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101. TX Frig event (not T3) - experiment - in Player Features and Ideas Discussion [original thread]
Dark, thank you for your feedback. Just a few comments: While it is possible to get 100% bonus, you need to appreciate that the odds of that occurring are 1 in 141. The way to calculate that is -40 to +100 and 0 (no bonus) = 141 possible values. ...
- by DrDooma - at 2010.01.15 04:37:00
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102. TX Frig event (not T3) - experiment - in Player Features and Ideas Discussion [original thread]
TLDR: EVE event to trial out the following idea: For a limited time eg. 60 days, NPCS will drop loot and moulds (like BPC) form which you can build frigate class hips to your specification. You will also need to purchase Base TX Frig Hull from Co...
- by DrDooma - at 2010.01.14 05:55:00
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103. [Discussion ] hi sec Carriers - in Player Features and Ideas Discussion [original thread]
Personally I donĘt see any problems with anything in high sec with 3 conditions: 1.Carriers cannot dock in high sec stations. 2.They must use gates to travel. 3.They are treated as war targets in high sec.
- by DrDooma - at 2010.01.14 03:06:00
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104. Warp to Zero Mechanic - in Player Features and Ideas Discussion [original thread]
If you actually warp to 0 wont that meant that you are actually inside the object or bounce off it by hitting it? I think that is why you warp at ęclose to 0Ę. Since most people learn this in the first week of playing the game the wording as is ...
- by DrDooma - at 2010.01.14 02:54:00
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105. Add large shield bubbles for carriers and super carriers - in Player Features and Ideas Discussion [original thread]
I like the idea of having capital ships to be used as a temporary safe heavens with a few conditions: 1.The bubbles cannot interlap with each other. 2.Ships inside the field can rep the capital ship but not each other. 3.Capital ship deploying th...
- by DrDooma - at 2010.01.14 02:41:00
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106. Corporation Logo on Ships - in Player Features and Ideas Discussion [original thread]
please provide ablility to switch off this function if it gets implemented.
- by DrDooma - at 2010.01.14 02:25:00
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107. re-re-thinking warp to zero - in Player Features and Ideas Discussion [original thread]
Couple of interesting facts about the time when warp to 15KM existed: Warp to 15KM was in game back when you could fit 2 to 3 MWD and outrun frigs in a BS. (I joined after this was fixed so please correct me if IĘm wrong). Also overall ship spee...
- by DrDooma - at 2010.01.13 11:08:00
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108. Acceleration gates and bookmarks, MWDs + combat particles - in Player Features and Ideas Discussion [original thread]
I am not sure why you would wish to bookmark missions but sure whatever. As far as I know the only things that missions are good for is selling fraction ships and getting your standing up. If you using them for anything else other then that you wa...
- by DrDooma - at 2010.01.13 10:45:00
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109. high sec piracy insurance - in Player Features and Ideas Discussion [original thread]
Your calculations need to consider cost of production, cost of minerals and cost of time. If you think it is profitable to loose a BS that worth 50M to 60M by insuring it for 30M, spending 15M to 20M+ on minerals and 3 to 4 hours on building, insu...
- by DrDooma - at 2010.01.13 10:34:00
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110. MINES - in Player Features and Ideas Discussion [original thread]
I donĘt think this is a good idea if for not other reason then that it does not add anything to strategy or skill. Example: In one of the recent fleets NC VS Triends (Tri and Friends, hopes it catches on) the local hit over 1000. Now imagine tha...
- by DrDooma - at 2010.01.13 05:17:00
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111. high sec piracy insurance - in Player Features and Ideas Discussion [original thread]
If you wont to be safe, go to 0.0 space and kill anything that looks suspicions. You can take it a step further and kill everything but its hard to make friends that way. High sec is not suppose to be risk free. No space is suppose to be risk fr...
- by DrDooma - at 2010.01.13 05:08:00
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112. 2 Simple Suggestion to make Eve much more accesible - in Player Features and Ideas Discussion [original thread]
First options sounds ok. The second is not thought out at all. First of all you have insurance for T1 ships. Second if you gang up with 5 to 10 people and all you fly is T1 cursers 1 hour of ratting or mission running gets you a whole new ship. ...
- by DrDooma - at 2010.01.12 05:58:00
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113. Removing T1 loot drops - in Player Features and Ideas Discussion [original thread]
Originally by: Laechyd Eldgorn ą it's pretty obvious that they [T1] come from no where else than missionsą 1. all plain tech 1 modules should be removed from all npc loots 2. amount of named module drops should be decreased/balanced 3...
- by DrDooma - at 2010.01.10 10:20:00
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114. Removing T1 loot drops - in Player Features and Ideas Discussion [original thread]
I totally agree with all basic T1 loot being destroyed in player base ships. However I am not sure if removing T1 loot from NPCs will resolve the problems with manufacturing prices of basic items. I canĘt imagine a situation were someone would us...
- by DrDooma - at 2010.01.09 11:47:00
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115. Space Walking - in Player Features and Ideas Discussion [original thread]
"Also maybe gas could be collected by leaving the ship as well." With your hands? Gas could be collected by not leaving the space suit after having beans for lunch. PS: I donĘt mean this post to be mean, just having fun.
- by DrDooma - at 2010.01.09 10:25:00
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116. Auto Recall Drones - in Player Features and Ideas Discussion [original thread]
Allow me to explain why I am not too fund of this: You are ratting and get jumped by pirates. You managed to fight them off and they warped of in structure leaving their T2 drones behind. You are about to scoop them when they just warp back at ...
- by DrDooma - at 2010.01.09 10:18:00
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117. DRONES WE ARE MISSING ATLEAST 3 TYPES - in Player Features and Ideas Discussion [original thread]
Possible solution to cargo hold ęproblemĘ: After X amount of trips that drones make you will get 1 unit of ice?
- by DrDooma - at 2010.01.09 10:07:00
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118. GOONSWARM: Standing orders once the eve is back up since GF.com is dow - in Corporation, Alliance and Organization Discussions [original thread]
HAHA! I shudder in condolence to anyone who is target calling: FC: Person A is primary Someone: Amm, his blue to me FC: ok Person B is primary Someone Else: His blue to me FC: Ok Shoot reds!!!! Someone: I only see orange, and neutrals FC2: DO ...
- by DrDooma - at 2009.12.02 06:11:00
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119. Hijacking Ships - in Player Features and Ideas Discussion [original thread]
This has been raised number of times and this is why it is rejected: 1) Even with 0.1% success rate there is a chance that ejecting will work on the first try. 2) Capital ships donĘt even have pods on overview 99.9% of the time because there is ...
- by DrDooma - at 2009.11.18 03:54:00
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120. Region Control Predicitons for Dominion - in Corporation, Alliance and Organization Discussions [original thread]
Here is how this is going to work: After the first few weeks, a few small alliances will setup camp is someone backyard. The real owners (natives) will even let this slide on the count of ęoh how cuteĘ, they have never seen a catch bubble. Once...
- by DrDooma - at 2009.11.17 01:52:00
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