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101. re-re-thinking warp to zero - in Player Features and Ideas Discussion [original thread]
Couple of interesting facts about the time when warp to 15KM existed: Warp to 15KM was in game back when you could fit 2 to 3 MWD and outrun frigs in a BS. (I joined after this was fixed so please correct me if IĘm wrong). Also overall ship spee...
- by DrDooma - at 2010.01.13 11:08:00
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102. Acceleration gates and bookmarks, MWDs + combat particles - in Player Features and Ideas Discussion [original thread]
I am not sure why you would wish to bookmark missions but sure whatever. As far as I know the only things that missions are good for is selling fraction ships and getting your standing up. If you using them for anything else other then that you wa...
- by DrDooma - at 2010.01.13 10:45:00
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103. high sec piracy insurance - in Player Features and Ideas Discussion [original thread]
Your calculations need to consider cost of production, cost of minerals and cost of time. If you think it is profitable to loose a BS that worth 50M to 60M by insuring it for 30M, spending 15M to 20M+ on minerals and 3 to 4 hours on building, insu...
- by DrDooma - at 2010.01.13 10:34:00
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104. MINES - in Player Features and Ideas Discussion [original thread]
I donĘt think this is a good idea if for not other reason then that it does not add anything to strategy or skill. Example: In one of the recent fleets NC VS Triends (Tri and Friends, hopes it catches on) the local hit over 1000. Now imagine tha...
- by DrDooma - at 2010.01.13 05:17:00
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105. high sec piracy insurance - in Player Features and Ideas Discussion [original thread]
If you wont to be safe, go to 0.0 space and kill anything that looks suspicions. You can take it a step further and kill everything but its hard to make friends that way. High sec is not suppose to be risk free. No space is suppose to be risk fr...
- by DrDooma - at 2010.01.13 05:08:00
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106. 2 Simple Suggestion to make Eve much more accesible - in Player Features and Ideas Discussion [original thread]
First options sounds ok. The second is not thought out at all. First of all you have insurance for T1 ships. Second if you gang up with 5 to 10 people and all you fly is T1 cursers 1 hour of ratting or mission running gets you a whole new ship. ...
- by DrDooma - at 2010.01.12 05:58:00
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107. Removing T1 loot drops - in Player Features and Ideas Discussion [original thread]
Originally by: Laechyd Eldgorn ą it's pretty obvious that they [T1] come from no where else than missionsą 1. all plain tech 1 modules should be removed from all npc loots 2. amount of named module drops should be decreased/balanced 3...
- by DrDooma - at 2010.01.10 10:20:00
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108. Removing T1 loot drops - in Player Features and Ideas Discussion [original thread]
I totally agree with all basic T1 loot being destroyed in player base ships. However I am not sure if removing T1 loot from NPCs will resolve the problems with manufacturing prices of basic items. I canĘt imagine a situation were someone would us...
- by DrDooma - at 2010.01.09 11:47:00
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109. Space Walking - in Player Features and Ideas Discussion [original thread]
"Also maybe gas could be collected by leaving the ship as well." With your hands? Gas could be collected by not leaving the space suit after having beans for lunch. PS: I donĘt mean this post to be mean, just having fun.
- by DrDooma - at 2010.01.09 10:25:00
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110. Auto Recall Drones - in Player Features and Ideas Discussion [original thread]
Allow me to explain why I am not too fund of this: You are ratting and get jumped by pirates. You managed to fight them off and they warped of in structure leaving their T2 drones behind. You are about to scoop them when they just warp back at ...
- by DrDooma - at 2010.01.09 10:18:00
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111. DRONES WE ARE MISSING ATLEAST 3 TYPES - in Player Features and Ideas Discussion [original thread]
Possible solution to cargo hold ęproblemĘ: After X amount of trips that drones make you will get 1 unit of ice?
- by DrDooma - at 2010.01.09 10:07:00
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112. Hijacking Ships - in Player Features and Ideas Discussion [original thread]
This has been raised number of times and this is why it is rejected: 1) Even with 0.1% success rate there is a chance that ejecting will work on the first try. 2) Capital ships donĘt even have pods on overview 99.9% of the time because there is ...
- by DrDooma - at 2009.11.18 03:54:00
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113. Handbrake in ships - in Player Features and Ideas Discussion [original thread]
I like it. So you are happily minding your business in a belt when I warp and aggress you. You friends try to save you but warp in just as you explode. They start targeting me but; Here comes the cool part: I warp towards planet 1. Since they don...
- by DrDooma - at 2009.02.27 06:21:00
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114. How to get more ppl into lowsec/0.0 AND draw more people to Eve Online - in Player Features and Ideas Discussion [original thread]
First, you seem to think that i am against the idea, which i am not. The point I am making is that getting people to 0.0 without someone to show them the way around no matter what ship they fly, what implants they use or how many skill points th...
- by DrDooma - at 2009.02.20 11:07:00
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115. How to get more ppl into lowsec/0.0 AND draw more people to Eve Online - in Player Features and Ideas Discussion [original thread]
Newly proposed changes to the skilling will make most new players level up very quickly in areas that they wont to specialise in. But its not going to matter if they can fly a Titan, BS or a hack 2 weeks after they join as they simply going to loo...
- by DrDooma - at 2009.02.20 05:19:00
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116. Why Im leaving EVE... - in Player Features and Ideas Discussion [original thread]
Zak, I have played the game for 6 months and then decided to leave for pretty much the same reasons. About 8 months after, my friend invited me into 0.0 alliance (Sparta GĒō now closed). That was about 2 years ago. Turns out that all of the pro...
- by DrDooma - at 2009.02.20 04:58:00
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117. asking for more unique/very rare ships - in Player Features and Ideas Discussion [original thread]
You do get some BPCs in officer wrecks in 0.0, not sure if they have ship BPCs. If not it would be nice if they added them at least for T1 ships.
- by DrDooma - at 2009.02.18 01:37:00
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118. an idea that hit me in the head, (litarlly) - in Player Features and Ideas Discussion [original thread]
It could also be used for bombers
- by DrDooma - at 2009.02.18 01:29:00
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119. Capacitor Battery - in Player Features and Ideas Discussion [original thread]
/signed My suggestion: allow current ębatteriesĘ that increase your capacitor into this module. This is the only way they will ever be useful.
- by DrDooma - at 2009.02.18 01:27:00
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120. REAL Market PVP - in Player Features and Ideas Discussion [original thread]
All your suggestion will achieve is higher use of neutral alts. On the other hand, I can understand if you requested for only blue list to be able to purchase your items.
- by DrDooma - at 2009.02.18 00:54:00
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