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1. Remove Jump Bridges and Local! - in Player Features and Ideas Discussion [original thread]
So what you really wont is WH space in nullsec? What not just go to WH space? What alternatives do you propose to removing local?
- by DrDooma - at 2011.02.28 05:38:00
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2. I want to rename my character, CCP you are losing out on revenue. - in Player Features and Ideas Discussion [original thread]
If you can rename any account whenever you feel like it how can people keep track of how can players keep track of who you are? And if they cant then nothing that you do has any consequences and this is exactly what game EVE is all about.
- by DrDooma - at 2011.02.28 05:34:00
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3. Incarna mini-game suggestion: The Eve Online Collectable Card Game - in Player Features and Ideas Discussion [original thread]
I would love to play the card game online and I hope they will look into it.
- by DrDooma - at 2011.02.10 22:59:00
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4. Financial tracking a consiquence that should be added. - in Player Features and Ideas Discussion [original thread]
you can request API key with full access wich does exaclty what you wish.
- by DrDooma - at 2011.02.10 05:27:00
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5. EVE needs a Booster like WoW and then an Expansion - in Player Features and Ideas Discussion [original thread]
I am pretty sure that 50m SP guaranties that you have mastered every ship in a single race with close to maximum skills outside of capitals. If you only intend tot train to +4 rather then +5 then you can probably get away with even 30m sp. ThatÆs ...
- by DrDooma - at 2011.02.10 05:25:00
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6. Stopping Bots: Once and for all - in Player Features and Ideas Discussion [original thread]
Originally by: Gypsio III Removing local would go a pretty long way to making bots non-viable. Do bots in high sec keep them self entertained by reading local chat? Do they just self uninstall once they get bored?
- by DrDooma - at 2011.02.10 05:17:00
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7. Insurance: a faucet or a sink? - in Player Features and Ideas Discussion [original thread]
if all of the players spend more on insurance then they get from insurance then the end result is a net sync. Since every ship destroyed receives some sort of insurance pay out, I am almost certain that the amount of gold given to players is highe...
- by DrDooma - at 2011.02.10 05:09:00
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8. Suicid ganking is too easy - in Player Features and Ideas Discussion [original thread]
If its so easy why donÆt you do it? Or alternatively travel with logistic support. You could move to 0.0 and all your problems will be over. When you jump through you do not appear on the other side for over 20 seconds. ThatÆs enough time to loa...
- by DrDooma - at 2011.02.10 04:53:00
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9. Question: Has anyone thought about the "Remote Clocking Device"? - in Player Features and Ideas Discussion [original thread]
For small gangs, I cannot think of a situation where you would prefer this module over RR for high slot, ECM for mid slot. Reducing signature of a ship will do very little in large fleet fights.
- by DrDooma - at 2011.02.09 02:10:00
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10. Stopping Bots: Once and for all - in Player Features and Ideas Discussion [original thread]
Unless your questions go something like this its not going to work: In 600 words, discus the role of media between 2000 and 2010 in <country of choice> with current monitory policies in that country. Provide at least 2 examples and 3 source...
- by DrDooma - at 2011.02.09 02:06:00
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11. What if Mining was a puzzle game? - in Player Features and Ideas Discussion [original thread]
So what you really wont is a second monitor screen that will give you something to stare at while you mine. I am assuming that this post was meant to be read by someone in your immediate family because Santa only visits COAD.
- by DrDooma - at 2011.02.09 01:42:00
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12. Jagged Alliance responsible for taking out IT not NC noobs - in Corporation, Alliance and Organization Discussions [original thread]
Originally by: Quemist lets dance homeboy \o0o/ thats me flexing Thanks for clarifying, for a second it looked like you were trying to warm your self up after a cold shower.
- by DrDooma - at 2011.02.08 04:12:00
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13. 6 changes I'd like to see - in Player Features and Ideas Discussion [original thread]
While I can reply to each one of your ideas and point out that each one of them has been implemented this way on purpose I would like to instead make a suggestion: join a 0.0 corporation or a pirate one that is dominant in your time zone. This w...
- by DrDooma - at 2011.02.07 00:04:00
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14. Make tacklers invulnerable - in Player Features and Ideas Discussion [original thread]
"please make t1 tacklers invulnerable, especially when they have a invulerable module...." Q) so next time your fleet is engaged by indestructible tacklers what exactly are you proposing to do? After all why would I fly anything other then indest...
- by DrDooma - at 2011.01.28 05:08:00
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15. A new twist on the mining drone and other 0.0 topics - in Player Features and Ideas Discussion [original thread]
I have previously suggested mobile mining structures that can be picked up or destroyed by any player. Mining is not meant to be boring, it is simply meant to be ænot risk freeÆ. As such I support any idea that automates this currently boring proc...
- by DrDooma - at 2011.01.28 05:03:00
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16. A new Role for Supercarriers: - in Player Features and Ideas Discussion [original thread]
Increase the aggression timer on super carriers to 30 minutes. That means the logoff tactic will no longer work. This in it self will have a signification impact on how they are used.
- by DrDooma - at 2011.01.28 04:59:00
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17. Risk / reward in low sec. - in Player Features and Ideas Discussion [original thread]
ôMy suggestion would be to increase the damage output in the missions(to somewhat resembling a players damage output) and adjust the tanking ability equally. ô I have no idea how you imagine this will work in your favour. If you get caught in PVE...
- by DrDooma - at 2011.01.28 04:51:00
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18. Remove highsec routes between empires.... - in Player Features and Ideas Discussion [original thread]
personally i would like to see a more randomised security status system. Sure, a few system where new players spawn should remain always the same, but the rest of the low and high sec space should change randomly after each DT by a few points.
- by DrDooma - at 2011.01.25 05:44:00
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19. An interesting idea for making mining fun - in Player Features and Ideas Discussion [original thread]
q) what do you have against mining bots? why not have auto-mine button just like we have for auto-pilot
- by DrDooma - at 2011.01.25 05:39:00
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20. Gimmie Gimmie - in Player Features and Ideas Discussion [original thread]
+10 for guns as long as we can blow them up and get KM for them. Also you have to board one of them to use them so that we can also get the pod.
- by DrDooma - at 2011.01.25 05:33:00
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