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141. Why are people leaving? and wjhat can we do about it? - in Player Features and Ideas Discussion [original thread]
System caps get abused to death. Simply fill the system you are defending or attacking with your guys and your opponent cannot do anything.
- by Doddy - at 2014.11.27 15:38:58
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142. PvE missions determined by PvP? - in EVE General Discussion [original thread]
Cancel Align NOW wrote: Stealing is fine. Stealing off a two month old player is not fine. Petition it. Accept the result of the petition either way and learn from the situation. At two months old he has already learned everything there is i...
- by Doddy - at 2014.11.26 23:05:47
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143. PvE missions determined by PvP? - in EVE General Discussion [original thread]
Redus Taw wrote: So I just ran a level 2 security mission when another player tried to duel me so I declined the duel and soon realized I wouldn't be able to complete the mission because the guy ran off with the "package" I needed to pick up. ...
- by Doddy - at 2014.11.26 23:04:22
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144. Features already available in other MMOs that EVE doesnt have. - in Player Features and Ideas Discussion [original thread]
Name change and character respec re sex and race is stupid and not in keeping with eve lore. Skill respec would be fine so long as sp was lost in the process.
- by Doddy - at 2014.11.26 22:49:40
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145. would the world end if modules automatically stopped overheat at 99% - in Player Features and Ideas Discussion [original thread]
Rain6637 wrote: lots of naysayers, no alternatives. this is so productive. The alternative is the completely fine mechanic we currently have....
- by Doddy - at 2014.11.25 00:52:33
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146. would the world end if modules automatically stopped overheat at 99% - in Player Features and Ideas Discussion [original thread]
In all the ways people ask for the game to be dumbed down this is one of the lamest.
- by Doddy - at 2014.11.19 23:42:48
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147. High end mineral crisis - in Science and Industry [original thread]
Steve Ronuken wrote: Welcome to the free market. People have over supplied the market for the highends, and undersupplied the lowends. So the lowends are worth more than you'd have thought they were. Supply and demand has far less effect ...
- by Doddy - at 2014.11.17 18:02:39
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148. Sticky:[Rhea] Introducing the Bowhead - in Player Features and Ideas Discussion [original thread]
Querns wrote: Rowells wrote: and we chose not to name them ferries because? Ferries only operate between two banks of a river or lake. Tugs move up and down the body of water they are in and can make multiple stops. Um no, Ferries are s...
- by Doddy - at 2014.11.12 00:15:17
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149. Sticky:[Phoebe] Higgs Anchor Rigs - in Player Features and Ideas Discussion [original thread]
So we are back with pvp avoidance modules again huh.
- by Doddy - at 2014.11.07 00:40:56
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150. Sticky:[Phoebe] Stealth Bombers - in Player Features and Ideas Discussion [original thread]
Lugh Crow-Slave wrote: Doddy wrote: Lugh Crow-Slave wrote: Doddy wrote: RIP bombing. Anti capital bomb will be useless against anyone who brings more than one smartbomb in their fleet... But hey at least solo hunters get a hp boost. ...
- by Doddy - at 2014.10.21 20:55:45
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151. Sticky:[Phoebe] Stealth Bombers - in Player Features and Ideas Discussion [original thread]
Lugh Crow-Slave wrote: Doddy wrote: RIP bombing. Anti capital bomb will be useless against anyone who brings more than one smartbomb in their fleet... But hey at least solo hunters get a hp boost. If only they hadn't been nerfed by rats pr...
- by Doddy - at 2014.10.18 19:25:00
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152. Sticky:[Phoebe] Stealth Bombers - in Player Features and Ideas Discussion [original thread]
RIP bombing. Anti capital bomb will be useless against anyone who brings more than one smartbomb in their fleet... But hey at least solo hunters get a hp boost. If only they hadn't been nerfed by rats preferentially shooting them that might be u...
- by Doddy - at 2014.10.18 19:03:00
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153. A counter to NPC aggro switching in PVP situations - in Player Features and Ideas Discussion [original thread]
KatanTharkay wrote: The Sleeper AI does not distinguish between different players, it treats all players ships on grid equally. It assesses the threat for every new ship on grid and acts accordingly. If you would put a condition like: "if play...
- by Doddy - at 2014.09.30 16:45:00
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154. A counter to NPC aggro switching in PVP situations - in Player Features and Ideas Discussion [original thread]
Celthric Kanerian wrote: FT Diomedes wrote: Option 4: CCP could fix NPC AI so that NPC's can recognize that the "enemy of my enemy is my friend," at least temporarily. That's the same as saying Russia and ISIS are friends because they ...
- by Doddy - at 2014.09.30 16:33:00
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155. Battlecruisers and Battleships need better brakes - in Player Features and Ideas Discussion [original thread]
Given this is a relatively recent and deliberately implemented balancing mechanic i don't see them changing it. More massive objects have greater momentum and should be much harder to slow down in any case so i am not entirely sure on your point tbh.
- by Doddy - at 2014.09.14 12:25:00
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156. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Mournful Conciousness wrote: MeBiatch wrote: Ager Agemo wrote: either way the bastion mode its a dead sentence, having friends wont help because they cannot even heal or boost you. yes for 60 seconds... and how ehp does that kronos ha...
- by Doddy - at 2013.09.10 15:34:00
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157. Sticky:[Winter] Marauder rebalancing - in Player Features and Ideas Discussion [original thread]
Will be epic, but why the bastion module not buff missile damage application? I get velocity maybe but it should have at least one of the other effects (for sig radius or velocity effect) or its pretty useless.
- by Doddy - at 2013.09.10 15:17:00
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158. Sticky:The 'one-line bad idea' thread - in Player Features and Ideas Discussion [original thread]
Introduce a new clash of ship built with a modular design so it could be good at everything, then prenerf half of the modules so they are totally useless, leave the other half op and call it strategic cruisers.
- by Doddy - at 2013.09.10 15:10:00
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159. Margin Trading Scams and Proposed Fixes - in Player Features and Ideas Discussion [original thread]
William Bradley wrote: In the real world, such an action has a single term: Fraud . Man, what country do you live in that saying you want to buy something then not buying it is fraud? In the civilised world that is a customers privilege.
- by Doddy - at 2013.09.10 15:08:00
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160. Tech 3 cruisers banned from highsec DED sites? (Currently on SiSi) - in Player Features and Ideas Discussion [original thread]
Nimrodion wrote: Vesan Terakol wrote: Nimrodion wrote: I understand that T3s are a little overpowered right now, but that doesn't mean you had to remove it entirely from highsec DED sites. I don't mean to sound impolite, but you have...
- by Doddy - at 2013.09.10 15:03:00
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