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61. I have a whacky thought... Make Muninn a medum drone boat. - in Player Features and Ideas Discussion [original thread]
Kosoku wrote: It is easy to criticize. At least counter my idea with yours instead of just criticizing. I know my idea isn't remotely perfect. Alas, it was just a starting point. The rest is really up to CCP. Let me rephrase this to see if I...
- by Donnachadh - at 2017.07.06 13:31:16
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62. strongest passive (ehp) tank wanted - in Ships and Modules [original thread]
Mephiztopheleze wrote: honestly, the scan immunity is quite possibly the single most redundant role bonus in the game. Not true. Scan immunity is not based on having a cloak active it is a role bonus and they cannot be cargo scanned even if t...
- by Donnachadh - at 2017.07.05 14:01:22
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63. Rattlesnake Mission Fit and strategy - in Missions & Complexes [original thread]
Sniper fits listed would die quickly if you used them in a brawler type scenario. Brawler fist would take for ever to kill a pocket if flown as a sniper. Cruise missiles are great for a sniper fit, not so good for a brawler. Sentry drones are exce...
- by Donnachadh - at 2017.07.05 13:50:27
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64. I have a whacky thought... Make Muninn a medum drone boat. - in Player Features and Ideas Discussion [original thread]
Kosoku wrote: There is only one drone HAC in Isthar and Mimmatar does use drones. But instead of making an identical copy, let's make Muninn specialize in medium drones . 50m3 drone bandwidth with 200m3 dronebay. 15% (or 20%) bonus to Dro...
- by Donnachadh - at 2017.07.05 13:06:51
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65. How much bling is too much bling? - in Missions & Complexes [original thread]
There is no such thing as too much bling. And I mean that seriously, fly what you want, use all appropriate precautions and to hell with what others say you should or should not do. One of my mission characters occasionally flies a Golem worth mo...
- by Donnachadh - at 2017.07.03 16:56:24
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66. leadership tips thread - in EVE New Citizens Q&A [original thread]
I disagree with Memphis Bass, the CEO in an EvE corp is essentially the same as a CEO in real corp. Essentially the CEO's primary function is to coordinate and control the actions of others within the corp, a CEO should not be spending all their t...
- by Donnachadh - at 2017.07.03 16:24:38
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67. Setting that prevent misstypes on the market - in Player Features and Ideas Discussion [original thread]
Shadowlance wrote: Don't you really see the difference between player&player and player&interface interaction? Your arguments doesn't fit this case, exept for wardec - but i believe there already is a confirmation dialogue for such acti...
- by Donnachadh - at 2017.07.02 13:26:50
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68. Gnosis Combat Scanner - in EVE New Citizens Q&A [original thread]
Kestrel Inkura wrote: I've started playing a few days ago and got really interested in drone scooping / wrecks salvaging. If you want to go to low sec then go, low sec can be a fun and profitable place to spend time. With that said if you wa...
- by Donnachadh - at 2017.06.30 12:26:02
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69. Setting that prevent misstypes on the market - in Player Features and Ideas Discussion [original thread]
Shadowlance wrote: Hmm since when risk of mistype became part of the game(and since when it's the major risk)? How about risk of disconnect/desync/server crash/insult/meteor/volcanic eruption etc? I "mis-typed" and ended up firing the death b...
- by Donnachadh - at 2017.06.29 14:54:06
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70. Probe scanner interface is a mess - in Player Features and Ideas Discussion [original thread]
Axure Abbacus wrote: Didn't new pilots use to get 50,000 isk and a firm handshake when starting the game? Why stop at that, why not just say screw it all and go back to what EvE was the day it was released? Mangcho Ngai-Lam wrote: The cu...
- by Donnachadh - at 2017.06.29 14:16:49
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71. Dividing High Sec borders with Low Sec - in Player Features and Ideas Discussion [original thread]
Bad idea the last god only knows how many times this has been mentioned, and it is a bad idea now. You cannot force players into low sec, those who are willing to accept the risks go there now, those who are not willing to accept the risks will n...
- by Donnachadh - at 2017.06.29 13:05:36
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72. Setting that prevent misstypes on the market - in Player Features and Ideas Discussion [original thread]
Cade Windstalker wrote: This is precisely the reason the safety was introduced for in-space combat, though I will concede that in that case there was certainly an element of "lets not get the newbies killed by the police" at play as well. The...
- by Donnachadh - at 2017.06.28 14:08:50
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73. What's the deal with daily maintenance? - in EVE New Citizens Q&A [original thread]
A planned evening with friends playing your favorite online game, only to arrive at the designated moment to find that the game is not online due to unplanned, unscheduled and unannounced down time for a major bug fix or something else. Alone this...
- by Donnachadh - at 2017.06.27 13:43:30
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74. Setting that prevent misstypes on the market - in Player Features and Ideas Discussion [original thread]
Ignoring the rest of the conversation here or any other topic referenced. The ability to screw up an order is simply the game working as intended. Market characters by and large face very little in the way of risk and now you want to remove one o...
- by Donnachadh - at 2017.06.27 13:20:39
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75. Stealth Coating - Low Power Module and/or Rig - in Player Features and Ideas Discussion [original thread]
Marcus Binchiette wrote: Dannachadh, I understand what you are saying - and agree that the balance considerations could be more complicated than I originally thought. If the negative debuff to hull is not enough this could also be extended to ...
- by Donnachadh - at 2017.06.27 13:08:36
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76. Probe scanner interface is a mess - in Player Features and Ideas Discussion [original thread]
grgjegb gergerg wrote: I remember ONE-SHOT probes, that you didn't even get back, and you had to carry piles around, warping to progressively less vague points in space until you finally landed on your target. The current system is plush hand-...
- by Donnachadh - at 2017.06.27 12:53:28
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77. In Game Mail - allow "reply all" to be disabled per messag... - in Player Features and Ideas Discussion [original thread]
-1 The game and all of the features in it are there for us to use and you do not have the right to limit how another player chooses to use those features, and yet that is exactly what this idea does. Yes I do have a substantial amount of email to...
- by Donnachadh - at 2017.06.26 13:59:25
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78. Stealth Coating - Low Power Module and/or Rig - in Player Features and Ideas Discussion [original thread]
Marcus Binchiette wrote: But I did exactly that. Uses a low slot, can only fit one, cannot be used in combination with the DCU and reduces hull integrity, did I get all of your supposed negatives. So let us look at these. Low slot module. Si...
- by Donnachadh - at 2017.06.26 13:17:08
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79. Built In Warp Disruptor - in Player Features and Ideas Discussion [original thread]
MRietfors wrote: Suppose some ships hulls have a built in Warp disruptor (or scrambler) capability. I would say Battleships or bigger and maybe some t3 cruisers/HAC and big transport ships. What will happen? All good pilots will finally have ...
- by Donnachadh - at 2017.06.25 14:45:54
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80. Stealth Coating - Low Power Module and/or Rig - in Player Features and Ideas Discussion [original thread]
Marcus Binchiette wrote: Well forget about alpha clone state. Point still remains that stealth coatings would be a useful module to have, and it have a definite purpose. Reading the info on different stats it should be possible to balance the o...
- by Donnachadh - at 2017.06.25 14:35:16
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