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161. Two little suggestions regarding to alpha clones - in Player Features and Ideas Discussion [original thread]
Vokan Narkar wrote: [quote=Do Little]There is really no need to use multiple characters for it. Even as alpha I can have 4 manufactoring jobs and thats well enough to efficiently use all the salvage I get (and buy). Except there is reason, yo...
- by Donnachadh - at 2017.05.04 13:52:12
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162. Two little suggestions regarding to alpha clones - in Player Features and Ideas Discussion [original thread]
There is a short version at the end for those who do not want to read. No, because slippery slope and where does it end, was the basis for for my initial comments in your post about the Gallente haulers. Your response there was essentially just t...
- by Donnachadh - at 2017.05.04 13:38:36
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163. EC rig build costs are absurd - lower material requirements - in Player Features and Ideas Discussion [original thread]
Just a random thought on all of this. CCP wants us to form together in player made corps and venture forth and do stuff. CCP wants to move the game in a direction that has more and more of the stuff handled by players or player corps. CCP wants to...
- by Donnachadh - at 2017.05.03 13:54:39
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164. Bubbles of low sec deadspace in high sec systems - in Player Features and Ideas Discussion [original thread]
Rawketsled wrote: Yvette Mikakka wrote: Right now, all of Eve's "PVP zones" are the size of a system, and have to be entered by stargate. All of Eve is a "PVP zone." The only area that isn't is the logon screen. You forgot sitting in ...
- by Donnachadh - at 2017.05.03 13:37:32
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165. option to remove friendlys from local - in Player Features and Ideas Discussion [original thread]
Danika Princip wrote: Ramukan wrote: Danika Princip wrote: No, you cannot make your 100% free intel tool considerably more powerful. I want to it to be both more functional and give me better view of the space vistas CCP worked so hard...
- by Donnachadh - at 2017.05.03 13:27:48
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166. Idea for gradual development of new space to enable CCP to start now... - in Player Features and Ideas Discussion [original thread]
Alderson Point wrote: I suggest you start at the discussion of NPC rats having an attraction mechanic, and how they would exterminate the lazy campers who would try to farm the pods, before the second pod ever arrived. And how that attraction ...
- by Donnachadh - at 2017.05.02 14:58:48
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167. Time to adjust the server ticks? - in Player Features and Ideas Discussion [original thread]
Half second ticks are a terrible idea. To hell with the hardware and the costs CCP may need to incur to make it happen all I care about are those of us that live in out lying areas where we are just barely into the DSL (good day maybe 256kbps raw ...
- by Donnachadh - at 2017.05.02 13:54:20
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168. Rotate anchored structures - in Player Features and Ideas Discussion [original thread]
Game objects like celestials, ore belts, NPC gate etc never move, so one has to wonder just exactly what has changed so that you want / need to reorient your structure? If you need to because you simply screwed up then empty the thing, un-anchor ...
- by Donnachadh - at 2017.05.02 13:24:37
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169. Bubbles of low sec deadspace in high sec systems - in Player Features and Ideas Discussion [original thread]
And when they give you these they will be as empty as the low sec we have is, so all this would do is create even more empty space. Sounds like a terrible idea to me. There are more than sufficient rewards to be had for those willing to risk the ...
- by Donnachadh - at 2017.05.02 12:40:51
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170. Question about joining new corporation! - in EVE New Citizens Q&A [original thread]
My advice is for the short term only, how short will depend on you. DO NOT GIVE your information to anyone or put it on any web site, even one needed to join a corp until you fully understand what all of the different permissions levels are, and w...
- by Donnachadh - at 2017.05.01 14:36:16
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171. Idea for gradual development of new space to enable CCP to start now... - in Player Features and Ideas Discussion [original thread]
Now Life wrote: Better to combining each other's good points than just pointing out the mistakes If there are things that are not currently good, give us a possible solution to the problem That is the point, there are NO GOOD POINTS in this ...
- by Donnachadh - at 2017.05.01 14:21:51
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172. Carrier /Drone boats - Radio chatter /Fighters /Drones - in Player Features and Ideas Discussion [original thread]
CMD Ishikawa wrote: If it's implemented in a way that becomes a tool for gameplay it won't be annoying, also the rest of the game could also benefit from this. It could even encourage many players to unmute the game, wich is a common thing. ...
- by Donnachadh - at 2017.05.01 13:37:07
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173. Fixing the Alpha FW farming surge. - in Player Features and Ideas Discussion [original thread]
Verlyn wrote: [Welll that explains it. Obvious lp bot farmer detected. And trying so hard to get his defensive plex LP the same as offensive for no pvp effort or investment... Thats one lame P.O.S right there trying hard to push his little f...
- by Donnachadh - at 2017.05.01 13:14:29
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174. Fixing the Alpha FW farming surge. - in Player Features and Ideas Discussion [original thread]
Verlyn wrote: I dont make my isk through FW (or maybe a negligible fraction of, by way of time spent capping systems through pvp with alliance). If your LP / ISK income streams are not affected by alpha clone FW plexing then why do you even c...
- by Donnachadh - at 2017.05.01 12:37:36
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175. Specialized industrial ships and alpha clone attempt #2. - in Player Features and Ideas Discussion [original thread]
Dior Ambraelle wrote: My biggest problem are the EWAR skills: both Caldari and Amarr have ECM and weapon disruption, which would make sense as they are allies. But Gallente and Minmatar also have access to these skills, plus their own one. This...
- by Donnachadh - at 2017.04.30 14:50:46
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176. Fixing the Alpha FW farming surge. - in Player Features and Ideas Discussion [original thread]
Teckos Pech wrote: IDK, I don't do FW nor do I interact with them much, but it sounds like that the issue lack of skin in the game. Here is an overly simplistic version of FW so you have an idea of how and where the problems arise. FW is poin...
- by Donnachadh - at 2017.04.30 13:46:08
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177. Game crashed, PC had to be restarted, ship blown up by a player. - in EVE New Citizens Q&A [original thread]
Zarek Kree wrote: There's actually some complexity to how this works - though the underlying rules are fairly straightforward. If you DC, the server doesn't take any action at all for 4:15 (which is 255 seconds - the TTL of a ping packet). It t...
- by Donnachadh - at 2017.04.29 16:47:41
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178. Fixing the Alpha FW farming surge. - in Player Features and Ideas Discussion [original thread]
Verlyn wrote: Those of you FW folks are aware its becoming a problem, so i think its time to put some ideas on the table to counter it. Let me paraphrase this for you. Those damnable alpha cone players running all the FW plexes are interferin...
- by Donnachadh - at 2017.04.29 15:57:04
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179. Idea for gradual development of new space to enable CCP to start now... - in Player Features and Ideas Discussion [original thread]
I am snipping out parts that are not relevant to what I have to say. Those who want can go back and read the entire thing. [quote=Alderson Point]an Interesting mechanic for getting into the new space, requiring taking a pod and nothing else.There ...
- by Donnachadh - at 2017.04.29 15:42:22
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180. Specialized industrial ships and alpha clone attempt #2. - in Player Features and Ideas Discussion [original thread]
Dior Ambraelle wrote: Donnachadh seems to hate alpha players, I know many vets do even if I don't understand why exactly. The best reason I can come up with is that "hardcore" players usually don't like when a game is changed, and this was inde...
- by Donnachadh - at 2017.04.29 14:19:12
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