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41. CCP Does Nothing to Reward LONG TERM PLAYERS / UNFAIR! - in Player Features and Ideas Discussion [original thread]
Have you forgotten about skill points? Side note: if you leave high sec you will probably realise that what you suggested is a terrible idea especially if you consider the amount damage a super capital ship can do.
- by DrDooma - at 2011.01.05 03:58:00
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42. Mobile Mining Device (MMD) - in Player Features and Ideas Discussion [original thread]
MMD is essentially mining mobile bubble. You warp to belt and anchor this device on a specific asteroid. Over a period of time, the bubble fills up with minerals. Some time later, you or (someone else) can scoop the MMD. For all purposes if someo...
- by DrDooma - at 2011.01.05 03:31:00
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43. 0.0 Local: A Compromise - in Player Features and Ideas Discussion [original thread]
Originally by: Ephemeron People who want to nerf local want a more interesting and sophisticated game. They want to make the game better, plain and simple. Your first sentence contradicts your second. ômore interesting and sophisticat...
- by DrDooma - at 2011.01.05 02:12:00
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44. 0.0 Local: A Compromise - in Player Features and Ideas Discussion [original thread]
Edited by: DrDooma on 05/01/2011 02:13:45 bad post
- by DrDooma - at 2011.01.05 02:09:00
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45. The Solution For Those Nasty Wasted Skillpoints! - in Player Features and Ideas Discussion [original thread]
Personally I think it is a good idea and fail to see why anyone would object. However for those that are objecting could you please explain to me why would me replacing frig manufacturing + 3 skills (3 hours training time) with something I actua...
- by DrDooma - at 2011.01.05 01:01:00
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46. 0.0 Local: A Compromise - in Player Features and Ideas Discussion [original thread]
Your post fails to deal with the mot basic problem of removing local and thatÆs what you planning to replace it with. Look at KB of any alliance or successful corp and you will see hundreds of kills made every week. What are you doing wrong that...
- by DrDooma - at 2011.01.05 00:39:00
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47. Mining revamp how to kill botting in ore harvesting - in Player Features and Ideas Discussion [original thread]
Mining should be automated and there are 2 ways to do it: 1.CCP provisioned auto-mining. This will work in the same way as autopilot. 2.Hire of NPCs. Side note: Increased number of minerals on the market are good for the game. ISK botting is n...
- by DrDooma - at 2011.01.05 00:32:00
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48. Yes..another WHERE ARE THE EFFECTS thread - in Player Features and Ideas Discussion [original thread]
All the effects are turned off 90% of the time. side note: "Where are the flames on the ship when it enter armor dmg" - if you know what fire is, you would not need to ask but here it is: Fire can be observed when "A rapid, persistent chemical...
- by DrDooma - at 2010.12.30 03:35:00
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49. Salvage flagging - in Player Features and Ideas Discussion [original thread]
Just to clarify; you complaining about loosing around 100K per hour. ThatÆs based on you loosing 100 items worth 1K each. What you should really be complaining about is missing out on killing 3M in NPCs from a single belt and not pickup 2M in lo...
- by DrDooma - at 2010.12.30 03:23:00
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50. Idea for a new skill: Reloading Optimization - in Player Features and Ideas Discussion [original thread]
+1 actually a good skill idea. i came here to flame and left satisfied. "As suggested by Karn Velora this would only be applicable to actual RELOADING not the action of switching between ammo types." I think it should target both.
- by DrDooma - at 2010.12.30 03:10:00
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51. Combat Free Zones, Consensual Combat Zones, Miner Friendly Zones - in Player Features and Ideas Discussion [original thread]
you do realise that almost every 0.0 system in eve without a station is unoccupied most (lets say 95%) of the time right? Find a dead end system and you will probably find that you can stay there for weeks without anyone entering local.
- by DrDooma - at 2010.12.30 03:04:00
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52. Eve is stupid - in Player Features and Ideas Discussion [original thread]
1) A battleship costs around 50M, if you reduce it by 75% that means you can buy a single battleship for around 1 hour of ratting in 0.0 So perhaps 75% is too much to reduce the cost by. 2)I agree, there is no reason not to have T2 BPOs on marke...
- by DrDooma - at 2010.12.30 03:01:00
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53. Removing the Local without removing the Local - in Player Features and Ideas Discussion [original thread]
Lets agree that PVP is a very large part of EVE and strategy is a very big part of PVP. It does not matter what tools you use to gather information about who is in local the inflation must be available. If for no other reason then because 100 pe...
- by DrDooma - at 2010.12.29 01:37:00
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54. Split cargo hold in actual cargo hold and ammo bay - in Player Features and Ideas Discussion [original thread]
Ever walked out of the house realising your forgot something and had to go back in? Did you then put that item on a chain walked out of the house and realised you forgot the chain and the item thatÆs on it? Did you then decide you going to nomi...
- by DrDooma - at 2010.12.29 01:23:00
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55. Removing Local. - in Player Features and Ideas Discussion [original thread]
In my mind, you either make all systems 1,000km to 2,000km single grid or keep local. By removing local the only thing you do is remove playerÆs ability to make strategic decisions. You can be sitting in a system with 1000 people spamming scan b...
- by DrDooma - at 2010.12.29 00:48:00
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56. Market 'Baskets' - in Player Features and Ideas Discussion [original thread]
I thought this might work. Save ship lay out and right click on components and lookup item market price.
- by DrDooma - at 2010.12.29 00:28:00
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57. Make It Fair To PVP With Implants!! - in Player Features and Ideas Discussion [original thread]
How does your suggestion match your topic? Does it really "Make It Fair" and since when is pvp fair?
- by DrDooma - at 2010.12.29 00:06:00
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58. Perhaps a way of boosting low-sec: removing capitals. - in Player Features and Ideas Discussion [original thread]
just make super capitals vulnerable to scrams and warp disrupters in .1 and up. This will fix all the problems.
- by DrDooma - at 2010.12.24 02:50:00
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59. Destroyers and the badly needed overhaul - in Player Features and Ideas Discussion [original thread]
I once again would like to point out that the problem is that destroyers will go down in 3 voiles to a Taranis and will be outgunned by most fraction ships due to them being better tanked. JohnPaulJones Destroyer should have higher then 50/50 ch...
- by DrDooma - at 2010.12.24 02:47:00
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60. Destroyers and the badly needed overhaul - in Player Features and Ideas Discussion [original thread]
Edited by: DrDooma on 23/12/2010 05:28:42 Totally agree. As is, destroyers are useless. Even tanked interdictors are no match for Taranis. What is even worse is that Taranis will pop any destroyer size ship in 2 or 3 volleys, so just giving ...
- by DrDooma - at 2010.12.23 05:27:00
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