLs is beyond all good and holy of course. With faction missiles, a 3 bcs tengu does ~470 dps on a target that is standing still. A 2b...
- by Doddy - at 2012.09.21 21:51:00
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1196. Sticky:[Winter] ORE frigate - in Player Features and Ideas Discussion [original thread]
MeBiatch wrote: Doddy wrote: CCP Ytterbium wrote: The bonuses multiply, thus its 2*1.25 = 2.5 boost at level 5. Thus the 2 bonused gas harvesters become 5. The ship was play tested in low-security gas sites - it's not necessarily m...
- by Doddy - at 2012.09.21 21:43:00
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1197. Sticky:[Winter] ORE frigate - in Player Features and Ideas Discussion [original thread]
Cartheron Crust wrote: Plenty bads in this thread crying. I have never taken damage from harvesting gas that you make boosters from. The large 0.0 only sites have a percentage chance with each cycle of emitting a therm smartbomb effect of ...
- by Doddy - at 2012.09.21 21:39:00
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1198. Sticky:[Winter] ORE frigate - in Player Features and Ideas Discussion [original thread]
I am also really happy having just realised the implications for ore thievery
- by Doddy - at 2012.09.21 21:25:00
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1199. Sticky:[Winter] Logistics Frigates - in Player Features and Ideas Discussion [original thread]
Reeves CZ wrote: give them faster cap recharge rate .With my cap and remote rep skills at 5 is very hard for me to fit that logi (im only test navi and burst) cap stable (tried cap boosted fit too) with all 3 reps running (with prop mod off) an...
- by Doddy - at 2012.09.21 21:24:00
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1200. Sticky:[Winter] ORE frigate - in Player Features and Ideas Discussion [original thread]
Karl Hobb wrote: Doddy wrote: The ore hold on the other hand is great, as is the warp strength bonus so mayb it would be worth it. This is why I would choose the frigate over a BC, for instance. ****, look at the align time of this thing.....
- by Doddy - at 2012.09.21 21:20:00
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