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141. Fix Grouping Different Drone Types. +More - in Player Features and Ideas Discussion [original thread]
Linus Gorp wrote: You lost me at "summoning drones". WoW is that way ---> EvE has the reputation for having a very toxic and elitist player base, I was wondering who would volunteer to be the poster child for that, thank you for stepping u...
- by Donnachadh - at 2017.05.19 14:11:40
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142. Ceos + Directors rights to mute on corp chat - in Player Features and Ideas Discussion [original thread]
Rivr Luzade wrote: Neither CEOs nor Directors would have the option to kick someone from the corp chat, and muting does not prevent them from participating after they got a cool down period for their own good. The muting is not primarily meant...
- by Donnachadh - at 2017.05.18 14:53:38
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143. Kill Contracts - in Player Features and Ideas Discussion [original thread]
Old Pervert wrote: 1) Since the ways to exploit are so plentiful, please, do share I will not waste the others players time with a list since several of them have envisioned ways this can be abused or exploited but I will post the single most...
- by Donnachadh - at 2017.05.18 13:58:04
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144. Ceos + Directors rights to mute on corp chat - in Player Features and Ideas Discussion [original thread]
Rivr Luzade wrote: That's a poor argument. You can mute people in player generated channels, similar things should be possible for high ranking people in corp. You can't just kick someone from corp for being a bit abrasive once or for justified...
- by Donnachadh - at 2017.05.17 14:23:40
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145. Mission NPC's - in Player Features and Ideas Discussion [original thread]
Col Nova Tacitus wrote: I like doing missions in EVE to gain LPs and isk, but doing so I find the mission NPCs a bit clunky and not as realistic like pirate NPC's in minefields who warp in each wave. Or like the NPC mining corps when attacked f...
- by Donnachadh - at 2017.05.17 13:51:58
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146. Revisiting the Bounty Hunter - in Player Features and Ideas Discussion [original thread]
-1 because the OP idea allows for players to bypass the rules of engagement in high sec and that is a bad idea. Daichi Yamato wrote: Players should be able to put bounties on anyone for anything at anytime. The server cannot fathom human inter...
- by Donnachadh - at 2017.05.17 13:35:59
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147. Ceos + Directors rights to mute on corp chat - in Player Features and Ideas Discussion [original thread]
No to the ability to mute someone in the default corp chat channel it is not needed. If you have someone that is rude, offensive, constantly spamming the chat or any other undesirable activities then boot them from corp and be done with it. On th...
- by Donnachadh - at 2017.05.16 13:46:21
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148. Kill Contracts - in Player Features and Ideas Discussion [original thread]
-1 You can set up a contract now so we do not need another idiotic game mechanic that can be abused in more ways than there is space here to enumerate. If you do not trust other players then go do the dirty deed yourself. If you do make a contrac...
- by Donnachadh - at 2017.05.15 13:06:47
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149. Omnidirection Tracking Link - in EVE New Citizens Q&A [original thread]
Not to argue with the others, just my opinions on this. If you have nothing else to do with the slot then fine add an omni. If you have anything else to sue that slot for then forget the omin. If you are using the proper drones for the situation ...
- by Donnachadh - at 2017.05.14 16:13:17
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150. How do massive wars start - in EVE New Citizens Q&A [original thread]
Essentially large wars do not just happen, they are planned to some degree or another. Even if they start as a small random encounter the escalations that lead to a large war are usual planned. If you want more basics wars are fought in EvE for t...
- by Donnachadh - at 2017.05.14 16:03:59
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151. When will they add more systems? - in Player Features and Ideas Discussion [original thread]
Treycore wrote: I've played eve off and on for a about 6 years now, I don't play a lot when I do, I mostly enjoy flying around and scoping things out, then I stop playing but one thing that always irked me was looking at the map and how everyth...
- by Donnachadh - at 2017.05.14 15:32:12
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152. Hidden in space - in Player Features and Ideas Discussion [original thread]
perseus skye wrote: Yeah I guess I can cloak in a wormhole and I'm not suggesting some kind of carbear retreat where you can hide indefinitely I guess I just thought a system where it's totally unknown what your warping to or what's warping to ...
- by Donnachadh - at 2017.05.14 15:24:26
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153. mission rancorous researcher to hard for lower level player as alpha... - in Player Features and Ideas Discussion [original thread]
The first 4 parts of that mission are easily completed in a shuttle nothing there shoots at you and you do not need to shoot at anything until you get to part 5. Even then it is very easy and you can easily destroy the final objective using the ci...
- by Donnachadh - at 2017.05.14 15:21:54
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154. Launch Cargo into Sun - in Player Features and Ideas Discussion [original thread]
NO, not needed. Simply haul to station near you , dock and select "trash" from the right click menu and it will be gone, and the best part is no dev time needed. For things you do not want to dock up with in your cargo simply eject them into spa...
- by Donnachadh - at 2017.05.14 15:21:09
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155. Wreck Hunting Ship + Mini Game - in Player Features and Ideas Discussion [original thread]
-1 - we do not need a new ship. Maybe a few small tweaks to one or more of the ships we already have is all that we need. -1 to the idea of a beacon that spawns we simply do no need it, as Lugh Crow-Slave says simply make wrecks scannable and add...
- by Donnachadh - at 2017.05.14 14:57:19
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156. HiSec PVP anomalies - low ships, good npc loot - in Player Features and Ideas Discussion [original thread]
NO, others have mentioned things of this type over the years they were all bad ideas and so is yours. High sec has rules of engagement and this idea would violate those rules of engagement. But they could change those rules for these areas you mi...
- by Donnachadh - at 2017.05.12 14:35:25
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157. "Bootstrap" notions, entire new temporary regions to justi... - in Player Features and Ideas Discussion [original thread]
-1 Terrible idea all of it. No I am not required to try and save your terrible idea. Yes I am allowed to simply say it is a terrible idea. Since all of it is a terrible idea why should I waste my time trying to help you fix something I do not like...
- by Donnachadh - at 2017.05.12 13:17:45
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158. Skillpoint Backed Loans and Derivatives - in Player Features and Ideas Discussion [original thread]
-1 Character #1 borrows ISK from character #2 using SP as collateral. Player transfers ISK from character #1 to character #3 then bio-masses character #1. Since the SP does not transfer until the loan has defaulted and the character that borrowed...
- by Donnachadh - at 2017.05.10 13:33:01
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159. Two little suggestions regarding to alpha clones - in Player Features and Ideas Discussion [original thread]
Cade Windstalker wrote: You do realize that the Slippery Slope is a fallacy, and in fact the exact opposite of a reasonable argument, right? You need to read up on slippery slope and this link will get you started. Slippery Slope. Essentia...
- by Donnachadh - at 2017.05.04 14:33:19
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160. Those new concord ships and an idea for low sec. - in Player Features and Ideas Discussion [original thread]
Since you have no idea whether the other Concord ships who might jump to your beacon are hostile or not who would ever use these? On the other end since you have no idea what you would be jumping into would anyone actually jump to your cyno? So ...
- by Donnachadh - at 2017.05.04 14:17:18
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