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1. [URGENT] Change model for Helios and Imicus - in Player Features and Ideas Discussion [original thread]
Fek Mercer wrote: We need to revisit the design of every ship in eve. Every ship is completely unrealistic with the exception of the imicus, the helios, and the old moa. This aesthetic sweeping design fallacy is just utterly jarring and ruins t...
- by Donnachadh - at 2017.08.02 13:36:16
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2. Probe scanner - in Player Features and Ideas Discussion [original thread]
LunasyEye wrote: We should be more assertive and annoying :) Bump btw :) I started in this game in 2009, I started this character in early 2010, players have been "assertive and annoying" about this issue all along and to this point CCP has ...
- by Donnachadh - at 2017.08.02 12:52:19
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3. Probe scanner - in Player Features and Ideas Discussion [original thread]
LunasyEye wrote: Hello all, Then I am in space and farming anomalies I ignore some results in probe scanner window. But then I dock/undock (even in the same solar system) - filter is cleared. This is a little uncomfortable. I suggest to improv...
- by Donnachadh - at 2017.07.29 13:08:44
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4. Proposal - Steal and unanchor offline towers and mods - in Player Features and Ideas Discussion [original thread]
ImYourMom wrote: Also why should i be able to just unanchor it, if its offline? especially for weeks. Clearly no one wants it. I dont want to shoot it for a KM wheres the fun in that, I want to steal it for fun and isk or even use it myself. If...
- by Donnachadh - at 2017.07.28 14:57:55
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5. Can we please remove or nerf drone aggro. - in Player Features and Ideas Discussion [original thread]
Mike Voidstar wrote: Right... see, the 'advantages' of combat drones were supposed to be application at range, and their ability to dilute the effectiveness of Ewar by autonomous targeting. You pay for it with lowered DPS and Destructibility. ...
- by Donnachadh - at 2017.07.27 14:48:58
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6. Can we please remove or nerf drone aggro. - in Player Features and Ideas Discussion [original thread]
Mike Voidstar wrote: You cannot let drones get far enough from your ship to be useful. How far do they need to go to be useful? And I am asking that as a serious question. I never let heavies or the Gecko go out more than 8k to 10k because ...
- by Donnachadh - at 2017.07.25 14:46:30
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7. Can we please remove or nerf drone aggro. - in Player Features and Ideas Discussion [original thread]
Mike Voidstar wrote: like specialized reps with 60k range that only work on drones and don't require a target lock, modules to improve their tank or redirect damage back to your own ship, etc... This statement tells me everything I need to kn...
- by Donnachadh - at 2017.07.25 14:21:15
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8. Noctis and salvage drones upgrade - in Player Features and Ideas Discussion [original thread]
Numbers added by me for reference. Mikhem wrote: 1- Salvage drones used with Noctis ship should be automatic. Every drone independently salvages random wreck. Drones even salvage yellow wrecks allowing stealing salvage in high numbers. 2- Salva...
- by Donnachadh - at 2017.07.24 14:32:10
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9. Collectibles For FW Rank Rewards - in Player Features and Ideas Discussion [original thread]
As long as these items are cosmetic only I think they would be nice to have. No to anything that has more capabilities in any way, things like extra slots or AB / MWD on shuttles etc.
- by Donnachadh - at 2017.07.24 14:22:16
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10. Can we please remove or nerf drone aggro. - in Player Features and Ideas Discussion [original thread]
Mike Voidstar wrote: So what you are saying is that to *properly* use drones you just have to not use any of the features that make them useful over guns, while still suffering all of their substantial relative drawbacks. No what I am saying ...
- by Donnachadh - at 2017.07.24 14:14:50
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11. Proposal - Steal and unanchor offline towers and mods - in Player Features and Ideas Discussion [original thread]
NO Been suggested hundreds of times over the years, it was a terrible idea then and it is a terrible idea now. Whether they are playing the game actively at the moment does not matter that tower and anything attached belongs to another player or...
- by Donnachadh - at 2017.07.24 12:21:15
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12. ENGINEERING COMPLEXS AND CITADELS SHOULD NEED TO ALWAYS USE FUEL - in Player Features and Ideas Discussion [original thread]
zieg miner wrote: REALLY average a citadel uses over 300 blocks a day if its running services and that on a medium . Before I respond the answer is NO I do not deal with this stuff in game, there are others in the group that want to handle it...
- by Donnachadh - at 2017.07.23 15:26:15
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13. Make Meta 5+ weapons all Tech 2 ammo ready - in Player Features and Ideas Discussion [original thread]
Why yes I do have comments, I doubt you will like them so let's start with this. For virtually everything that gives you better performance there is a negative factor associated with using that item. As an example MWD increases cap use and sig ra...
- by Donnachadh - at 2017.07.23 14:16:14
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14. Solution to AFK Cloakers? - in Player Features and Ideas Discussion [original thread]
Scialt wrote: But I have no chance because you're too busy chatting with your mom to freaking click on your client once ever 20 minutes. I'm glad you're chatting with your mom. Log off first so I'm not wasting my time trying to interact with a...
- by Donnachadh - at 2017.07.22 13:42:38
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15. Phenomena generator for keepstars - in Player Features and Ideas Discussion [original thread]
grgjegb gergerg wrote: What if a Keepstar from a sovereignty-holder (and probably director-level permissions) could simply turn off gates? And that's an actual question, I don't do enough nullsec to have an opinion about it, I'm genuinely curi...
- by Donnachadh - at 2017.07.21 14:21:18
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16. Can we please remove or nerf drone aggro. - in Player Features and Ideas Discussion [original thread]
Daichi Yamato wrote: Like i said, get closer to your target or change weapon system. Been saying this for years. Even in DeD sites I have very little issue with drone agro and it has been six months or more since I lost a drone to NPC rats. ...
- by Donnachadh - at 2017.07.21 14:02:00
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17. Solution to AFK Cloakers? - in Player Features and Ideas Discussion [original thread]
Scialt wrote: I just would rather play a mmo with players who are actually at their keyboards. Guess I'm odd that way. My mom was watching as I was reading through this thread again last night and she latched onto this specific comment. Her r...
- by Donnachadh - at 2017.07.21 12:53:18
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18. Solution to AFK Cloakers? - in Player Features and Ideas Discussion [original thread]
Scialt wrote: No, if the chair is not empty, the person wouldn't be logged off. Must be nice to live such a simple life in EvE that running afoul of an auto log off timer will never be an issue, unfortunately that is not the so for all of us...
- by Donnachadh - at 2017.07.20 14:53:32
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19. Bounty Hunting & Killright Mechanics Redesign - in Player Features and Ideas Discussion [original thread]
Marcus Binchiette wrote: Eve's economy is not an entierly closed loop. There are many places where ISK is brought into existance or taken away. Industry taxes and clone bay fees, etc., at NPC stations. Another example is the bounty payouts for ...
- by Donnachadh - at 2017.07.20 14:01:36
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20. Solution to AFK Cloakers? - in Player Features and Ideas Discussion [original thread]
Scialt wrote: All of those things can still be done with a toon where you you open up your character sheet or evemail or just click in a chat window without actually doing anything that takes you out of cloak once every 20 minutes. First off ...
- by Donnachadh - at 2017.07.19 15:06:13
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