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1181. Named or Tiered Ore - in Player Features and Ideas Discussion [original thread]
Rivr Luzade wrote: Celthric Kanerian wrote: I miss the old days where you actually had to scan for the "special" asteroid belts... Was removed because it would inhibit PVP. Disagree, they went away with the scanning overhaul a few rele...
- by Donnachadh - at 2015.09.13 04:40:08
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1182. Medium MicroJump Drive - Give Bonus to Targeting Range While Active - in Player Features and Ideas Discussion [original thread]
Depending on ships that were kiting you this could go anywhere from worthless to just barely usable. I guess what I am saying here is that I simply cannot figure out how a very limited time of extra targeting range is going to help. Before I can o...
- by Donnachadh - at 2015.09.13 04:26:43
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1183. Stack items - distanced location - in Player Features and Ideas Discussion [original thread]
Never needed this but why the hell not. +1
- by Donnachadh - at 2015.09.10 13:38:08
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1184. Tags for negative Faction Standings - in Player Features and Ideas Discussion [original thread]
-1 Not because I think the general idea is bad, because your idea would stop at 0 standing. ALL current tags for anything can be used by anyone to improve standing no matter what their current level is and to get my support any new tags for stand...
- by Donnachadh - at 2015.09.10 13:34:37
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1185. CPU upgrades with flat-rate bonus to CPU - in Player Features and Ideas Discussion [original thread]
Inclined to say no at this point. First the ever popular working as intended. Second despite the percentage based bonuses that you do not like your examples clearly show that frigate are not as badly affected as the larger ships by the current ...
- by Donnachadh - at 2015.09.09 14:49:41
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1186. [Idea] Ship and Cargo Scanning free of risk? - in Player Features and Ideas Discussion [original thread]
admiral root wrote: Which is a nerf to ganking. Why do you think such a rare activity, and one that's good for the economy, should be further restricted? Ganking accounts for an insignificant level of ship losses given the total number of shi...
- by Donnachadh - at 2015.09.09 14:23:37
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1187. New Deployable: The Automated Cargo Scanner - in Player Features and Ideas Discussion [original thread]
Rivr Luzade wrote: It scans every ship after it left warp? So I can warp around the grid and make your notifications go nuts? How about leaving and reentering system to get scanned? If so, yes, please, give me this deployable! I would make ...
- by Donnachadh - at 2015.09.09 01:53:39
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1188. Best idea I have ever had for F&I - in Player Features and Ideas Discussion [original thread]
Amarisen Gream wrote: Close the forums for a week! Then purge them of the redundant drivel! Open them back up. ***Updated thoughts*** Why close the forums for a week! To show the player base that CCP is the parent, and that many of the pl...
- by Donnachadh - at 2015.09.08 14:17:27
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1189. Ship Crews + Experience points + Skill trees - in Player Features and Ideas Discussion [original thread]
Been suggested at least 2 dozen times that I am aware of so this is hardly new. -1 this becomes just another form of more playing time equals higher skill levels for your character and better stuff idea and that is counter to what EvE is. A very ...
- by Donnachadh - at 2015.09.08 14:16:17
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1190. Hey Foz man, were are those BC changes?? - in Player Features and Ideas Discussion [original thread]
I agree the BC changes would be nice but several things come to mind. Summer vacations, most companies allow them and that would certainly slow dev time for a project. In the link post by CCP Fozzie he did not give any time frame other than "aft...
- by Donnachadh - at 2015.09.08 14:05:19
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1191. [Idea] Ship and Cargo Scanning free of risk? - in Player Features and Ideas Discussion [original thread]
No to this idea, if you are going to have players go suspect for scanning cargo then they should go suspect for d-sacn and probe scanning and any other form of scanning in the game. BR are immune to cargo scans so there is one option. Another is...
- by Donnachadh - at 2015.09.08 13:20:56
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1192. AA's skill menu - in Player Features and Ideas Discussion [original thread]
Lugh Crow-Slave wrote: Daichi Yamato wrote: +1 for unlocking space barby stuffs and go faster stripes for my ships for certain specialisations. a little cosmetic reward for mastery V would be nice No thank you. Goes back to giving awa...
- by Donnachadh - at 2015.09.07 12:53:19
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1193. Unlearn skills into skillpoints - Feature suggestion. - in Player Features and Ideas Discussion [original thread]
-1 NO Bad idea I have a character that has maxed scan skills, did that back in the day when you needed maxed out scan skills to find the good stuff like the best WH and the tastiest ore anoms. Then CCP came along and made scanning so stupid easy ...
- by Donnachadh - at 2015.09.07 12:45:15
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1194. "Experience Points" .... with a twist.... - in Player Features and Ideas Discussion [original thread]
You get a -1 from me. This game is already awash in way to much free and easy intel on your potential opponents and this idea just gives out even more. Considering that hiding your true abilities until the moment combat starts is one of the fundam...
- by Donnachadh - at 2015.09.06 15:14:30
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1195. Notes! - in Player Features and Ideas Discussion [original thread]
I can support this . In the years that will likely pass before we get it may I humbly recommend that you use the in game note pad and maintain a list of the characters that you have attached note to. Or simply keep those notes in the note pad ins...
- by Donnachadh - at 2015.09.06 15:04:29
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1196. need for 400,000 m3 general hauler. - in Player Features and Ideas Discussion [original thread]
Ben Ishikela wrote: escorts So I take it you are offering free or extremely cheap escort services then?
- by Donnachadh - at 2015.09.05 21:56:39
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1197. Changeable toon Names - in Player Features and Ideas Discussion [original thread]
Esnaelc Sin'led wrote: Vortexo VonBrenner wrote: I like this idea. The idea of being able to change CHARACTER (no "toons" in EvE, please, have mercy and edit your title / OP...it hurts) names has, however, been discussed a lot since the begi...
- by Donnachadh - at 2015.09.05 21:49:40
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1198. Isk designation removal - in Player Features and Ideas Discussion [original thread]
Cidanel Afuran and ShahFluffers both of your ideas will work and they are reasonably easy and quick. But let's be honest here folks why do we need the ISK designation with each entry when a simple column header would serve the same purpose. OP +1...
- by Donnachadh - at 2015.09.05 15:04:42
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1199. Merge Specialist T1 Gallente haulers - in Player Features and Ideas Discussion [original thread]
CCP is on a march to make specialized roles for virtually every ship in the game why should your haulers be any different? I hate what they did to my favorite ships as well, so when I get the old Worm, Gila and Rattlesnake back I will support your...
- by Donnachadh - at 2015.09.05 14:56:41
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1200. Drone Group Ideas - in Player Features and Ideas Discussion [original thread]
Celthric Kanerian wrote: This idea has been brought up about 5 times in the past 1 1/2 months... If you cared to search on forum, you'd know this. While I agree with the basic premise here it is also well known the search function here is ...
- by Donnachadh - at 2015.09.05 14:42:52
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