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101. strongest passive (ehp) tank wanted - in Ships and Modules [original thread]
Freighter ganks prove the folly of the single larger shipment idea especially if you are going to autopilot. Multiple ships that are faster to align and have faster non-warp speeds carrying smaller loads are a much better idea since they reduce th...
- by Donnachadh - at 2017.06.11 14:08:09
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102. Forgotten drones - in Player Features and Ideas Discussion [original thread]
Dior Ambraelle wrote: No bounty though so you can't farm them, but as the hive grows, the drones also grow both in size and abilities like scram or web. So if you don't scan and destroy the hive, hi-sec can become really annoying both for missi...
- by Donnachadh - at 2017.06.11 13:39:42
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103. Improvement for highsec wardec system - in Player Features and Ideas Discussion [original thread]
Old Pervert wrote: Tipa Riot wrote: for free I like the idea, except for the quoted above. You'd get a lot more "mercenary" action if you were willing to pay for help. Nearly 8 years in the game, I cannot even begin to count the war de...
- by Donnachadh - at 2017.06.11 13:22:05
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104. Delay for appearing on local chat - in Player Features and Ideas Discussion [original thread]
-1 - local needs to stay and it needs to stay instant in high and low since it is an integral part of staying safe in those areas especially since there are no practical options for solo players and small groups. If / when CCP changes that and giv...
- by Donnachadh - at 2017.06.11 12:55:18
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105. New Mining Mechanic - in Player Features and Ideas Discussion [original thread]
Dior Ambraelle wrote: I was in really scaredy cat mining fleets then, when everyone and their alts were using procurers and skiffs, those need time to get full. Indeed you were in a bunch of scaredy cat mining fleets. And yet this highlights ...
- by Donnachadh - at 2017.06.09 13:26:47
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106. New Mining Mechanic - in Player Features and Ideas Discussion [original thread]
Dior Ambraelle wrote: But let me ask a tricky question: why do you play a game if you don't want to actually play the game? Who defines what "playing" the game actually is? When you sit for hours on a gate camp, or spend hours aimlessly wo...
- by Donnachadh - at 2017.06.08 14:47:38
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107. How to fix the broken bounty hunting mechanic - in Player Features and Ideas Discussion [original thread]
Daichi Yamato wrote: I'm not that arsed about the current bounty system. It's essentially just an added isk tip for killing people. So low that there is no gain in killing yourself unless you didn't want that ship/implants anyways. It's not cow...
- by Donnachadh - at 2017.06.07 14:48:35
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108. Bounty System Revamp - in Player Features and Ideas Discussion [original thread]
Not enough time to really think through your idea so this is an initial reaction based on a quick read. Killing an alt for profit could be an issue since the payouts are so high. Remember current payouts are only 20% of bounty amount capped at th...
- by Donnachadh - at 2017.06.07 13:17:19
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109. New Mining Mechanic - in Player Features and Ideas Discussion [original thread]
Frostys Virpio wrote: I can't really figure why a designer would make a core part of the economy such a boring endeavor. It's literally required that at least part of the player base deal with that game play as the whole economy would grind to ...
- by Donnachadh - at 2017.06.07 13:06:29
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110. ****PETITION**** FOR AFK CLOAKERS to LOG OR DECLOAK AFTER (X) TIME - in Ships and Modules [original thread]
Nul sec carebears and there whining about cloaky campers. Part of me laughs hysterically at them, the other gets tired of reading about your afk cloaky problems. Try living in a high sec system with 20 or so characters in it at all times. Is ther...
- by Donnachadh - at 2017.06.06 14:12:43
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111. New Mining Mechanic - in Player Features and Ideas Discussion [original thread]
Perhaps CCP has not changed mining over all the years because there simply is no better option. Make mining more player interactive and you reduce the amount of ore mined per unit of time and that will drive up the costs for everything for sale i...
- by Donnachadh - at 2017.06.06 13:46:51
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112. MIning: Add Moving Rocks? - in Player Features and Ideas Discussion [original thread]
Mini-game it, and you end up with the same thing we have in sites with the hacking mini-game. That was neat for the first few times you tried it now it is boring as hell. Rocks moving is never going to be interesting because you simply set your s...
- by Donnachadh - at 2017.06.05 14:03:19
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113. AOE Repair Module for Force Auxiliaries - in Player Features and Ideas Discussion [original thread]
Lugh Crow-Slave wrote: [And if you think those are still not effective enough for smaller ships line destroyer and fridges there is the logistics frigates. Emphasis added by me to the important portion. Can I buy one of the fridges fro...
- by Donnachadh - at 2017.06.05 13:17:04
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114. How to fix the broken bounty hunting mechanic - in Player Features and Ideas Discussion [original thread]
Ikshuki wrote: where did i say it would be 100% free intel? i specifically said you have have info on them from 1.0 - 0.4 systems only, you don't read everything through do you? you just generalize Simply because this idea does not include A...
- by Donnachadh - at 2017.06.05 13:07:46
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115. Yubikeys for 2FA please - in Player Features and Ideas Discussion [original thread]
I do not really care one way or the other just curious. Why do we need 2FA for a game? Why Yubikey and not one of the other systems on the market? What if I do not want to use a Yubikey?
- by Donnachadh - at 2017.06.05 12:39:28
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116. Player-AI PvE - in Player Features and Ideas Discussion [original thread]
Sonya Corvinus wrote: If you want that PvP feeling why not go PvP? My thoughts precisely. Sonya Corvinus wrote: If you want that PvP feeling why not go PvP? It's not "why isn't this (forum) character just PvPing", but "let's get fresh cha...
- by Donnachadh - at 2017.06.04 13:44:34
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117. Upwell structure combat needs more "kill" mails - in Player Features and Ideas Discussion [original thread]
Mikhem wrote: I have idea to update Upwell structure combat. Since combat goes shield, reinforcement, armor, reinforcement, structure, destruction there should be "kill" mail created for every phase of Upwell structure combat. If stru...
- by Donnachadh - at 2017.06.04 13:19:25
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118. To: The Developers (Orca version for Individual mining) - in Player Features and Ideas Discussion [original thread]
Sonya Corvinus wrote: Yet again, you don't need to say "to the developers". That's literally the point of this section of the forums. Do you preface every message in game in local chat with "to the people in this system"? Silly you, I am sur...
- by Donnachadh - at 2017.06.03 13:15:17
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119. To: The Developers (Can You Make The Game More Realistic?) - in Player Features and Ideas Discussion [original thread]
Saw the title. Read your post OP. Had many thoughts. Then realized the others have pretty much covered all of them so. -1 for yet another terrible idea.
- by Donnachadh - at 2017.06.03 13:07:50
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120. MIning: Add Moving Rocks? - in Player Features and Ideas Discussion [original thread]
grgjegb gergerg wrote: Mining is pretty boring. Rocks don't move. Buuuut: What if some DID move? While I agree that mining could use a refresh I see nothing in this idea that would change mining in a positive way and it certainly will not ma...
- by Donnachadh - at 2017.06.02 14:17:13
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