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121. What happens if you blow up a POCO but don't set up a new one? - in Ships and Modules [original thread]
While our local Paranoid is correct you essentially have the basic understanding of the mechanic correct. Once a POCO is destroyed there will not be one at that planet until another player / group of players comes along and build another one.
- by Donnachadh - at 2016.02.25 14:55:50
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122. Optimal pve Armageddon fit - in Ships and Modules [original thread]
A number of ideas on your fit so I will go another way here with comments. Laser ships are big on PG with small CPU which goes directly against the realities of missiles especially cruise which needs big CPU but not so much PG. In other words wro...
- by Donnachadh - at 2016.02.24 15:48:57
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123. Hictory focused scripts are broken. - in Ships and Modules [original thread]
Linus Gorp wrote: ShadowPewl wrote: (ignoring the obvious as everyone who has ever played the game longer than 2 years hates Fozzy sov) Wrong. Could not have said it better so this ^^^
- by Donnachadh - at 2016.02.24 15:29:40
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124. Tech I cruisers obsolete? - in Ships and Modules [original thread]
T1 crusier are still a viable tool, what they are used for has changed significantly since 2006. As usual for you there are many factors that you have not accounted for here, and then drawn a conclusion about the game as a whole based on your ver...
- by Donnachadh - at 2016.02.24 15:27:11
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125. Ship to farm cosmos items - in Ships and Modules [original thread]
Not much chance to farm Cosmos agents and the missions they give out because you get to run each of them once in the life of each character so I would not worry about farming them since you cannot. At least they were once only per character when I...
- by Donnachadh - at 2016.02.09 13:33:00
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126. Best ratting ship against Angel's? - in Ships and Modules [original thread]
Going a different way with this. Look to explosive damage as output and primary tank then choose the appropriate ship for the mission / rat / sites etc and the area of space you are going to run in. So auto canon, artillery and missiles are the ...
- by Donnachadh - at 2016.02.07 15:19:12
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127. Ratting: VNI vs Myrmidon - in Ships and Modules [original thread]
Mephiztopheleze wrote: 100MN Afterburner fit, passive shield VNI fitted with faction appropriate resists (rigs) and drones. Fit please.
- by Donnachadh - at 2016.02.04 13:53:43
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128. Target Painter's and Drones - in Ships and Modules [original thread]
Guns on drones use exactly the same math formula that the turrets on player ships use. Understanding that formula and the many variable will help you make the decision on the TP with drones. Turret Damage Formula
- by Donnachadh - at 2016.01.26 13:28:11
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129. Best Amarr ship fit for L2 & L3 Security missions? - in Ships and Modules [original thread]
Khan Wrenth wrote: Malasar Ravaan wrote: I'm flying a T1 fit Coercer and breezing through the L1 missions pretty easily, but I'm wondering what to fly when I hit the level 2 missions. I figured I'd just re-fit the Coercer with T2 modules, wo...
- by Donnachadh - at 2016.01.17 15:51:51
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130. Level 3 Missions - what am i doing wrong - in Ships and Modules [original thread]
Annemariela Antonela wrote: INot sure why sitting there tanking everything while cap stable is a good idea when you can just blow everything up and be done with it. Anize Oramara wrote: Cap stable is bad and you need to rid yourself of thi...
- by Donnachadh - at 2016.01.06 15:43:48
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131. Why the Noctis over a destroyer for salvage? - in Ships and Modules [original thread]
Jacob Holland wrote: Thomas Lot wrote: The Noctis has a nice bonus for range, but it's ability to target at range is severely limited. The targeting range of the Noctis is far less than the range of the tractor beams. It also seems that the ...
- by Donnachadh - at 2016.01.03 22:09:13
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132. Why the Noctis over a destroyer for salvage? - in Ships and Modules [original thread]
Arthur Aihaken wrote: Donnachadh wrote: True if the only thing that matters is the ISK per hour. There are players who enjoy the whole salvage / loot aspect of the game and could care less about how much ISK they are or are not making they p...
- by Donnachadh - at 2016.01.01 17:35:08
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133. Why the Noctis over a destroyer for salvage? - in Ships and Modules [original thread]
Arthur Aihaken wrote: Leila Meurtrier wrote: From the other side, salvaging itself isn't that great. Pretty much this. Salvaging (not looting) will at most net a few million in ISK per mission - and this is with the better missions. True...
- by Donnachadh - at 2015.12.31 16:34:37
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134. Warp Core Stabilizer nerf - in Ships and Modules [original thread]
ivona fly wrote: Paranoid Loyd wrote: Donnachadh wrote: Is this page out of date? Do you think I would have mentioned it if it wasn't? Use this if you're not home. It's pretty well kept up. Yeah they changed it to from 3 turrets t...
- by Donnachadh - at 2015.12.31 16:29:17
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135. Warp Core Stabilizer nerf - in Ships and Modules [original thread]
Paranoid Loyd wrote: Donnachadh wrote: At max the Punisher can fit 4 points in warp core stability since it has 4 low slots. You might want to count those low slots again. I did using this page sine I am away from the computer with EvE H...
- by Donnachadh - at 2015.12.31 02:03:05
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136. Warp Core Stabilizer nerf - in Ships and Modules [original thread]
ivona fly wrote: How many scrams do you need to even hold a Farmer in a Punisher with all them lows? And how much would you have to gimp a fit to scram it unless you only flew the navy frigate that has a bonus. I am pretty sure that you would ...
- by Donnachadh - at 2015.12.31 00:03:35
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137. algos fit for low sec belt ratting please - in Ships and Modules [original thread]
Plan on losing many ships unless you are the lucky one especially at first. The belt rats in low can and will destroy your destroyer in the blink of an eye if you make a mistake. While you are busy with managing range, not running into roids(see...
- by Donnachadh - at 2015.12.30 18:50:34
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138. Warp Core Stabilizer nerf - in Ships and Modules [original thread]
Just some thoughts. WCS are not the problem, attitudes and entitlement are the problem. Battles in space are about winning, when applied to a FW plex farmer "winning" is getting away from you. If he uses WCS and gets away from you then he has won...
- by Donnachadh - at 2015.12.30 18:18:02
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139. Is Siege Module relevant when Citadels arrive? - in Ships and Modules [original thread]
With everything up in the air there are no answers to the question, however I want to comment on this. Hochopepa wrote: Honestly, for shooting, I would doubt it. For tanking, probably. Granted that the lack of mobility has it's own problems,...
- by Donnachadh - at 2015.12.30 17:41:41
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140. Why the Noctis over a destroyer for salvage? - in Ships and Modules [original thread]
Thomas Lot wrote: I have both. The Noctis has a nice bonus for range, but it's ability to target at range is severely limited. The targeting range of the Noctis is far less than the range of the tractor beams. It also seems that the Noctis ta...
- by Donnachadh - at 2015.12.30 17:24:40
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