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181. SERIOUS idea. Warpable drones. - in Player Features and Ideas Discussion [original thread]
/Signed make them t3 drones (t2 + warp with you)
- by DrDooma - at 2008.12.22 00:42:00
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182. Make pod ransoming reasonable: Tractorable pods - in Player Features and Ideas Discussion [original thread]
" When the pod is within, say, 1000M of of tractoring ship, the pod can be "looted", bringing it into the cargobay" lol, forget ransom, take random pod's from jita and go 60 jumps out. Let it out. Why? Because you can.
- by DrDooma - at 2008.12.22 00:40:00
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183. An "Are you sure" notification about the "aggression timer"... - in Player Features and Ideas Discussion [original thread]
now that you know, problem sovled. There is no reason to change game mechanic.
- by DrDooma - at 2008.12.22 00:37:00
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184. industrial ship - in Player Features and Ideas Discussion [original thread]
/signed only i dont think it needs any new skills to fly
- by DrDooma - at 2008.12.22 00:33:00
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185. Preservation of learning implants - in Player Features and Ideas Discussion [original thread]
I like this proposal as I donĘt really see why learning implants have to be destroyed as they do not directly help any stats. I also think that the amount of people that currently PVP will increase as a result of proposed changes.
- by DrDooma - at 2008.12.19 03:53:00
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186. CCP, Please Save Me From Myself - in Player Features and Ideas Discussion [original thread]
/signed
- by DrDooma - at 2008.12.19 03:47:00
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187. Corp anti war insurance. - in Player Features and Ideas Discussion [original thread]
What you are suggesting is against the very nature of EVE. Since you and your industrial corp is either manufacturing or mining this in turn effects the rest of players. It is unreasonable for you to be invulnerable while assisting other in waging...
- by DrDooma - at 2008.12.19 03:45:00
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188. sized webifiers - in Player Features and Ideas Discussion [original thread]
By stopping frigate to 0km it guaranties its certain death making BS an ultimate 'i win' button against frigs and probably cruisers. However game mechanics of EVE are designed in such a way so as to prevent bigger is better situation from occurr...
- by DrDooma - at 2008.12.07 11:16:00
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189. Hirelings - in Player Features and Ideas Discussion [original thread]
I like it. But i would prefer if this was in a form of 'implant personality set' rather then additional character.
- by DrDooma - at 2008.12.07 11:05:00
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190. Anti-doomsday device... On freightor... - in Player Features and Ideas Discussion [original thread]
Edited by: DrDooma on 07/12/2008 11:02:23 Hmmm, If the DD-Protector is fitted on Freighter and is treated like a mobile POS with 15KM radius i think this actually might work. I also think this is pretty cool tactical tool. Edit:From DD to DD...
- by DrDooma - at 2008.12.07 11:01:00
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191. Subscription is down becuase of War'Dec - in Player Features and Ideas Discussion [original thread]
In short: No one declares wars on 1 men corp. Make 3 corporations, if one gets war decked get all members join second. If the second and the first get war decked apply to third. The amount of isk they need to declare war on 3 corporations at one ...
- by DrDooma - at 2008.12.07 10:55:00
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192. Game policy improvement.. - in Player Features and Ideas Discussion [original thread]
Zeur, I think i see your point of view and sympathise with it. But look at it from another point of view. Pirates kill a bunch of hard working miners and missions runners. Then they go of and do some missions and all is forgiven because "They ar...
- by DrDooma - at 2008.12.07 10:47:00
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193. Biomass SP storage - in Player Features and Ideas Discussion [original thread]
I am not sure why you wont to do that? But even if you did: one char has all learning skills invested into Charisma should not be able to "give" his social skills to another char that has invested all his skills into Memory. Also, whats stoppin...
- by DrDooma - at 2008.09.14 11:26:00
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194. the addition of crew slots on ships - in Player Features and Ideas Discussion [original thread]
Sounds like you wont to add strategy similar to UFO http://en.wikipedia.org/wiki/X-COM into eve combat. Anything less will be boring considering the audience (me and other like me ). I am not sure if even this would work as what would you do in...
- by DrDooma - at 2008.09.07 14:44:00
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195. SALV AGING NINJAS - in Player Features and Ideas Discussion [original thread]
I totally agree. I also wont people to stay away from my wrecks 5KM away at all times and 10km if they are worth salvaging. 15km if they also have good loot in them or its its Sunday. After all, what good is safe space if my salvage is in dang...
- by DrDooma - at 2008.09.02 12:04:00
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196. Experience points for ships - in Player Features and Ideas Discussion [original thread]
i was told by one of my friends that at one stage you could speed up learning by just flying around and jumping through gates. (PS could someone confirm or deny this). As you can imagine, people use to set ships to autopilot and go to work while t...
- by DrDooma - at 2008.09.02 11:51:00
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197. EVEmail suggestion - in Player Features and Ideas Discussion [original thread]
Please include implants in pod kill mail.
- by DrDooma - at 2008.09.02 11:44:00
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198. abandoned pos's and stuff - in Player Features and Ideas Discussion [original thread]
Shoot them and the space is yours. Oh, and you get a KM to go with that space.
- by DrDooma - at 2008.09.02 11:43:00
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199. an in game event calendar reminder for your personal self - in Player Features and Ideas Discussion [original thread]
/signed
- by DrDooma - at 2008.06.22 12:21:00
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200. I gotz and Idea for CCP :P - in Player Features and Ideas Discussion [original thread]
Xlyclonus, Let me see if i can help you PS i dont work for CCP. "Fix Jita" - yes Jita is luggy but here is fix; sell/buy 1 jump from Jita. "Fix sync" - i have a vague idea of what you mean, but i am wondering if you do? "Fix overview" - as som...
- by DrDooma - at 2008.06.22 12:20:00
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