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781. Isk inflation - in Player Features and Ideas Discussion [original thread]
Nevyn Auscent wrote: But since we also know that material creation is happening significantly faster than destruction[ And yet the market data proves this portion of your statement as false. If production of materials exceeded demand created ...
- by Donnachadh - at 2016.03.25 14:00:34
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782. Ability for FC to self destruct the whole fleet - in Player Features and Ideas Discussion [original thread]
It is called self destruct for a reason, meaning that it takes a majority vote of me, myself and I to decide that we will self destruct the ship we are in, but then I cannot always trust myself and I they are a little on the brain dead side at tim...
- by Donnachadh - at 2016.03.25 13:45:11
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783. Yet another Wardec suggestion - in Player Features and Ideas Discussion [original thread]
Black Pedro wrote: I'm not sure wars are actually the problem you think it is for new players given what CCP Rise said last year at Fanfest, but corps that are already just glorified chat channels might as well retain the safety of the NPC corp...
- by Donnachadh - at 2016.03.25 13:33:22
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784. Align to should align to - in Player Features and Ideas Discussion [original thread]
NO Why Because learn to manually pilot your ship. Because situation awareness as mentioned earlier. Because the current method helps separate the really good pilots from the rest and eliminating that would be bad. Nevyn Auscent wrote: elit...
- by Donnachadh - at 2016.03.25 12:43:42
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785. Allow triple character training on the same account - in Player Features and Ideas Discussion [original thread]
The basics of your idea have come up time and time again and my response now is the same as it has always been. No, the current system works extremely well to balance the things in the game it was implemented to balance. If the system bothers yo...
- by Donnachadh - at 2016.03.25 12:30:18
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786. Isk inflation - in Player Features and Ideas Discussion [original thread]
Just going to throw this into the mix simply because I can. The customs offices were at one point an ISK sink, but then CCP choose to remove them from the game, what affect did that one change have on the economy. Yes I know, in their current sta...
- by Donnachadh - at 2016.03.24 14:23:41
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787. Change Management - in Player Features and Ideas Discussion [original thread]
Vic Jefferson wrote: Elect a CSM that represents you. Not ever going to happen, especially if you are not a hard core nul sec player. First there are a limited number of players that can or will make the real life sacrifices of time and mone...
- by Donnachadh - at 2016.03.22 11:54:40
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788. ability to reveal your fit to your enemy (or a part of your fit) - in Player Features and Ideas Discussion [original thread]
If you cannot trust corp mates to play fair then you should change corps. Or organize a tournament within your corp and use an orca full of ships that are all fit the same way. At fight time you have the contestants get a ship out of the orca and ...
- by Donnachadh - at 2016.03.18 13:26:24
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789. Fuzzy cloaking: making cloaks analog - in Player Features and Ideas Discussion [original thread]
Ligraph wrote: ShahFluffers wrote: I see a lot of words explaining how the idea should be... but not enough justifying the change in the first place. It gives options for allowing larger ships to cloak without them being very op. It give...
- by Donnachadh - at 2016.03.17 12:30:39
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790. the ship at the center of the ship fitting window - more responsive - in Player Features and Ideas Discussion [original thread]
TheExtruder wrote: On second thought it probably would be a waste of ccp's time to be coding this sort of stuff, and it probably would give some people a headache from all that flashy camera moves. Definitely have the right train of though go...
- by Donnachadh - at 2016.03.16 14:31:20
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791. Fun powerful new drones (new camera options) - in Player Features and Ideas Discussion [original thread]
OP idea gets a NO from me as well. Sobaan Tali wrote: Why? That is the easy one, because it would be coool and introduce even more balance nightmares to drones.
- by Donnachadh - at 2016.03.12 14:56:23
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792. Limited android client - in Player Features and Ideas Discussion [original thread]
Foggy Hedgehog wrote: Donnachadh wrote: NO - because I want CCP to use whatever dev time they have available to make the game better for ALL us, see Rivr's post above about Windows Phone and then add Apple iOS to the list. omg, LIMITED MOB...
- by Donnachadh - at 2016.03.12 14:46:50
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793. Bowhead jump drive - in Player Features and Ideas Discussion [original thread]
-1 - because this is a direct circumvention of a part of the power projection nerfs that jump range and jump fatigue brought to the game. -1 - because you are unwilling to admit that your idea would increase power projection or that you are not ...
- by Donnachadh - at 2016.03.12 14:26:30
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794. FW - Lowsec rebalancing proposal [aka making life hard for neutrals] - in Player Features and Ideas Discussion [original thread]
NO - FW space is not your private playground, anyone and everyone in the game has the right to go there and do whatever they want to do and the ability to dock at the stations is a part of that. NO - Because other players coming in and messing up...
- by Donnachadh - at 2016.03.10 13:47:57
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795. Excessive multiboxing deteriorate the gameplay - in Player Features and Ideas Discussion [original thread]
Iain Cariaba wrote: Ben Zaye wrote: The "excessive multiboxing" deteriorate the gameplay of the other players who are playing reasonably and without excess. Your definition of "reasonable" is likely quite different from my definition. I do...
- by Donnachadh - at 2016.03.09 13:59:40
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796. Limited android client - in Player Features and Ideas Discussion [original thread]
NO - because I want CCP to use whatever dev time they have available to make the game better for ALL us, see Rivr's post above about Windows Phone and then add Apple iOS to the list.
- by Donnachadh - at 2016.03.09 13:48:30
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797. Assault Frigates.... - in Player Features and Ideas Discussion [original thread]
In a time long ago and a galaxy far far away they were relevant, and then CCP gave us the new T3 destroyers instantly wiping out most of the usefulness of an entire class of ships. Then they had the brilliant idea that we needed another class of s...
- by Donnachadh - at 2016.03.09 13:41:36
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798. Player Controlled Agents. (PCA). Where you control the Future. - in Player Features and Ideas Discussion [original thread]
-1 If the ISK/LP comes out of no where then this is a terrible idea as it allows for you to farm alts for ISK/LP. If the players have to provide the ISK then there is nothing to see here so move along. Shalmon Aliatus wrote: I like the idea o...
- by Donnachadh - at 2016.03.07 13:31:15
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799. Tractor Drones - in Player Features and Ideas Discussion [original thread]
-1 Fit a tractor beam or use an MTU. No drones are needed for this task.
- by Donnachadh - at 2016.03.06 14:43:43
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800. Blocking a player should apply to their entire account - in Player Features and Ideas Discussion [original thread]
I have a better feature idea Droidster and the best part is that CCP does not have to waste dev time on a useless feature. Wait for it. IGNORE LOCAL. There problem solved and no dev time needed.
- by Donnachadh - at 2016.03.06 14:41:04
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