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141. I want a better locking routine - in Player Features and Ideas Discussion [original thread]
/signed
- by DrDooma - at 2009.01.23 11:34:00
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142. Izo's suggestion to CCP on how to fairly remove local chat - in Player Features and Ideas Discussion [original thread]
This is my unfavorite topic. Any system that you implement has to work for all of EVE and not just 0.0 With this in mind, I just wish to confirm - your suggestion is to remove local and replace with another method that will do the same thing onl...
- by DrDooma - at 2009.01.23 11:32:00
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143. Setting Bounties after being pod-killed - in Player Features and Ideas Discussion [original thread]
Don't you get kill rights on them?
- by DrDooma - at 2009.01.23 11:02:00
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144. drone groups - in Player Features and Ideas Discussion [original thread]
Originally by: FullMetal Basilisk no offence, but I would recommend you to label your groups better then.
- by DrDooma - at 2009.01.23 11:00:00
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145. Star trek like flash upon 3rd party player warpin or out! - in Player Features and Ideas Discussion [original thread]
Edited by: DrDooma on 23/01/2009 10:59:31 OMG this is a must have! 1st - create a new corp and only hire ppl who have top of the range computers (dont care what they fly) 2nd - set resulition to lowest settings available and warp 50 people t...
- by DrDooma - at 2009.01.23 10:59:00
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146. New blog: Fury of the Apocryphae by t0rfifrans - in EVE Information Portal [original thread]
This is the second beigest tease I can think of. First involves me giving my account details to long, lost relatives who wish to wire 1 million dollars into my account. Cant wait.
- by DrDooma - at 2009.01.23 10:36:00
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147. Unlimited Skill Leveling - in Player Features and Ideas Discussion [original thread]
Originally by: Irn Bruce Logistics 7 with amarr cruiser 6 would give energy transfer arrays and remote armor reps that used negative capà aforementioned arrays would operate at 84 and 97.5 km respectively. edit: Oh, and how could I forg...
- by DrDooma - at 2009.01.20 05:20:00
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148. Learning Boosters - in Player Features and Ideas Discussion [original thread]
anything that improves skills especially for new players gets my vote. Personally i would make the booster give a straight out injection of X amount of skill points in one area or another. Eg science or mechanics.
- by DrDooma - at 2009.01.17 10:44:00
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149. Unlimited Skill Leveling - in Player Features and Ideas Discussion [original thread]
Actually, this is very interesting proposal. Someone mentioned that lvl5 skills takes 4.5 times longer to train then lvl 1 to lvl 4 combined. If this trend continues for lvl 6+ skills and it current takes you to train Interceptor 5 15 days; Then ...
- by DrDooma - at 2009.01.17 10:29:00
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150. Mining - Risk / Reward Needs Rebalancing - in Player Features and Ideas Discussion [original thread]
Just to confirm that i understand what you are proposing. a. Price of Trit is high and you wont it lower. b. Price high end materials is low and you wont it higher. c. You think that ppl mine so much in 0.1 to 0.4 that they can make a difference...
- by DrDooma - at 2009.01.15 12:38:00
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151. NPC RAIDS! Daily/Weekly events. - in Player Features and Ideas Discussion [original thread]
my only concern with what you suggesting is having 2000 ppl try to get to this even at the same time causing a node crush. otherwise, it would be nice to have some in game events such as Deliver the most amount of guns and or dancers to agent 00...
- by DrDooma - at 2009.01.15 12:03:00
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152. New Ship - Cruiser size bomber - in Player Features and Ideas Discussion [original thread]
Originally by: Andreya lol so we can make the already useless current bombers more useless... no thank you This bomber would have bonuses applied to smarbombs. So it could fit 5/6/7 large smartbombs. It will not replace the smaller v...
- by DrDooma - at 2009.01.04 07:07:00
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153. Apotheosis information - in Player Features and Ideas Discussion [original thread]
I was just wondering if someone in CCP could provide some information from database on the following information: 1. How many Apotheosis ships were given out. 2. How many remain in game (were not destroyed). 3. How many people own a Apotheosis an...
- by DrDooma - at 2009.01.04 03:57:00
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154. Move Corporation Wars down to Low-sec - in Player Features and Ideas Discussion [original thread]
There is no "secure space" place in EVE. But there are a few places where there are consequences for for those that like to do bad things to good carebears.
- by DrDooma - at 2009.01.02 01:21:00
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155. Prevent moon hogging in high sec - in Player Features and Ideas Discussion [original thread]
declare war and kill them. or sends me an ingame email with locations and owners and i will take care of it for you
- by DrDooma - at 2009.01.02 01:11:00
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156. macro-proofing the mining experience? (macros and exploration) - in Player Features and Ideas Discussion [original thread]
Originally by: NightF0x It would be an isk making machine. Nothing that generates ISK should be automated. It takes the game to a level that 99% of Eve pilots (atleast I hope it's that many) wouldn't want it to go. I though about thi...
- by DrDooma - at 2008.12.31 01:27:00
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157. Confused - in Player Features and Ideas Discussion [original thread]
" lag is a term used where the computer freezes and then continues some time later when an action is performed. If there is different latency, such as distance between computers connecting, the term used is delay although many get it mixed up with...
- by DrDooma - at 2008.12.31 00:34:00
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158. macro-proofing the mining experience? (macros and exploration) - in Player Features and Ideas Discussion [original thread]
Just a question in regards to micro mining: PS I do not mine and only have one account wich does not have mining skills. Why are people against macro mining? It brings down ore prices and makes ships cheaper to build and cheaper to buy. This i...
- by DrDooma - at 2008.12.31 00:31:00
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159. Find out what Eve thinks of YOUR alliance! - in Corporation, Alliance and Organization Discussions [original thread]
For once, an Interesting thread
- by DrDooma - at 2008.12.30 22:32:00
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160. New Ship - Cruiser size bomber - in Player Features and Ideas Discussion [original thread]
New Ship - Cruiser size bomber Smartbombs have been around for a very long time. At present, they are not commonly (based on kills I have seen) deployed. The reason is that you end up sacrificing a high slot to fit a smartbomb which can only be u...
- by DrDooma - at 2008.12.30 14:40:00
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