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1. hp - in Test Server Feedback [original thread]
To add additional 25% more HP to all ships is a very bad idea. The reason is that some ships are designed for DMG and others for tanking. As such, some ships would need to be adjusted to balance damage or other abilities to counteract the HP boost...
- by DrDooma - at 2008.11.15 02:25:00
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2. UI: how to get rid of white module cycle indicators? - in Test Server Feedback [original thread]
Its one of the best features. You now know hen next cycle is so you can make informed decisions about what action you going to take. This will mainly benefit PVP players who pay attention. TBH i think you will get use to it and will wonder how y...
- by DrDooma - at 2008.11.12 14:08:00
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3. skill queue whine - in Test Server Feedback [original thread]
You probably wont have time to read my reply anyway
- by DrDooma - at 2008.11.12 13:58:00
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4. FREE EXPANSION LOL - in Test Server Feedback [original thread]
Just to clarify: the words "free extension" were not mean for players that know the game but for those that are just starting to play it. Coincidently, speed enhancements were badly needed. And i would rather get bugs fixed then do what most oth...
- by DrDooma - at 2008.11.12 13:45:00
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5. Pve should be like PVP. - in Test Server Feedback [original thread]
Do you really wont to be attacke by Hug, 4*Ishtars (nano setup), Arazu, a nutralising Dominix and Raven doing full PVP DMG to you ?
- by DrDooma - at 2008.03.28 08:57:00
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6. Local - the ultimate tool of free intel - in Test Server Feedback [original thread]
Originally by: Lacco Local chat: - gives a 0.0 PVE'er free intel of incoming hostiles OK, so you jump into a 100AU system with 15 belts and start looking for farmers. Next system has 10 belts and the system after 12. You spend 30minue...
- by DrDooma - at 2008.03.28 08:40:00
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7. Keeping new players (1/2 skill point training time) - in Test Server Feedback [original thread]
I donĘt see what capital ships have to do with improving game experience for new players. However, giving 2000xp to 5000xp points per week to each character on each account to spend on any skill at any time but only for that character. While this ...
- by DrDooma - at 2008.01.17 11:57:00
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8. CCP pls..its about time---warp scrambling graphics - in Test Server Feedback [original thread]
/signed
- by DrDooma - at 2008.01.13 05:51:00
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9. why are isk grinders protected so much? - in Test Server Feedback [original thread]
Lets just make sure that I understand this post: You donĘt have a problem with ISK farmers, you just have a problem with them login out whenever you try to kill them. If this is the case, rat in the same system that they are. End of story. Declar...
- by DrDooma - at 2007.10.16 22:24:00
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10. Low-sec whiners thread - in Test Server Feedback [original thread]
0.0 has enough benefits to warrant living there as is. Good ratting, mining, rare loot drop and refining of basic loot for minerals is also good. On average you are looking at about 30mil and hour. More if you hit haler spawn or if you use mineral...
- by DrDooma - at 2007.10.16 21:29:00
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11. Proposal: Cinematic Fight Mode - in Test Server Feedback [original thread]
Edited by: DrDooma on 12/10/2007 23:34:06 I think this is a very good idea. Take a look at the way CS (Counter Strike) videos are made. For Eve it would work like this. Each player location (x,y,z coordinates) and time stamp within your grid....
- by DrDooma - at 2007.10.12 23:30:00
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12. Creation of Combo Items - in Test Server Feedback [original thread]
Combo Items would work the same way as current items but with a small bonus to some stats or reduction in penalties that identical single items have. The drawback is that such items cannot be separated. Below are 2 examples of such items: 1) Me...
- by DrDooma - at 2007.10.11 23:21:00
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13. Stasis Webifiers: Problem and Solution - in Test Server Feedback [original thread]
Originally by: Goumindong Will it even work based on module activation if the module has to activate on the target to get the bonus? If it instead was penalty based you could just re-apply the module and lose activation the next time, sti...
- by DrDooma - at 2007.10.08 23:42:00
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14. Stasis Webifiers: Problem and Solution - in Test Server Feedback [original thread]
Originally by: Gartel Reiman ... but a gang of half a dozen battleships will be able to fit an effective deterrent against the nanoships. . According to you; with proposed changes it will take half a dozen "= 6 BS cannot kill a single...
- by DrDooma - at 2007.10.08 23:03:00
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15. Stasis Webifiers: Problem and Solution - in Test Server Feedback [original thread]
Originally by: Goumindong Example of a solution: if item A and B are installed opponents targeting ships web range is increase X%. Similar principal as draw back on T2 ammo ū use this get this penalty. Or look on page 6 for my other sugg...
- by DrDooma - at 2007.10.08 22:08:00
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16. Eve Universe??Big Enough? - in Test Server Feedback [original thread]
Originally by: Apollo Zanzibar Is eve universe big enough??? Yes. Originally by: Apollo Zanzibar You can judge size of Eve based on peek hour. Try finding somebody in 0.0 when there are only 16k off people. Not every account i...
- by DrDooma - at 2007.10.05 04:57:00
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17. Stasis Webifiers: Problem and Solution - in Test Server Feedback [original thread]
Edited by: DrDooma on 05/10/2007 02:30:50 Originally by: Buyerr mwd is a bad thing mkey... they where never supposed to be used for anything then very special situations... I use them to close the gap between my self and my oppo...
- by DrDooma - at 2007.10.05 02:27:00
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18. Attributes boosters - in Test Server Feedback [original thread]
Edited by: DrDooma on 03/10/2007 00:11:18 This could work only if skill training stops when booster runs out even if you have not finished learning the skill. Skill boosters are a good idea.
- by DrDooma - at 2007.10.03 00:10:00
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19. Warp scrambler notification - in Test Server Feedback [original thread]
Vote for visual notification. I would also go a step further. If you lock a ship and it has scrams or web on you, I would like to see red warp/ web icons on the right hand side of locked ship.
- by DrDooma - at 2007.10.02 23:50:00
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20. Drone Ships Revisited - in Test Server Feedback [original thread]
Not a bad idea. Without modifying ships, would this module work with DMG multiplier of T1 5% and T2.at 7%? I think it will make very interesting fitting decisions for PVP.
- by DrDooma - at 2007.10.02 22:46:00
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