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181. true insurance - in Player Features and Ideas Discussion [original thread]
Is say, reduce the number of miniral that is required to build ships and keep insurance the same. and only ship should be insured.
- by DrDooma - at 2008.12.24 01:43:00
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182. Idea For Replacing Local - in Player Features and Ideas Discussion [original thread]
No matter what tools you use, there has to be a way for people to tell that there is danger. Local, scan or any other method or you might as well role a D6 to decide if your ship lives or dies prior to undocking. As such, it does not matter what p...
- by DrDooma - at 2008.12.24 01:33:00
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183. Fly a fleet in formation - in Player Features and Ideas Discussion [original thread]
Originally by: Valorous Bob /signed I just want fleet battles to look as cool in game as they do in the trailers... if you have time to look at formation while you are in fleet battle "you doing it wrong'. As far as PVP is concern...
- by DrDooma - at 2008.12.24 01:01:00
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184. Planet population, crew - in Player Features and Ideas Discussion [original thread]
Good idea. My suggestion is to give each planet a random number of resources and/or personal. Any player can anchor place a 'collector' that can harvest one resource at a time but can be managed remotely. The Collector would be just like a che...
- by DrDooma - at 2008.12.24 00:55:00
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185. Idea For Replacing Local - in Player Features and Ideas Discussion [original thread]
Originally by: Murkelost Thats exactly the reason why you have scouts in Covert Ops, Recons or whatever you see fit. On many levels Eve is being played as it's me against the eve world, but hey it's not impossible to make something work t...
- by DrDooma - at 2008.12.24 00:40:00
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186. Fallout Project [HALO] Standings reset and Seasons Greetings - in Corporation, Alliance and Organization Discussions [original thread]
Nice flying with you all. Fly safe and happy hunting.
- by DrDooma - at 2008.12.24 00:00:00
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187. Minm guns & overall playability - in Player Features and Ideas Discussion [original thread]
so true, Minmatar are only good for PVP. And all missions assume that you are using drakes or ravans.
- by DrDooma - at 2008.12.23 12:23:00
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188. Noobships ftw - in Player Features and Ideas Discussion [original thread]
/signed (bump post)
- by DrDooma - at 2008.12.23 12:19:00
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189. Player Police - in Player Features and Ideas Discussion [original thread]
Fantastic idea. This is how it will get used (at least by me). Multiple people in gang will create a second trial account (scout). When it sees something juicy warping to to low sec gate, the scout will shoot something in local. Gang jumps throug...
- by DrDooma - at 2008.12.23 12:15:00
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190. Distress signal/beacon - in Player Features and Ideas Discussion [original thread]
/Signed The way i would implement it is to right click on chat window that you wont and from drop down menu select ôlink locationö. Anyone can then right click to it and warp to it as if they were in gang with you.
- by DrDooma - at 2008.12.23 03:33:00
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191. Ships corp hangar - in Player Features and Ideas Discussion [original thread]
So its kind of like a secured container only costs more?
- by DrDooma - at 2008.12.23 03:20:00
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192. Idea For Replacing Local - in Player Features and Ideas Discussion [original thread]
At the moment you can get an idea of how fair a fight will be by the amount of people in local. As soon as you remove local, all pirate corps will camp stations with 20+ waiting for war targets to undock. WhatÆs even worse is that you cant undock ...
- by DrDooma - at 2008.12.23 03:10:00
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193. Orca disappointment - in Player Features and Ideas Discussion [original thread]
This is an MMO not a single player game. Whey not join a mining corp of 10 to 15 players in your own time zone and work as a team? You will need to share the profit but overall you will make more ISK per hour then mining alone.
- by DrDooma - at 2008.12.23 02:32:00
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194. More scrap metal from salvage to offset Tritanium prices. - in Player Features and Ideas Discussion [original thread]
If you wont Tritanium, you donÆt go ratting or salvaging you go mining. But lets use your approach; I am assuming that you do not reside in 0.0 and as such do not belong to an alliance that runs mining ops. So my question is: Since industrial ...
- by DrDooma - at 2008.12.23 02:28:00
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195. Feature Request: difficulty rating os missions - in Player Features and Ideas Discussion [original thread]
The difficulty will depend on ship and fittings that you have. For example: If you are in Cyclone with no weapons, its 9/10. With Cyclone and weapons but no ammo 8/10 with ammo 4/10. In Drake itsà.. As you can see, its very hard to come up with...
- by DrDooma - at 2008.12.22 02:59:00
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196. Making ECM a general purpose eWar device - in Player Features and Ideas Discussion [original thread]
i thought this was already the case. The only difference is that Falcon an Rook actually have bonuses to make this skills more effective.
- by DrDooma - at 2008.12.22 02:35:00
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197. Make combat a bit more reallistic - in Player Features and Ideas Discussion [original thread]
Did you mean to post this in Counter Strike or Microsoft flight simulator forum? PS: For more realistic Eve game play, you can get a fire extinguisher and place it next to your computer. When ever your ship reaches half shields stand up, look ar...
- by DrDooma - at 2008.12.22 02:04:00
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198. Alarm probes - in Player Features and Ideas Discussion [original thread]
Pirate will deploy this in every belt and wait for someone to warp in. Wait 3 secs and jump on them. Yes, you can still do this by scanning or sitting in the belt clocked, but its harder and you cant cover all belts.
- by DrDooma - at 2008.12.22 01:17:00
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199. An "Are you sure" notification about the "aggression timer"... - in Player Features and Ideas Discussion [original thread]
Originally by: Strel Samodelkin Originally by: DrDooma now that you know, problem sovled. There is no reason to change game mechanic. This forum is terrible, lol! Yes, I know, but this may affect newer players. Why teach them t...
- by DrDooma - at 2008.12.22 01:10:00
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200. Low sec revitization idea- mining - in Player Features and Ideas Discussion [original thread]
TLDR. Are you suggesting that the ships are 100% insureble? Because thats the only logical way one party gets to blow it up and the other gets to keep it. Also, your idea is useless against interdictors and if you are within a few km from any ob...
- by DrDooma - at 2008.12.22 01:07:00
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