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1. Next Neural Remap Available 2010 - in Test Server Feedback [original thread]
Originally by: CCP Hypnotic Originally by: DMF KingBob Originally by: Furb Killer The idea behind neural remapping isn't that you can train your skills faster without downsides. for what is it then ? We should all r...
- by Dogfighter - at 2009.03.02 15:41:00
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2. Idea for Anti-Cloak Module - in Test Server Feedback [original thread]
Edited by: Dogfighter on 21/09/2008 14:35:34 Originally by: annab Edited by: annab on 19/09/2008 11:24:20 No can't see this coming out the nerf to cloaks and intel collection would be too high. How about this you keep your pluse ...
- by Dogfighter - at 2008.09.21 14:34:00
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3. Galente tower silo bonus. - in Test Server Feedback [original thread]
This is not a bug, it is like that for years, it is some kind of lack of code implementation. But i think it should be changed to work as intended. PS: Since we are talking about POS improvements, I would like to see Tech 2 Moon Harvesters capabl...
- by Dogfighter - at 2008.09.21 13:56:00
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4. Annyoingly close proximity for activation of titan jump bridge. - in Test Server Feedback [original thread]
Originally by: Anig Browl Originally by: Digiblast And what about just removing the bumping part out of the game. It makes no sence that a smaller ship can just bump bigger ship without blowing up or something else. True that. ...
- by Dogfighter - at 2008.09.17 19:19:00
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5. Multiply by 100% ????? - in Test Server Feedback [original thread]
It is quite funny when I read in some of the leadership skills that each level will "Multiply the effectiveness of ***** link modules by 100% per skill level". Actually, this is a common mistake: if you multiply something by 100%, you will still h...
- by Dogfighter - at 2008.02.23 06:02:00
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6. Carriers should be weaker Vs numerous inferior ships? - in Test Server Feedback [original thread]
Originally by: Chomapuraku the more i read about the carrier nerf, the less of a problem i have with it. does nobody get CCP's reasoning behind this nerf? capital ships are supposed to be excellent gangbooster ships and sitting ducks when ...
- by Dogfighter - at 2007.10.25 02:28:00
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7. Carriers should be weaker Vs numerous inferior ships? - in Test Server Feedback [original thread]
Edited by: Dogfighter on 25/10/2007 01:38:19 PLEASE READ THIS IDEA CAREFULLY As in real life, a carrier should be great to fight small targets, not the big ones. Dreads should be boosted to destroy carriers more easily. Maybe the shield/...
- by Dogfighter - at 2007.10.25 01:37:00
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8. Petition for carriers and moms to stay the way they are. - in Test Server Feedback [original thread]
signed
- by Dogfighter - at 2007.10.24 22:42:00
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9. carrier, moms nerf incoming - in Test Server Feedback [original thread]
Originally by: MOS DEF This is no nerf guys. You don't see the bigger picture. This is step one of many utterly stupid changes to drive the playerbase away to finally fix the lag. Maybe. Think about this problem: What will CCP do wit...
- by Dogfighter - at 2007.10.21 18:25:00
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10. carrier, moms nerf incoming - in Test Server Feedback [original thread]
Quote: May i have your stuff then? I would like to have a carrier, because they will be still awesome. Add: everyone who wants to quit: contract your stuff to me, i will put it to good use! Bah, you must be a noob.
- by Dogfighter - at 2007.10.21 18:13:00
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11. carrier, moms nerf incoming - in Test Server Feedback [original thread]
Don't you have anything else to balance or to implement? Oh come on! Sincerely, such nerf is a really BAD IDEA . Nerfs usually don't improve EVE, in this case this is just waste of time. Many players would benefit of other ideas that state o...
- by Dogfighter - at 2007.10.21 17:08:00
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