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1. The hulk has a touch too little tank still - in Test Server Feedback [original thread]
Soi Mala wrote: Draconyx wrote: Trying to use PvP standards on these ships to create a baseline will destroy them. Surely then, these changes shouldn't be happening at all? Well considering we are talking about a Hulk that you co...
- by Draconyx - at 2012.08.02 16:13:00
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2. The hulk has a touch too little tank still - in Test Server Feedback [original thread]
Another nerf on the Hulk, it was hardly over powered to big with. These are NOT combat ships they run active tanks and have to be able to tank the RATS in null. If they can't do that without compromising the yield they are useless. Trying to use...
- by Draconyx - at 2012.08.02 12:28:00
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3. Mackinaw CPU - in Test Server Feedback [original thread]
As I sit here fitting the Mack and running the numbers I am noticing that the CPU is still a little short. Currently I have it at 347.6 it really needs to be around 379. Why well you added in another low slot to give the Mack the boost (upgrades...
- by Draconyx - at 2012.07.27 05:07:00
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4. 26/7/12 mining barge changes. - in Test Server Feedback [original thread]
Dave stark wrote: Draconyx wrote: Dave stark wrote: Draconyx wrote: T1 High-sec T2 Null Haven't checked with the changes but currently putting a Mack into a belt (null) without a permatank is a great way to get NPC splatted. It is...
- by Draconyx - at 2012.07.26 14:08:00
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5. 26/7/12 mining barge changes. - in Test Server Feedback [original thread]
Dave stark wrote: Draconyx wrote: T1 High-sec T2 Null Haven't checked with the changes but currently putting a Mack into a belt (null) without a permatank is a great way to get NPC splatted. It is possible to permatank a Mack right now,...
- by Draconyx - at 2012.07.26 13:44:00
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6. 26/7/12 mining barge changes. - in Test Server Feedback [original thread]
Dave stark wrote: Draconyx wrote: Dave stark wrote: Draconyx wrote: Dave stark wrote: 50m3 drone bay on the skiff - spot on ccp, good job. mackinaw/retriever ore bay changes. hideously wrong. the difference is 3.125k m3. that's les...
- by Draconyx - at 2012.07.26 13:37:00
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7. 26/7/12 mining barge changes. - in Test Server Feedback [original thread]
Dave stark wrote: Draconyx wrote: Dave stark wrote: 50m3 drone bay on the skiff - spot on ccp, good job. mackinaw/retriever ore bay changes. hideously wrong. the difference is 3.125k m3. that's less than a full cycle. for the massive pri...
- by Draconyx - at 2012.07.26 13:12:00
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8. 26/7/12 mining barge changes. - in Test Server Feedback [original thread]
Dave stark wrote: 50m3 drone bay on the skiff - spot on ccp, good job. mackinaw/retriever ore bay changes. hideously wrong. the difference is 3.125k m3. that's less than a full cycle. for the massive price difference? either restore the ore ba...
- by Draconyx - at 2012.07.26 13:07:00
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9. Devs please read - Mining barge changes feedback - in Test Server Feedback [original thread]
Janet Patton wrote: I think that is the whole point of tech II mining lasers. Tech II variants always have higher fitting requirements and are more specialized. This is the trade off for using them. If you don't like not being able to have all ...
- by Draconyx - at 2012.07.26 12:54:00
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10. Ore bays on Orca & Rorqual - in Test Server Feedback [original thread]
Galphii wrote: Just wondering if the ore bays on these ships are going to be increased, as the new ore bays on the barges kinda make these a bit obsolete. That is exactly the point. In some cases ie a large fleet it will be better to switch...
- by Draconyx - at 2012.07.26 12:35:00
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11. Devs please read - Mining barge changes feedback - in Test Server Feedback [original thread]
I never understood why crystals where so large to begin with. I think the answer to this is just cut them down and make them all the same size. The question is how many crystals is a reasonable amount to hold. Enough for 24 hours of straight mi...
- by Draconyx - at 2012.07.26 12:31:00
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12. Mining Barges Fedback... - in Test Server Feedback [original thread]
I don't know. I think for the most part I will be continue to use Hulks. However it is a well known that when you start mining the first thing you are forced to do is create a hauler. The macks are the answer to this. I have also been in fleets...
- by Draconyx - at 2012.07.26 12:18:00
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13. Hey Devs, when are the mining ship changes going to hit test server? - in Test Server Feedback [original thread]
Infinite Force wrote: Unit757 wrote: https://forums.eveonline.com/default.aspx?g=posts&m=1481903#post1481903 "WHAT'S HAPPENING WITH THE HULK AFTER THE CHANGE? Exact modifications are still vague, but the plan is to quite reduce its carg...
- by Draconyx - at 2012.07.25 22:39:00
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14. Hey Devs, when are the mining ship changes going to hit test server? - in Test Server Feedback [original thread]
Unit757 wrote: Draconyx wrote: Not bad BUT Hulk and Covetor Ore holds need to be increased so that 2 cycles can be done before you have to empty. Here is the break down using only T1 strips, T2 Upgrades, 3% implant and without fleet bonuse...
- by Draconyx - at 2012.07.25 18:37:00
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15. Hey Devs, when are the mining ship changes going to hit test server? - in Test Server Feedback [original thread]
Not bad BUT Hulk and Covetor Ore holds need to be increased so that 2 cycles can be done before you have to empty. Here is the break down using only T1 strips, T2 Upgrades, 3% implant and without fleet bonuses. Cycles Before Full (CBF) Hulk (4...
- by Draconyx - at 2012.07.25 13:36:00
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