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381. I have an idea hybrid scanning probes - in Player Features and Ideas Discussion [original thread]
Zhilia Mann wrote: Ralph King-Griffin wrote: bingo, i actually use combat probes unless i have to switch, spooks the **** out of the locals too which is always good fun And here I thought I was the only one. You were never alone, th...
- by Donnachadh - at 2016.10.02 15:25:56
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382. Proposed - Dynamic Difficulty for NPC Enemy Gate Groups - in Player Features and Ideas Discussion [original thread]
Read the first page scanned the rest. One terrible aspect of this that I have not seen addressed is the simple fact that this would (at least temporarily) replace an impassable player created gate camp with a nearly impassable NPC gate camp, here...
- by Donnachadh - at 2016.10.02 15:18:19
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383. CCPlease - Return mines mechanics to game - in Player Features and Ideas Discussion [original thread]
Wachutu wrote: It was fun with them... It was not fun for the server or the players caught up in the lag caused by the mines. It was not fun to fly some where and run into a mine and die, a mine that was put there hours ago by a player that i...
- by Donnachadh - at 2016.10.02 14:51:18
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384. Very Important Requirement fo Solo Players - in Player Features and Ideas Discussion [original thread]
Danika Princip wrote: What more do you want? He wants to be able to jump into a system and know immediately which characters are in space some where in the system so he can ignore the rest of the names in local. He want this because he is eit...
- by Donnachadh - at 2016.10.02 14:40:42
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385. Very Important Requirement fo Solo Players - in Player Features and Ideas Discussion [original thread]
-1 because lazy and you do not deserve this. If you want to know if someone is docked up then do the research. It really is not all that difficult to simply fly to a station, dock and look to see if they are there. -1 because no one deserves the ...
- by Donnachadh - at 2016.10.01 13:20:39
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386. Suicide Ships - in Player Features and Ideas Discussion [original thread]
So you want to be able to fly a ship the size of a small airliner into a space structure the size of New York city and then detonate the explosive? What do you expect to accomplish with this? Not crash into building fool I hear you saying. Then w...
- by Donnachadh - at 2016.10.01 12:58:45
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387. WORMHOLE jumpcloning - in Player Features and Ideas Discussion [original thread]
-1 because choices and consequences. Limited access to the rest of the EvE Universe is one of the consequences for living in a worm hole. If that restricted access to the rest of the EvE Universe is bothering you then move out of your worm hole. ...
- by Donnachadh - at 2016.10.01 12:49:18
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388. where do we report bugs in eve? - in Player Features and Ideas Discussion [original thread]
Lugh Crow-Slave wrote: you're kidding right... it's so much easier just to google "eve bug report" than putting this in an inappropriate forum. I mean why would you even put this in F&I rather than one of the help boards? Normally I tend...
- by Donnachadh - at 2016.09.30 12:56:58
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389. The need for a space bus - in Player Features and Ideas Discussion [original thread]
NO CCP tells us there cannot be more than one character in a ship, even thought your idea would have ships inside ships there would still be more than one character in the space bus. The dangers of auto piloting through high sec are an intended ...
- by Donnachadh - at 2016.09.30 12:23:53
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390. Does this even go here? Events. - in Player Features and Ideas Discussion [original thread]
York Saissore wrote: CAS do lots of events, apart from anything else we're entering the Alliance Tournament. Also no in-corp politics to speak of... So why don't you feck off? So that begs the question, if they offer you so many fun filled ev...
- by Donnachadh - at 2016.09.29 13:15:26
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391. Does this even go here? Events. - in Player Features and Ideas Discussion [original thread]
--1 Why not get out of an NPC corp, into a player corp and then make your own events. We had a great one last night, found a worm hole into deep nul and in the next 20 minutes caught 2 ratting carriers and showed them the error of their ways. The ...
- by Donnachadh - at 2016.09.28 12:59:44
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392. Dear CCP - in Player Features and Ideas Discussion [original thread]
The OP idea has some merit, the question is would it be worth it to try. Since CCP did this once and then quit one suspects that the increase in subscriptions simply did not justify the expense. Dj Urri wrote: The problem with that (although i...
- by Donnachadh - at 2016.09.28 12:38:15
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393. CCP, save EVE - in Player Features and Ideas Discussion [original thread]
You need to re-name your topic to Teddy KGB Want This - CCP Make It Happen. There is nothing on it I agree with. And for the record the T3 in all forms needs to be removed from the game, there is no way to balance them because the basic concept a...
- by Donnachadh - at 2016.09.27 12:53:14
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394. Single Player / Mission Running Importance to the Game - in Player Features and Ideas Discussion [original thread]
baltec1 wrote: Why would you join the largest single shard game in the world to play alone? In a sandbox game you ask this terrible question? But on the off chance you are serious. Because there is is no one online in your time zone that you ...
- by Donnachadh - at 2016.09.26 12:46:10
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395. Dear CCP my suggestion for cloaky ships - in Player Features and Ideas Discussion [original thread]
No to your idea, cloaked is cloaked so learn to deal with it. Serendipity Lost wrote: If YOU cared about physics you would slow boat from station to station and system to system. No one who cares about physics would ever use the warp button. ...
- by Donnachadh - at 2016.09.26 12:28:50
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396. [Feature] Infantry - in Player Features and Ideas Discussion [original thread]
Danika Princip wrote: something real world militaries have been doing since anything more advanced than an eyeball was invented. What do you mean since anything more advanced than the eyeball. They have been using deception since the dawn of...
- by Donnachadh - at 2016.09.25 13:42:24
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397. this is something regarded to Alpha clones - in Player Features and Ideas Discussion [original thread]
Celthric Kanerian wrote: radkid10 wrote: if you slow down the skill training rate more Well, attributes and attribute implants are going to removed eventually, once CCP has a clear idea in how to do so without hurting the EVE market, and...
- by Donnachadh - at 2016.09.25 13:28:08
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398. New T3 Offensive Subsystem - in Player Features and Ideas Discussion [original thread]
Lugh Crow-Slave wrote: Ralph King-Griffin wrote: Lugh Crow-Slave wrote: lol just what t3s needed an infa scran shhhhhhhh, now my beauty can be complete, dont ruin it lugh! ralph the idea of you in such a ship terrifies me To some ...
- by Donnachadh - at 2016.09.25 13:17:01
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399. Bringing back game content - ccp taking notes part 1 and 2 - in Player Features and Ideas Discussion [original thread]
MrQuisno wrote: One thing which has always bug me was fact empire has so many moons and you can't harvest them. Do Little wrote: If these changes actually make it into the game, demand for advanced components will increase and I see no re...
- by Donnachadh - at 2016.09.25 13:09:31
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400. Advanced autopilot - in Player Features and Ideas Discussion [original thread]
Scipio Artelius wrote: As players we know nothing about how CCP might want to manage their finances. It shouldn't even be a consideration for game change, and certainly shouldn't be a justification for a proposal. EVERYTHING any computer game...
- by Donnachadh - at 2016.09.24 13:35:25
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