Pages: [1] 2 3 |
1. Tux, dont forget what I asked please. Boost faction cruisers grid/CPU. - in Revelations Testing and Development [original thread]
Originally by: Feline Ferocity Originally by: Mr Fringle Yea faction cruisers need more powergrid and CPU, AND a lot of it. ^^ I agree SO DO I!!!!!!!!!!!
- by Dog Food - at 2006.11.21 14:19:00
|
2. Curse is over powered. - in EVE General Discussion [original thread]
The Curse isnt overpowered, with ECM its an 'I-WIN' button, but when that is hopefully nerfed to the point we are only seeing ECM on ECM ships, it shouldnt be that good. And dude, a curse with the best drone skills shouldnt kill a brutix in 10 se...
- by Dog Food - at 2006.10.14 16:33:00
|
3. Highest DPS frig - in Ships and Modules [original thread]
Originally by: Photonite Originally by: Benglada ishkur w/ max skills, 3x damage mods, 3x light neutron, 3x hammerhead 2s 2x hobgoblin 2s maxxes out at 370dps give or take ishkur wins. And plus the factor that it can field 5x ...
- by Dog Food - at 2006.09.17 20:21:00
|
4. Cyclone - PVP Setup - in Ships and Modules [original thread]
I fly brutix too, BUT, I like the cyclones versatility. Shield tanked maybe, I just like its gankage and choice of damage type. I just got bored of the brutix, no variation in play for me, approach engage drones yadda yadda. But with a cyclone y...
- by Dog Food - at 2006.08.28 09:06:00
|
5. Cyclone - PVP Setup - in Ships and Modules [original thread]
Originally by: Jim McGregor Edited by: Jim McGregor on 27/08/2006 12:05:10 Yes is it bad having to use an armor tank on this ship to be able to use a decent PVP soloish setup But you know, what can you do?
- by Dog Food - at 2006.08.27 12:08:00
|
6. punisher piracy... ftl? - in Crime and Punishment [original thread]
Use 200mm autocannons, 200mm plate, small nos, cap relay, small armor rep, ab, web, adaptive nano. Shoot the drones, you can tank for a while on that setup I give you.
- by Dog Food - at 2006.08.27 12:05:00
|
7. Cyclone - PVP Setup - in Ships and Modules [original thread]
Been working on an effective setup for a while now. Only just ditched the shield tank, which unfortunatly was holding this ship back when in PVP for me. This is the setup I am using now; Highs 5 X 220mm Vulcan Autocannon II (Hail/Barrage) 3 X Hea...
- by Dog Food - at 2006.08.27 11:57:00
|
8. Vigilant setup ples - in Ships and Modules [original thread]
Originally by: neusa Escuse me if i disturb anyone with this new topic.I am curious in a PVP setup for a vigilant. If anyone can imaine on good setup please wrote it in here. yhanks you 5 X Heavy Ion Blaster II 1 X 10MN MicroWarpDrive...
- by Dog Food - at 2006.08.20 12:18:00
|
9. Small/Medium railguns - I am missing something - in Ships and Modules [original thread]
Yea I was looking into that, so to speak with my skills, Dual-150 t2 like implied in the name should do 2 X 150 t2 damage? Wrong, they dont do much more and as you said, worse tracking. 200MM's are a balance of range/damage/tracking/fitting. 250...
- by Dog Food - at 2006.08.10 11:56:00
|
10. Destroyer keeps getting pwned on lvl 1 missions! - in Ships and Modules [original thread]
7 X 125MM rail 1 X Standard Launcher 1 X small shield booster 1 X Stasis Webifier 2 X passive hardeners (Guristas Kin/Thermal, Sansha EMP/Thermal etc) 1 X Fitting mod if needed, if no, then a power diag.
- by Dog Food - at 2006.08.08 11:34:00
|
11. Zealot vs Vagabond - in Ships and Modules [original thread]
Originally by: Kirov VIII Hmm, I have never pilot a Vagabond but some NPC (Gursistas, Angel, Serpentis can tank my zealot without problem ...) Heavy pulse t2, heat sink t2, conflagration M but I canno't break the tank ... It's one of the ...
- by Dog Food - at 2006.08.08 11:28:00
|
12. Cynosaural Field Gen Ship - in Ships and Modules [original thread]
Originally by: Kcel Chim Originally by: Dog Food The most efficient gallente ship for this kind of thing is the arazu with its role bonus; Quote: Role Bonus: 200-unit reduction in liquid ozone consumption for cynosural field...
- by Dog Food - at 2006.08.06 12:03:00
|
13. Cynosaural Field Gen Ship - in Ships and Modules [original thread]
The most efficient gallente ship for this kind of thing is the arazu with its role bonus; Quote: Role Bonus: 200-unit reduction in liquid ozone consumption for cynosural field generation and 50% reduction in cynosural field duration. So...
- by Dog Food - at 2006.08.06 11:43:00
|
14. Bellicose - in Ships and Modules [original thread]
Edited by: Dog Food on 05/08/2006 11:10:50 Just matured my EW skills after getting my muninn, getting huginn soon, tried out a bellicose in a small 10 VS 10 man corp war. I fit; Highs 3 X 650MM Howitzer Artillery II 2 X Standard Missile Laun...
- by Dog Food - at 2006.08.05 11:11:00
|
15. The Astarte: 3 issues to discuss - in Ships and Modules [original thread]
Every ship has its weakness, should be thankful you can fly the only command ships I would solo in, gallente onces. Astarte is ownage, if your having cap problems you need a cap injector. Null VS Void....Null solo, void in gang. Quite frankly it...
- by Dog Food - at 2006.08.05 10:52:00
|
16. PVP Caracal - in Ships and Modules [original thread]
Setup 1: 5 heavy launchers 1 10MN afterburner 2 invul fields 1 large shield extender 1 20km disrupter 1 PDU 1 BCU Setup 2: 5 heavy launchers 3 multispectral jammers 1 sensor booster 1 med cap injector 1 PDU 1 BCU
- by Dog Food - at 2006.08.02 10:33:00
|
17. Stealth Bombers Re-vamp idea - in Ships and Modules [original thread]
Originally by: THX 1138 Hi mate. It's good to see some constructive ideas for a change as opposed to outright whining about SB's. All-in - I'm not crazy about your idea's though. The problem is that being able to fire three very powerful ...
- by Dog Food - at 2006.06.29 08:39:00
|
18. Blasterthron [Overpowerd?] - in Ships and Modules [original thread]
Originally by: madaluap Originally by: Spaced Skunk Originally by: Haniblecter Teg Its like, every ******* has learned a new word today and they want to use it in a sentance. Let CCP figure out what has more power. It ...
- by Dog Food - at 2006.06.26 12:13:00
|
19. Nerf T2 long range ammo - in Ships and Modules [original thread]
So lets all nerf the eagle, and the muninn, and the ferox, and every other ships snipers use now cos snipers dont suck for damage anymore...capish.. 100% range ammo is fine..completely fine... All the other t2 ammo is fine, I dont even snipe tbh...
- by Dog Food - at 2006.06.24 11:32:00
|
20. Just bought a Succubus... - in Ships and Modules [original thread]
Yea nice hp, not that fast though.. I used to have one, didnt really use it so I sold it. I had some sort of setup with a 400MM plate, but thats all I can really remember. :S
- by Dog Food - at 2006.06.17 11:21:00
|
Pages: [1] 2 3 |
First page | Previous page | Next page | Last page |