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141. Remove Jump Fatigue for Logistics - in Player Features and Ideas Discussion [original thread]
Yarr Bait wrote: They should focus just on force projection rather than punishing all of the jump ships in the game. There are far many more uses for a jump drive than to move a "gun" to a battle... Just lazy of CCP. There are far more nails in...
- by Donnachadh - at 2017.04.24 13:25:55
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142. Specialized industrial ships and alpha clone attempt #2. - in Player Features and Ideas Discussion [original thread]
As we said in the last topic on this. NO. No it does not matter that you want haulers and would find them more useful, others would find being able to fly all T1 haulers worthless. Once CCP starts down the path of granting previously restricted...
- by Donnachadh - at 2017.04.24 12:48:49
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143. Give high sec gankers what we've always wanted.... More Risk! - in Player Features and Ideas Discussion [original thread]
Frostys Virpio wrote: Making the scanner report item X when it sees item Y in the cargo hold is literally changing how the cargo scanner work and that is exactly what I said would be needed for fake cargo to work. Nothing has to change about ...
- by Donnachadh - at 2017.04.22 14:01:22
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144. NPE: Purpose - Action Based Skill Point Gains + Seasonal Skill Unloc... - in Player Features and Ideas Discussion [original thread]
DaOpa wrote: During the NPE Fanfest presentation, there was a segment on purpose ... so I figured here are my ideas on how to fill in that purpose role. Action Based Skill Point Gains. Do X gain SP which goes into your Skill pool. The mo...
- by Donnachadh - at 2017.04.22 12:45:49
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145. Give high sec gankers what we've always wanted.... More Risk! - in Player Features and Ideas Discussion [original thread]
Scipio Artelius wrote: Maybe I'm being too suspicious, but I find it fun Ah another of the iditoic things we do in EvE, using a kill board to determine the value of a contribution to these forums. Someone posts and off you run to a kill board...
- by Donnachadh - at 2017.04.21 14:17:19
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146. I think there should be a limit on how many clients are running on o... - in Player Features and Ideas Discussion [original thread]
radkid10 wrote: no one can micromanage 40 characters at once in combat without cheating it's not humanly possible They used to say that man would never fly now were soaring in the sky and that is quite literal with human powered aircraft a re...
- by Donnachadh - at 2017.04.21 13:13:53
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147. Remove WCS - in Player Features and Ideas Discussion [original thread]
Old Pervert wrote: That is the player's purpose for being there, but ask yourself what the purpose of the FW is. Is it for people to make LP/ISK, or is the LP/ISK an incentive for players to go there so that they can get fights? Allow me to bo...
- by Donnachadh - at 2017.04.20 15:02:49
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148. Remove WCS - in Player Features and Ideas Discussion [original thread]
Merin Ryskin wrote: They could fight back if they didn't waste valuable slots on WCS. And by removing their "get out of jail free" card they'll be forced to learn how to fight back if they want to accomplish anything. Wanted to deal with this...
- by Donnachadh - at 2017.04.19 14:49:04
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149. Remove WCS - in Player Features and Ideas Discussion [original thread]
Merin Ryskin wrote: Lolwut. Do you know anything about FW PvP? The target has every advantage in this situation, not the hunter. If they're spamming d-scan with a short radius they'll have plenty of advance warning of any ship warping to thei...
- by Donnachadh - at 2017.04.19 13:29:29
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150. Remove WCS - in Player Features and Ideas Discussion [original thread]
OP let me keep my response short and sweet, I can elaborate later if needed. You have failed in every way that it is possible for you to fail in a situation where you should have had the upper hand. As a result of your complete and total failure ...
- by Donnachadh - at 2017.04.18 14:42:11
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151. Light carrier - cloaky hunter - in Player Features and Ideas Discussion [original thread]
Mike Voidstar wrote: Does not matter why you want to hunt a cloaked ship, if it's in space, then it should be vulnerable to non-consensual PvP. The current cloak mechanics do not support that. Once activated there is no way to hunt a cloaked ...
- by Donnachadh - at 2017.04.18 13:50:58
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152. Habitual offenders - in Player Features and Ideas Discussion [original thread]
Merin Ryskin wrote: Define "used to be". Are we talking about some point a few weeks ago, before the last time you got ganked? Or are we talking about the early days of the game, when it was possible to tank CONCORD and corps set up 23/7 gateca...
- by Donnachadh - at 2017.04.17 14:00:37
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153. Concord's deputies - in Player Features and Ideas Discussion [original thread]
Dom Arkaral wrote: This can only bring more player content. +1 from me Everywhere I fly in high sec there are flashy targets, targets with low sec status and all of them are prime candidates for this player content you speak of, yet no one e...
- by Donnachadh - at 2017.04.14 13:05:00
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154. Salvaging Mini-Game - in Player Features and Ideas Discussion [original thread]
-1 As a dedicated salvage pilot for a group that likes to day trip into worm holes, and considering that currently I have to dodge the sleepers they miss, the residents of the worm hole that do not want us to be there, and others that are day trip...
- by Donnachadh - at 2017.04.13 13:40:53
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155. Easier way for logi to get on killmails - in Player Features and Ideas Discussion [original thread]
Sonya Corvinus wrote: Donnachadh wrote: I never have and I never will understand this obsession of using your main character to post with. Ideas should be judged based on the idea itself, they should not be judged based on the character that...
- by Donnachadh - at 2017.04.13 12:52:06
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156. Easier way for logi to get on killmails - in Player Features and Ideas Discussion [original thread]
Frostys Virpio wrote: Donnachadh wrote: Sonya Corvinus wrote: And why should you be taken seriously if you're afraid to post with your main? I never have and I never will understand this obsession of using your main character to post wi...
- by Donnachadh - at 2017.04.13 12:30:39
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157. Easier way for logi to get on killmails - in Player Features and Ideas Discussion [original thread]
Sonya Corvinus wrote: And why should you be taken seriously if you're afraid to post with your main? I never have and I never will understand this obsession of using your main character to post with. Ideas should be judged based on the idea i...
- by Donnachadh - at 2017.04.12 13:56:41
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158. Use Randomization and Contract Slots to Make the Bounty System FUN - in Player Features and Ideas Discussion [original thread]
Before I begin there is a short version of this replay at the end for those who do not want to read my ramblings. Frostys Virpio wrote: There would still be the issue I talk about. Even if we managed to all put it into a legal system where it's...
- by Donnachadh - at 2017.04.12 13:31:29
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159. Easier way for logi to get on killmails - in Player Features and Ideas Discussion [original thread]
My counter argument is to remove kill mails completely, your problem is solved and it does not add any areas of ship balance that CCP can screw up as they always do. As a logi pilot why does it matter if you are on the kill mails? I get paid very...
- by Donnachadh - at 2017.04.11 13:47:20
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160. Use Randomization and Contract Slots to Make the Bounty System FUN - in Player Features and Ideas Discussion [original thread]
-1 because rules of engagement in high sec, and the simple fact that your system is worthless because of them. If the rules of engagement do not apply to a bounty hunter who is attacking a bounty target that was assigned to them congratulations yo...
- by Donnachadh - at 2017.04.11 13:29:25
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