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41. Exploration region - in EVE New Citizens Q&A [original thread]
Allow me a short story that will help you understand my answer a little later in this post. Exploration used to be more difficult requiring a high skills pilot with the best equipment to lock signatures, in fact even with max skills implants were ...
- by Donnachadh - at 2017.07.15 19:45:27
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42. System cost index and facility tax - in Player Features and Ideas Discussion [original thread]
frqgrenade wrote: [in your example should be 100 * ( 10 + 10 * 0.05 ) = 100 * ( (10 + 0.5 )=1050 This may be the formula you intended to post, but this is not what you posted.e ManufacturingCost=ItemBaseValue*(SystemCostIndex+SystemCostIn...
- by Donnachadh - at 2017.07.15 18:57:25
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43. Solution to AFK Cloakers? - in Player Features and Ideas Discussion [original thread]
-1 - there is no problem to be solved, that is why CCP has done nothing about it in the 7 years I have been in this game. Going with my standard here, you cannot see them, you cannot scan them, how do you know the player controlling that ship is ...
- by Donnachadh - at 2017.07.15 16:21:01
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44. LVL 4 SOE - in Missions & Complexes [original thread]
All of this is my opinions so it's only value is whatever you take away from it. Machariel is not the king for those who want to full clear and loot / salvage. Yes the Machariel will work, and yes it has many benefits, most if not all of those be...
- by Donnachadh - at 2017.07.14 13:59:17
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45. Option to turn off 'yellowing' of the gate in Overview with ... - in Player Features and Ideas Discussion [original thread]
To hell with any thing else, with all the problems we have in the game, add in all the unfinished projects they need to finish and I only have one questions. Why in hell should they waste dev time making a change that only affects you and the few...
- by Donnachadh - at 2017.07.14 12:53:38
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46. Officer cargo scanner - in Player Features and Ideas Discussion [original thread]
-1 Change it to scan through two layers and people will triple wrap. Change it to scan through three layers and people will quadruple wrap. Do you see my point here. Bubble wrap is the counter to cargo scanners and that fundamental aspect should ...
- by Donnachadh - at 2017.07.14 12:36:51
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47. New Rupture design simply awful - in Ships and Modules [original thread]
Do you choose a detergent to wash your clothes based on how it looks? I doubt it, the vast majority of the people choose a detergent based on how well it cleans your clothes, and so it should be with ships in this game. How they look is not import...
- by Donnachadh - at 2017.07.13 12:52:35
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48. KIllmarks - Show best score and current kills - in Player Features and Ideas Discussion [original thread]
GROUND XERO wrote: Why? Because they need something tangible to remind them of how good they once were. Back to the OP NO, what we need is the complete removal of any means of tracking kills and yes that includes the idiotic kill boards.
- by Donnachadh - at 2017.07.13 12:31:41
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49. System cost index and facility tax - in Player Features and Ideas Discussion [original thread]
Welcome to the world of business. Figuring how to pay the least in taxes while making the things you are supposed to make is a major portion of running a real life manufacturing process why should the game be any different? Not liking your idea f...
- by Donnachadh - at 2017.07.12 14:13:23
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50. Just a little idea in regards to belt rats... - in Player Features and Ideas Discussion [original thread]
-1 is the short and sweet answer. If you want tougher rats to fight while you mine CCP has you covered, they set up areas of the sand box specifically for you, they are called low, nul and worm holes. Jhani Bralhast wrote: Belt rats are laugha...
- by Donnachadh - at 2017.07.10 14:49:35
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51. Bowhead are too tanky - in Player Features and Ideas Discussion [original thread]
Daichi Yamato wrote: @ rivr If goons are killing everyone but their friends then even more reason to open the field to more players. Let me see if I am following your twisted logic. Goons are ganking everything but their friends so we need to...
- by Donnachadh - at 2017.07.10 14:48:16
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52. Rattlesnake Mission Fit and strategy - in Missions & Complexes [original thread]
Stephen Mctowelieee wrote: When I put this fit together in EFT and in "combat," adding the extenders gave me a far better recharge rate (and added a nice buffer tank as well) than adding Shield Recharger IIs in the mids. I thought that was odd ...
- by Donnachadh - at 2017.07.08 16:56:23
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53. Avoiding Faction Cops - in EVE New Citizens Q&A [original thread]
Mitch Braddox wrote: A theoretical question: would it be possible to fly a Wreathe industrial ship in and out of a system where you are hunted by the faction police? I'm talking about quick in and out docking/undocking. To put it in another wa...
- by Donnachadh - at 2017.07.08 15:59:17
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54. Citadel Operation Licences - in Player Features and Ideas Discussion [original thread]
Rainus Max wrote: Make BPs available to produce but limit materials to build them to say 100 ozone & 100 stront each make each licence in an online citadel last an hour. Simply because of this your idea is dead on arrival. As stated above...
- by Donnachadh - at 2017.07.08 15:38:33
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55. Bowhead are too tanky - in Player Features and Ideas Discussion [original thread]
SurrenderMonkey wrote: I do. Sounds like you're confusing effort with results. Saying, "Well, we made a big effort and still failed," doesn't really tell us much about level of competence exercised in executing those efforts. Yet another who ...
- by Donnachadh - at 2017.07.08 15:05:38
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56. Cloak Activation - in Player Features and Ideas Discussion [original thread]
Xzanos wrote: Gives them a whole server tick to lock you, actually. Also there would still be plenty of chance to decloak someone using bubbles in nullsec or drone spam on gates in low. But you have the chance to activate your cloak in that s...
- by Donnachadh - at 2017.07.07 15:17:13
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57. Bowhead are too tanky - in Player Features and Ideas Discussion [original thread]
Daichi Yamato wrote: Any freighter that gets ganked ****** up somewhere somehow. So typically arrogant of you and the rest, so let me tell you the story of a freighter lost in high sec and what was done to try to prevent it. Yes you can look,...
- by Donnachadh - at 2017.07.07 14:06:58
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58. Mission Level - in EVE New Citizens Q&A [original thread]
Memphis Baas wrote: So you can't "stack" missions, where everyone accepts the same mission from their agent, and then y'all do it together once, that doesn't work here. True but you can do a version of this where everyone in the fleet takes ...
- by Donnachadh - at 2017.07.06 16:12:02
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59. Mission Level - in EVE New Citizens Q&A [original thread]
Shawn Delazar wrote: Ok, so level 5 missons are for teams. Time to look for a guild soon Level 5 missions are all in low sec, low sec has significantly higher risks of ship loss. In the end most mission players opt not to run level 5 missions...
- by Donnachadh - at 2017.07.06 16:09:18
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60. Bowhead are too tanky - in Player Features and Ideas Discussion [original thread]
OP you remind me of my kids when they were little. Daddy it is to hard to do _______ (you fill in the blank) make it easier so I do not have to work as hard. Looking from another perspective this is so typical of the high sec PvP / ganker crowd. ...
- by Donnachadh - at 2017.07.06 14:51:44
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