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1. AFK Mining with the new mining barge changes - in Science and Industry [original thread]
Dave stark wrote: Draconyx wrote: Actually the Ore bay is a big difference. High-sec isn't perfectly safe and all it takes is one person for you to lose hours of work. And in Null there is no way I would ever leave cans in a belt if it can...
- by Draconyx - at 2012.07.27 13:10:00
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2. AFK Mining with the new mining barge changes - in Science and Industry [original thread]
Actually the Ore bay is a big difference. High-sec isn't perfectly safe and all it takes is one person for you to lose hours of work. And in Null there is no way I would ever leave cans in a belt if it can be helped. Doesn't matter anyways ther...
- by Draconyx - at 2012.07.27 12:51:00
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3. AFK Mining with the new mining barge changes - in Science and Industry [original thread]
Dave stark wrote: Draconyx wrote: Providing you are willing to leave 3 hours of Ice sitting in a belt so anyone can take it ? Possible but NOT practical. In 3 hours you will have 9 more pieces of Ice then with a Mack. OKay good luck with ...
- by Draconyx - at 2012.07.27 12:33:00
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4. AFK Mining with the new mining barge changes - in Science and Industry [original thread]
Dave stark wrote: Draconyx wrote: Dave stark wrote: Draconyx wrote: That is alright I should have left it alone based on your other threads. You are not a big picture person. In this case you got hung up in ~13.49 seconds instead of lo...
- by Draconyx - at 2012.07.27 12:11:00
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5. AFK Mining with the new mining barge changes - in Science and Industry [original thread]
Dave stark wrote: Draconyx wrote: That is alright I should have left it alone based on your other threads. You are not a big picture person. In this case you got hung up in ~13.49 seconds instead of looking at my entire post. Well that And y...
- by Draconyx - at 2012.07.27 11:50:00
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6. AFK Mining with the new mining barge changes - in Science and Industry [original thread]
That is alright I should have left it alone based on your other threads. You are not a big picture person. In this case you got hung up in ~13.49 seconds instead of looking at my entire post. Well that And you figured in fleet bonuses and a rig th...
- by Draconyx - at 2012.07.27 11:22:00
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7. AFK Mining with the new mining barge changes - in Science and Industry [original thread]
Dave stark wrote: you haven't rigged the ship, and you're not in a fleet with an orca bonus. even with those fits, you're getting 3 more ice per hour with a hulk. 44.8 vs 41.4 Well I said I wasn't in fleet from the start and as far as the...
- by Draconyx - at 2012.07.27 10:47:00
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8. AFK Mining with the new mining barge changes - in Science and Industry [original thread]
Dave stark wrote: Draconyx wrote: And it all comes down to what are your cycle times ? I am showing Hulk = 236.01 Mack = 170.01 these are the cycle times i, and others, are getting. varified here. and here. Well those where your...
- by Draconyx - at 2012.07.27 10:32:00
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9. AFK Mining with the new mining barge changes - in Science and Industry [original thread]
And it all comes down to what are your cycle times ?
- by Draconyx - at 2012.07.27 10:13:00
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10. AFK Mining with the new mining barge changes - in Science and Industry [original thread]
Dave stark wrote: my math is not wrong; nor are the other peoples, and it has been verified on sisi by other people. considering you're the only one not getting the same numbers as the rest of us, i think you should go and check. again, du...
- by Draconyx - at 2012.07.27 09:59:00
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11. AFK Mining with the new mining barge changes - in Science and Industry [original thread]
Dave stark wrote: Draconyx wrote: Dave stark wrote: Draconyx wrote: By the Way the the Hulk and the Mack are even for ICE so the Mack will win that fight and the retriever is only 2 pieces of ice behind per hour so once again the retri...
- by Draconyx - at 2012.07.27 09:50:00
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12. AFK Mining with the new mining barge changes - in Science and Industry [original thread]
Dave stark wrote: Draconyx wrote: By the Way the the Hulk and the Mack are even for ICE so the Mack will win that fight and the retriever is only 2 pieces of ice behind per hour so once again the retriever is great for high-sec ice mining. ...
- by Draconyx - at 2012.07.27 09:36:00
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13. null mining how to. - in Science and Industry [original thread]
First off forget about T1 barges in Null. The Rats will take you out before any player can kill you. A Mackinaw will be your ship of choice by the looks of it come November. Till then you are flying a Hulk. Fitting well.... Gistii B-Type Small S...
- by Draconyx - at 2012.07.27 09:28:00
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14. AFK Mining with the new mining barge changes - in Science and Industry [original thread]
Dave stark wrote: Zyella Stormborn wrote: Dave stark wrote: *snip* also in it's current state; unless you need tank (mining in null (which you should in a fleet for bonuses etc meaning you should be using a hulk)) then the mackinaw isn't...
- by Draconyx - at 2012.07.27 09:14:00
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15. AFK Mining with the new mining barge changes - in Science and Industry [original thread]
Third best yield Best to worst Hulk - Covetor - Mackinaw - Retriever - Skiff - Procurer
- by Draconyx - at 2012.07.27 07:46:00
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16. Need fore Capital Mining Barges - in Science and Industry [original thread]
If CCP felt there was an issue with the minerals prices all they would have to do is mess with belts to make the adjustment. Currently belts in some areas are depleted with in hours of spawn. If they increased the amount of ore in the belts then...
- by Draconyx - at 2011.05.04 16:03:00
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17. **** WARNING LINK ISSUE - LACK OF OVERLOAD NOTICE ****** - in Science and Industry [original thread]
Edited by: Draconyx on 21/01/2011 16:34:22 Be advised that link capacity is based on volume per hour NOT volume per cycle. What this means is if you are running a Extractor Control unit for long periods of time you will NOT get a warning that...
- by Draconyx - at 2011.01.21 16:33:00
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18. In the long run, why would anyone mine instead of running missions? - in Science and Industry [original thread]
Because it is NOT about the ISK. I mine because I enjoy it, and could care less about missions. It really doesn't get any simpler then that. And the minerals go to good use for corporation projects.
- by Draconyx - at 2009.03.09 13:34:00
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19. Empire Pos Questions - in Science and Industry [original thread]
Well you need the Skill Starbase Defence. Each level gives you one extra gun. (Max of 5 but lvl 5 is a killer so figure 4) THen providing you are in the corporation that owns the POS. And you have been given the roles [Starbase defense operator]...
- by Draconyx - at 2008.08.19 20:54:00
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20. Empire Pos Questions - in Science and Industry [original thread]
Although I haven't had to use POS guns in High sec I have had the chance to use them in 0.0 It was a a losing battle from the start (However in high sec it would be a different story} But For those members of my old corp who decided to stick it ...
- by Draconyx - at 2008.08.19 20:26:00
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