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41. Setting that prevent misstypes on the market - in Player Features and Ideas Discussion [original thread]
Shadowlance wrote: Don't you really see the difference between player&player and player&interface interaction? Your arguments doesn't fit this case, exept for wardec - but i believe there already is a confirmation dialogue for such acti...
- by Donnachadh - at 2017.07.02 13:26:50
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42. Setting that prevent misstypes on the market - in Player Features and Ideas Discussion [original thread]
Shadowlance wrote: Hmm since when risk of mistype became part of the game(and since when it's the major risk)? How about risk of disconnect/desync/server crash/insult/meteor/volcanic eruption etc? I "mis-typed" and ended up firing the death b...
- by Donnachadh - at 2017.06.29 14:54:06
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43. Probe scanner interface is a mess - in Player Features and Ideas Discussion [original thread]
Axure Abbacus wrote: Didn't new pilots use to get 50,000 isk and a firm handshake when starting the game? Why stop at that, why not just say screw it all and go back to what EvE was the day it was released? Mangcho Ngai-Lam wrote: The cu...
- by Donnachadh - at 2017.06.29 14:16:49
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44. Dividing High Sec borders with Low Sec - in Player Features and Ideas Discussion [original thread]
Bad idea the last god only knows how many times this has been mentioned, and it is a bad idea now. You cannot force players into low sec, those who are willing to accept the risks go there now, those who are not willing to accept the risks will n...
- by Donnachadh - at 2017.06.29 13:05:36
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45. Setting that prevent misstypes on the market - in Player Features and Ideas Discussion [original thread]
Cade Windstalker wrote: This is precisely the reason the safety was introduced for in-space combat, though I will concede that in that case there was certainly an element of "lets not get the newbies killed by the police" at play as well. The...
- by Donnachadh - at 2017.06.28 14:08:50
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46. Setting that prevent misstypes on the market - in Player Features and Ideas Discussion [original thread]
Ignoring the rest of the conversation here or any other topic referenced. The ability to screw up an order is simply the game working as intended. Market characters by and large face very little in the way of risk and now you want to remove one o...
- by Donnachadh - at 2017.06.27 13:20:39
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47. Stealth Coating - Low Power Module and/or Rig - in Player Features and Ideas Discussion [original thread]
Marcus Binchiette wrote: Dannachadh, I understand what you are saying - and agree that the balance considerations could be more complicated than I originally thought. If the negative debuff to hull is not enough this could also be extended to ...
- by Donnachadh - at 2017.06.27 13:08:36
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48. Probe scanner interface is a mess - in Player Features and Ideas Discussion [original thread]
grgjegb gergerg wrote: I remember ONE-SHOT probes, that you didn't even get back, and you had to carry piles around, warping to progressively less vague points in space until you finally landed on your target. The current system is plush hand-...
- by Donnachadh - at 2017.06.27 12:53:28
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49. In Game Mail - allow "reply all" to be disabled per messag... - in Player Features and Ideas Discussion [original thread]
-1 The game and all of the features in it are there for us to use and you do not have the right to limit how another player chooses to use those features, and yet that is exactly what this idea does. Yes I do have a substantial amount of email to...
- by Donnachadh - at 2017.06.26 13:59:25
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50. Stealth Coating - Low Power Module and/or Rig - in Player Features and Ideas Discussion [original thread]
Marcus Binchiette wrote: But I did exactly that. Uses a low slot, can only fit one, cannot be used in combination with the DCU and reduces hull integrity, did I get all of your supposed negatives. So let us look at these. Low slot module. Si...
- by Donnachadh - at 2017.06.26 13:17:08
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51. Built In Warp Disruptor - in Player Features and Ideas Discussion [original thread]
MRietfors wrote: Suppose some ships hulls have a built in Warp disruptor (or scrambler) capability. I would say Battleships or bigger and maybe some t3 cruisers/HAC and big transport ships. What will happen? All good pilots will finally have ...
- by Donnachadh - at 2017.06.25 14:45:54
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52. Stealth Coating - Low Power Module and/or Rig - in Player Features and Ideas Discussion [original thread]
Marcus Binchiette wrote: Well forget about alpha clone state. Point still remains that stealth coatings would be a useful module to have, and it have a definite purpose. Reading the info on different stats it should be possible to balance the o...
- by Donnachadh - at 2017.06.25 14:35:16
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53. Upwell structure asset safety version 2 - in Player Features and Ideas Discussion [original thread]
NO changes needed.
- by Donnachadh - at 2017.06.25 14:03:23
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54. Jump freighters - in Player Features and Ideas Discussion [original thread]
Teckos Pech wrote: It isn't a mansion people are nailed into, but an empty house. To get stuff you either: 1. Make it yourself, see the point about moon goo and other regional distribution issues of resources. 2. Import the items. Seems to m...
- by Donnachadh - at 2017.06.23 12:45:31
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55. Making Drones More Than Just "Set and Forget DPS" - in Player Features and Ideas Discussion [original thread]
Frostys Virpio wrote: How about we remove their automation to make them less fire and forget instead of creating a huge new system? We have the single best AI, they are called pilots. We do not need another game gimmick, what we need is play...
- by Donnachadh - at 2017.06.22 14:22:23
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56. Locality -or- I missed my target and struck dead the man next to him... - in Player Features and Ideas Discussion [original thread]
Valdr Auduin wrote: Newb Question #3,924, but has anyone suggested this concept before? On a missed shot, the degree of inaccuracy is compared against any nearby ship in the same line of fire and some fiddly math done to see if the shot or bur...
- by Donnachadh - at 2017.06.22 14:13:27
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57. No Time Dilation | Is it possible? Let's brainstorm - in Player Features and Ideas Discussion [original thread]
Cade Windstalker wrote: There is no amount of hardware or optimization CCP can put the game through that will ever realistically eliminate TiDi. Even if CCP made it so a 4000 person fight experienced zero TiDi tomorrow within 6 months someone w...
- by Donnachadh - at 2017.06.22 13:56:48
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58. Make mining more like other PVE activities - in Player Features and Ideas Discussion [original thread]
Do Little wrote: Highsec already has random spawns of valuable ores. But you need to use your anomaly scanner to find them. I suspect a Jaspet site is quite valuable these days given the price of mexallon. I know this used to be a thing in th...
- by Donnachadh - at 2017.06.20 14:32:11
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59. Make mining more like other PVE activities - in Player Features and Ideas Discussion [original thread]
TheGuy Akachi wrote: Make asteroids have a chance to drop refillable mineral chunks, like RNG loot in other PVE activities. OK but you need to add a few things to make it the same as those other PvE activities as well because you cannot have ...
- by Donnachadh - at 2017.06.19 14:57:07
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60. Agents on Player owned structures - in Player Features and Ideas Discussion [original thread]
Search just a little and your would have found this topic has been brought up many times before. My answer now will be the same it has been every time this is brought up. NO. Did I say NO yet, if not then NO. Why? Because you cannot have an NPC ...
- by Donnachadh - at 2017.06.19 14:19:47
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