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1. A short rant on cloaking - in Ships and Modules [original thread]
Kunming wrote: BTW I love cloaked ships, especially bombers, and have done the AFK cloaking as well, but lets be honest its a cheesy ass tactic that needs a counter... Cloaked ships especially those who are AFK are a counter / risk provider t...
- by Donnachadh - at 2017.08.02 14:16:58
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2. A short rant on cloaking - in Ships and Modules [original thread]
Yet another entitled nul sec player whining about a little risk, when will it end. I guess having the safest space in EvE to play in is not enough so you have to argue for the removal of one of the few risks you still face. And people complain abo...
- by Donnachadh - at 2017.07.29 14:49:30
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3. New Rupture design simply awful - in Ships and Modules [original thread]
Do you choose a detergent to wash your clothes based on how it looks? I doubt it, the vast majority of the people choose a detergent based on how well it cleans your clothes, and so it should be with ships in this game. How they look is not import...
- by Donnachadh - at 2017.07.13 12:52:35
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4. strongest passive (ehp) tank wanted - in Ships and Modules [original thread]
Mephiztopheleze wrote: honestly, the scan immunity is quite possibly the single most redundant role bonus in the game. Not true. Scan immunity is not based on having a cloak active it is a role bonus and they cannot be cargo scanned even if t...
- by Donnachadh - at 2017.07.05 14:01:22
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5. Armor tanking ship better than VNI for ratting? - in Ships and Modules [original thread]
Why armor only? Most of the best mid and larger size drones ships are shield tanked so by staying with armor you lose out on the Gila and Rattlesnake not to mention that some of the best fits for the Ishtar are shield tanks.
- by Donnachadh - at 2017.06.18 15:03:19
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6. Fitting Help - in Ships and Modules [original thread]
Unless you have CPU or power grid issues I hate to see empty slots. Anything no matter how little it helps is better than an empty slot. Seeing this fit I now understand how and why you made this post. Make Drones A Legit Active Weapon So let ...
- by Donnachadh - at 2017.06.18 14:50:24
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7. Interceptor Change Proposal - in Ships and Modules [original thread]
Other than you who says interceptors are OP? Perhaps all those other posts with people complaining about the OP nature of interceptors are currently cloaked because I cannot find them so if you would kindly point me to them so I can read and be ed...
- by Donnachadh - at 2017.06.17 14:27:07
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8. Typhoon Class Rapid Heavy Assault Missile Class - in Ships and Modules [original thread]
With all level 5 skills and no implants, and no drones. 32,952 EHP 14.2 (yes folks that is fourteen point 2) DPS tank 801 DPS output One has to ask the question, how many times do you need to warp out of a mission or other site to dock up and repa...
- by Donnachadh - at 2017.06.16 13:07:57
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9. Turret Damage Formula - in Ships and Modules [original thread]
Kogilla wrote: Did they ever explain why this was done, or how they felt it made things easier? Because, on the surface, it remains in my eyes on of the most unnecessary changes I've seen in the three years I've played. It provides seemingly no...
- by Donnachadh - at 2017.06.14 14:47:53
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10. Stacking penalty with only one module in the Simulation? - in Ships and Modules [original thread]
Caterpil wrote: Resistances work slightly differently from most other stats, since you can't ever get 100% resistances. When it says 30% resistance, it means you get 30% of the difference between 100% and your current resistance. This is sim...
- by Donnachadh - at 2017.06.14 14:27:43
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11. Ishtar fit - in Ships and Modules [original thread]
For high sec armor versus shield seems to be more about personal preference than anything else. If someone has a reason why this is not true I would like to hear your reasoning behind it. in high sec cap stability is more about personal preferenc...
- by Donnachadh - at 2017.06.13 13:16:43
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12. strongest passive (ehp) tank wanted - in Ships and Modules [original thread]
Freighter ganks prove the folly of the single larger shipment idea especially if you are going to autopilot. Multiple ships that are faster to align and have faster non-warp speeds carrying smaller loads are a much better idea since they reduce th...
- by Donnachadh - at 2017.06.11 14:08:09
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13. ****PETITION**** FOR AFK CLOAKERS to LOG OR DECLOAK AFTER (X) TIME - in Ships and Modules [original thread]
Nul sec carebears and there whining about cloaky campers. Part of me laughs hysterically at them, the other gets tired of reading about your afk cloaky problems. Try living in a high sec system with 20 or so characters in it at all times. Is ther...
- by Donnachadh - at 2017.06.06 14:12:43
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14. Can a Hurricane go against a PvE fit BS? - in Ships and Modules [original thread]
Missions in what section of space is the questions no one is asking here. In high sec even a poorly tanked T1 BS will have enough tank AND enough capacitor to survive a single Hurricane until Concord ends your party. While we are on the subject t...
- by Donnachadh - at 2017.05.25 13:12:33
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15. Rapid heavies or cruise? - in Ships and Modules [original thread]
Kitty Bear wrote: With Cruise's you lose about 80% of the available damage when shooting at Medium sized targets, and it's a waste of ammo shooting Small targets (use drones for those instead). Not specifically true. T2 launchers, T2 Precisio...
- by Donnachadh - at 2017.03.28 12:31:12
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16. Rapid heavies or cruise? - in Ships and Modules [original thread]
Beast of Revelations wrote: Switched to cruise missiles, and switched rigs over to shield extenders and resistance rigs (would have gone with missile rigs but in the fitting tool they only helped marginally, not a lot). Allows me much more flex...
- by Donnachadh - at 2017.03.25 13:41:49
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17. Can we have a faction marauder with drones as the primary weapon? - in Ships and Modules [original thread]
+1 Garrett Osinov wrote: Do you really want anything more powerful then Rattlesnake ?!? Not specifically more powerful but more flexible would work fine for me. My thoughts would be add bastion ability, increase the drones bay to allow for m...
- by Donnachadh - at 2017.03.07 14:30:38
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18. Gila vs Ishtar - Upcoming Event - in Ships and Modules [original thread]
Arthur Aihaken wrote: Maybe you should actually run the event instead of spewing rhetoric. It doesn't matter how 'great' a pilot you are, the simple fact is when you warp to zero in the event everything spawns under 10km. Unless you dual-web th...
- by Donnachadh - at 2017.02.19 15:35:39
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19. The Noctis and it's fall from grace (Touching on comments from C... - in Ships and Modules [original thread]
Serendipity Lost wrote: Have a little patience. Wanted to deal with this separately. Perhaps CCP needs to INCREASE the lock times on ALL ships by 5 to 10 seconds and remove the sebo or anything else that might reduce those lock times because ...
- by Donnachadh - at 2017.02.18 17:07:27
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20. The Noctis and it's fall from grace (Touching on comments from C... - in Ships and Modules [original thread]
Serendipity Lost wrote: I'll approach this from the other side, it may be a bit more sensible for you. This is a salvaging ship. Its design, role and intent is to lock on to space junk and process it. There is no need for quicker locking. That ...
- by Donnachadh - at 2017.02.18 16:25:33
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