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|21. Drones and NPC agro - in Ships and Modules [original thread]
IIshira wrote: After the drone AI changes drones aren't useful for missions with a few exceptions. For some reason CCP didn't want to remove the "Aggressive" option on drones so they decided this was the answer to fix AFK missioning and ratting...
- by Dorian Wylde - at 2014.02.13 01:32:00
|22. Can a rattlesnake outperform marauders? - in Ships and Modules [original thread]
Garak n00biachi wrote: Im sure it outperforms the rail Kronos though. I would hope so, since you should never be using long range weapons on marauders for pve.
- by Dorian Wylde - at 2014.01.28 23:36:00
|23. Rapid Lights.... - in Ships and Modules [original thread]
Batelle wrote: Mario Putzo wrote: ....suck, Honestly who wants to hang around for 40 seconds waiting for reload....what a joke. Who said you had to "hang around?" Seriously. If you need to hang around to fire again, you're not using t...
- by Dorian Wylde - at 2014.01.15 21:37:00
|24. Ship requirements which are listed as bonus... makes sense/doesn't make sense - in Ships and Modules [original thread]
Dianna Reed wrote: Does it make sense to just make the racial ship bonus a role bonus? Yes. Is it easier to just leave it like it is? Yes. Because laziness > sense I don't think they are gonna touch this for a very long time. Not so mu...
- by Dorian Wylde - at 2014.01.10 21:56:00
|25. Nighthawk Ruined - in Ships and Modules [original thread]
Commander Shale wrote: Is that why the market value of the ship dropped by roughly 40%? Because people love it now so much? I've also still yet to hear any viable reason behind this "rebalance". Let alone the god awful redesign of turning it in...
- by Dorian Wylde - at 2014.01.08 21:40:00
|26. Which stealth bomber should I aim for? - in Ships and Modules [original thread]
All of them. Frigate skills take a week to get to 5.
- by Dorian Wylde - at 2014.01.06 22:08:00
|27. Assault Frigates - When, Where, and Why? - in Ships and Modules [original thread]
Kahega Amielden wrote: ...What. "everything an AF can do an inty can do better". The new interceptors don't even begin to approach the combat ability of AFs. Quote: Edit: Conversely, have Intys been buffed too much, necessitating a nerf?...
- by Dorian Wylde - at 2014.01.06 22:07:00
|28. POCO only high sec? - in Ships and Modules [original thread]
Ginger Barbarella wrote: Deen Wispa wrote: I read an interesting article on how RvB has monopolized POCOs in The Forge region. It was an eye opener. http://themittani.com/features/morning-forge-poco-deregulation-and-rvb Honestly, forum...
- by Dorian Wylde - at 2013.12.31 22:12:00
|29. Cap Booster Charges Question - in Ships and Modules [original thread]
I can't figure out where you could possibly be missioning where you would need all that crap. Why do you have the depot? Fit your ship before you leave, there are no missions where you need to refit partway through. It's been said but bears repe...
- by Dorian Wylde - at 2013.12.21 03:05:00
|30. Thinking to train for the Phoenix - in Ships and Modules [original thread]
Go ahead and train for the phoenix. By the time you're able to fly one well, and afford it, CCP will be on to the capital ship rebalance. The reason people say everything you want to train is terrible, is because you're not training for the FOTM....
- by Dorian Wylde - at 2013.12.08 21:56:00
|31. Shield vs Armor Tank - in Ships and Modules [original thread]
Armor is usually preferred because of implants, but that's mostly for capital ships. At the same time, shield is usually preferred because you can fit more damage mods. It's all a tradeoff, and there's quite a bit of give and take for each. Armor...
- by Dorian Wylde - at 2013.12.02 21:40:00
|32. Killing Titans/Supers on login. - in Ships and Modules [original thread]
Master PewPew wrote: The changes in the last patch meaning it takes forever to get into warp . The patch did nothing to change align time. I'm rather curious how you magically know when and where someone is going to log in so you can hav...
- by Dorian Wylde - at 2013.11.30 03:08:00
|33. carrier with warp core stabs ? - in Ships and Modules [original thread]
Mortis Betruger wrote: Lady Naween wrote: Why do people that never flown caps answer questions about them? Jumping out with points and stabs is the same as warping. Got enough stabs that you could warp? Then you can jump out (barring cap et...
- by Dorian Wylde - at 2013.11.28 00:42:00
|34. Mining Ship restrictions - in Ships and Modules [original thread]
Lady Naween wrote: get out of caldari space and there are plenty of untouched belts even my TZ (late us) Much better option than arbitrarily restricting ships. Capitals make sense because they require a cyno to move around, and the empires d...
- by Dorian Wylde - at 2013.11.24 19:40:00
|35. Good Ice Mining Fit (for a solo player) - in Ships and Modules [original thread]
The answer to all of those situations is a procurer or skiff. Hi sec you probably want full tank to protect from stupid people. Low or null you bug out when neuts or reds enter system, so you just need enough tank to handle rats. Full tank for c...
- by Dorian Wylde - at 2013.11.22 21:25:00
|36. Optimal number of Target Painters for Cruise Golem? - in Ships and Modules [original thread]
Thaddeus Eggeras wrote: Quote: 2 tp should be enough for fury cruise, use drones on the frigs. I've been eyeing a torp golem with 3 tp however. 57/88km ranges with bastion. I been thinking about a Torp fit too, but I might have to be...
- by Dorian Wylde - at 2013.11.21 21:13:00
|37. Rubicon Marauder Fits for PvE - in Ships and Modules [original thread]
I had a pretty easy time making fits I like for the turret ships, but I can't get the Golem to work. Nowhere near enough cpu for essentially the same setup. I have limited experience with caldari fittings, so I'm probably doing it wrong in a few d...
- by Dorian Wylde - at 2013.11.20 21:41:00
|38. CCP: WAKE UP, DEAR GOD WHAT HAVE YOU PEOPLE DONE? For the love of god. - in Ships and Modules [original thread]
IIshira wrote: Another post showing love for CCP Rise's RLML changes. Has anyone used this weapon successfully in combat yet? I'm more interested in whether anyone has even tried it in combat, or if this is just another case of people on th...
- by Dorian Wylde - at 2013.11.20 21:31:00
|39. Procurer Madness... - in Ships and Modules [original thread]
Zheng'Yi Sao wrote: I've just been letting it roll gamewise, the whole butterfly effect thing So far so good... Best of luck to your in your endeavors. Don't sweat the small stuff, and try not to sweat the big stuff either. Just hav...
- by Dorian Wylde - at 2013.11.19 15:38:00
|40. rubicon kronos pve - in Ships and Modules [original thread]
Really no reason to use long range weapons on marauders. The projection from new ship bonuses and bastion mode give you more than enough range, even with close range ammo.
- by Dorian Wylde - at 2013.11.19 03:50:00
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