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1. NPE feedback Q and A - in Player Features and Ideas Discussion [original thread]
Just remove the learning implants and give us more slot 1-5 implant sets like the pirate and genolution ones. Maybe distribute the current hard wires to use all 10 slots 1-5 defensive 6-10 offensive. Fix the SP/h accumilation to 2700 and be done ...
- by Dominique Vasilkovsky - at 2015.07.23 11:21:49
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2. More Purple - in Player Features and Ideas Discussion [original thread]
Zhilia Mann wrote: And I came in expecting someone wanting more officer mods and/or higher officer spawn rate. Silly me. I wouldn't mind small and medium officer modules added.
- by Dominique Vasilkovsky - at 2015.07.11 10:24:13
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3. window layout for multi-boxing with single screen! - in Player Features and Ideas Discussion [original thread]
CCP talked about a client with tabs at FanFest back in 2007-2008. Nothing has happened since.
- by Dominique Vasilkovsky - at 2015.07.10 14:07:50
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4. NPE feedback Q and A - in Player Features and Ideas Discussion [original thread]
Rivr Luzade wrote: They will most definitely have accumulated more SP over time than a character with lower level implants; however, how often has this influenced your decision to PVP negatively? To go to Low sec and mine/rat/explore/shoot peop...
- by Dominique Vasilkovsky - at 2015.07.09 19:23:55
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5. NPE feedback Q and A - in Player Features and Ideas Discussion [original thread]
Rivr Luzade wrote: *sigh* There is no need to plug in +5 implants. At all. True but for the past 8 years since they were plugged in to this head they have produced a nice amount of extra SP. I'm all for scrapping the entire attribute part o...
- by Dominique Vasilkovsky - at 2015.07.09 16:54:14
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6. NPE feedback Q and A - in Player Features and Ideas Discussion [original thread]
CCP Rise wrote: Q: 'Attributes aren't very interesting, you should remove them' A: Again, we agree. Team Size Matters discussed removing them on the o7 show (or some other public venue) awhile back and it's still something we are very interes...
- by Dominique Vasilkovsky - at 2015.07.08 20:01:44
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7. Jove Ships; how they should be added to Tranquility - in Player Features and Ideas Discussion [original thread]
The stats for the Jove ships are placeholders so if they ever are realeased they will most likely not end up with those numbers. I would love to see Jovian NPCs harass podpilots in 0.0 though.
- by Dominique Vasilkovsky - at 2008.08.17 23:11:00
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8. Enhancing Production, Promotion Marketing and Business Relationships - in Player Features and Ideas Discussion [original thread]
I really like the idea of meta items. The way I see it is to have it all based on BPC research using either NPC drops/RP/LP aquired goods. To actually build the items you can add skill requirements, level 2 for meta 1 and level 5 for meta 4. Of co...
- by Dominique Vasilkovsky - at 2008.08.17 22:58:00
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9. Realtime load balancing for mission locations? - in Player Features and Ideas Discussion [original thread]
My agent live in Vylade, a nice little system with about 50 people on average in local. The problem is that she is quite stupid because most of the missions she assign me are in Dodixie, a laggy lvl 4 agent system with 175-250 in local depending o...
- by Dominique Vasilkovsky - at 2007.09.05 10:44:00
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