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1981. Rig fitting requirements in market view. - in Player Features and Ideas Discussion [original thread]
EFT, PYFA, EVE HQ and Eve Droid are the best tools for playing the what if games and exploring fits. Given that, and since this idea has no negative impact on the game in any way that matters I say +1.
- by Donnachadh - at 2014.11.03 14:53:38
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1982. Navy/Pirate Faction mining ships; New Gameplay - in Player Features and Ideas Discussion [original thread]
There are many people who enjoy mining as it is, your idea would radically change parts of this activity and most likely not in a positive way. Where does all of the minerals go that these NPC miners take out of the belts, and how would that affe...
- by Donnachadh - at 2014.11.03 14:44:26
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1983. Pos Trash - in Player Features and Ideas Discussion [original thread]
[quote=Catherine Laartii]You can be assured that this is a good idea, and while it has been suggested MANY times in various incarnations, it remains something that everyone wants. /quote] Beg to differ with you on this, not everyone likes this ide...
- by Donnachadh - at 2014.11.02 02:16:43
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1984. Quality of life improvements for fleets - in Player Features and Ideas Discussion [original thread]
I see no real problems this would cause so +1
- by Donnachadh - at 2014.11.02 01:39:37
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1985. Smart Bomb to de-cloak - in Player Features and Ideas Discussion [original thread]
Another anti cloak topic that is made of complete fail just like all the rest. -1
- by Donnachadh - at 2014.11.02 01:32:54
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1986. Tour de EVE - in Player Features and Ideas Discussion [original thread]
How about the low sec and high sec folks? Or is this just another of the desperate moves to reinvigorate nul?
- by Donnachadh - at 2014.11.02 01:27:35
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1987. Separate all 4 empires and make hauling/true piracy fun. - in Player Features and Ideas Discussion [original thread]
King Fu Hostile wrote: Game wide benefit, and the whole point of this thread is to give birth to a more complex universal economy consisting of local and inter-regional trades. Do you have any research, market analysis, or player survey data ...
- by Donnachadh - at 2014.11.01 02:34:36
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1988. The war system - in Player Features and Ideas Discussion [original thread]
It is obvious from the constant flow of ideas on how to force people into fighting that the current system is in need of major rework. I know for a fact that from the side of those being WD the system does not work. With these facts it should be ...
- by Donnachadh - at 2014.11.01 01:19:11
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1989. Separate all 4 empires and make hauling/true piracy fun. - in Player Features and Ideas Discussion [original thread]
Rivr Luzade wrote: Would require too much thought and effort. On the other hand, I am absolutely against making Low and Null too interesting and popular. I love the dead and empty reaches of Solitude, Kor-Azor, Aridia, Derelik and Khanid. They ...
- by Donnachadh - at 2014.10.30 14:29:16
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1990. how can we fix bounty hunting - in Player Features and Ideas Discussion [original thread]
Bastion Arzi wrote: should be a viable profession but isnt. how do u stop someone logging an alt podding themselves and collecting the bounty? any ideas? Never going to be able to stop this no matter what you try. If a player cannot use an...
- by Donnachadh - at 2014.10.30 13:42:18
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1991. Separate all 4 empires and make hauling/true piracy fun. - in Player Features and Ideas Discussion [original thread]
I find this and many other topics very enlightening. Low and nul are dead as hell with hardly any activity, yet high sec flourishes with countless players enjoying their time in game. So the obvious answer is to force all of those who are having f...
- by Donnachadh - at 2014.10.30 02:19:39
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1992. Warning incomming ThreadNaught Idea - in Player Features and Ideas Discussion [original thread]
Oh and I forgot this. NO WAY IN HELL to the use of cyno's in high. Nothing you have proposed would have any affect at limiting or eliminating the abuses and exploits that would come from allowing the use of a cyno in high sec..
- by Donnachadh - at 2014.10.30 01:51:18
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1993. Warning incomming ThreadNaught Idea - in Player Features and Ideas Discussion [original thread]
C11H17NO3 wrote: I have already given enough supporting argument to prove it is viable, most of you are using the claim my mind is made up when in fact you simply say it is a bad idea without any supporting argument, or you just say no or that ...
- by Donnachadh - at 2014.10.30 01:46:13
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1994. Bring SP remapping to Eve (twist on the origional idea) - in Player Features and Ideas Discussion [original thread]
NO for all the reasons mentioned by others.
- by Donnachadh - at 2014.10.30 00:53:59
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1995. Ability: Overheat Drones - in Player Features and Ideas Discussion [original thread]
Drones pilot as well and I say no to this idea. Want more DPS from your drones make sure you skills are maxed and then use the drones damage amps. What I do not want to see is a drones nerf, any less DPS capability and they would be about worthle...
- by Donnachadh - at 2014.10.29 02:36:00
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1996. Automatic D-Scan - in Player Features and Ideas Discussion [original thread]
I come in on the supported side of this one with a few suggested changes. The act of pushing the d-scan button adds nothing to the game play as a whole, however we cannot and should not make the power of this tool easily available to those who are...
- by Donnachadh - at 2014.10.29 02:28:04
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1997. Warning incomming ThreadNaught Idea - in Player Features and Ideas Discussion [original thread]
This is not going to work because you are like my father "do not confuse me with facts my mind is made up" but what they hell I am a sucker for punishment so as they say here goes nothing. NO to any form of paying for skill points, why? Because t...
- by Donnachadh - at 2014.10.29 01:54:34
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1998. Separate all 4 empires and make hauling/true piracy fun. - in Player Features and Ideas Discussion [original thread]
Corraidhin Farsaidh wrote: The problem is that those in the hisec area absolutely do not want to be in the losec area. This idea would force them to use an area they would never choose to go to or stay in a now stagnating much smaller region. T...
- by Donnachadh - at 2014.10.28 14:54:38
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1999. Government intrigue, politics, and rigging the vote. New featur ide... - in Player Features and Ideas Discussion [original thread]
Sugar Kyle wrote: We do have a significant population of the game that logs in, plays their time, and logs out. Many of them live in high sec. Currently, you can go force interaction with them in several ways. To just rip the game rules out fro...
- by Donnachadh - at 2014.10.28 01:48:53
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2000. Enormous Freight Container (EFC) changes - in Player Features and Ideas Discussion [original thread]
Feel your pain on this, in a previous corp I had to resolve the same problem of supporting multiple mining fleets in different belts/systems but I am not sure that a lager can is the answer. If they did go for the larger can option then withstandi...
- by Donnachadh - at 2014.10.28 01:35:24
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