Pages: 1 [2] 3 4 |
21. Jump Freighter - in Ships and Modules [original thread]
Jump Range - Read my post... any and all JF Skills to IV or higher and you'll get at minimum of 10LY's roughly. Some rules/guidelines to keep in mind - Jump Freighters may jump from High Sec to anything other than High Sec (Or WHS for that matt...
- by Drake Draconis - at 2009.08.08 22:57:00
|
22. Jump Freighter - in Ships and Modules [original thread]
As far as I can tell... as I get ready to fly mine... JF's have no docking bay or jet tube or whatever they call it. They cant pick up cans or drop them. Only Freight containers... which can't be ejected.. and only picked up from wrecks. (This...
- by Drake Draconis - at 2009.08.08 15:23:00
|
23. Cov Ops Jump Bridge question - in Ships and Modules [original thread]
I know it will pull the smaller blockade runners through..the ones that can use Cov Ops Cloaks. What about the larger transport ships? Will those be permitted to use the bridge? And if you don't know what the heck a Cov Ops Jump Bridge is..look ...
- by Drake Draconis - at 2009.07.25 21:45:00
|
24. Jump Freighter range.....? - in Ships and Modules [original thread]
Honestly the only reason I can think that is the case is simply due to mass. Takes a lot of power to throw a crapton of metal and everything inside it that far. but you'd think a Jump Freighter would have the longest jump range due to the fact i...
- by Drake Draconis - at 2009.01.27 15:50:00
|
25. The 100th Minmattar Carrier Thread - in Ships and Modules [original thread]
I concur...minmatar due for boost...all else likely to get nerfed...
- by Drake Draconis - at 2008.12.23 19:07:00
|
26. Orcas - in Ships and Modules [original thread]
Wha? I coulda swore they had a jump drive. Hmm... guess not.
- by Drake Draconis - at 2008.12.19 20:49:00
|
27. transport ship question - in Ships and Modules [original thread]
There's 2 classes. The Blockade Runner... and the Trasport Ship (Propper) The Blockade Runner can use covert-ops cloak.... this means you can warp while cloaked. Much fun can be had as a result. There's a 5 second cool down timer on that cloak ...
- by Drake Draconis - at 2008.12.18 19:55:00
|
28. Blackops: Worth it? - in Ships and Modules [original thread]
I still say that a cov-ops cloak ability for them would be fantastic. Otherwise it just seems only "Slightly" better than a battleship.
- by Drake Draconis - at 2008.12.13 19:39:00
|
29. Anti-Suicide Fits, High-Sec Ganking. - in Ships and Modules [original thread]
Honestly there is no real way to predict. They do it because they can. No number of profane words can express that notion.
- by Drake Draconis - at 2008.12.10 19:30:00
|
30. Apotheosis: Our first Jove ship? - in Ships and Modules [original thread]
Originally by: Dissonance Unit The Jove's gave it to us cuz it blows. Honestly i can't even duct tape a freaking laser beam to it! Its a shuttle.... duh.
- by Drake Draconis - at 2008.12.10 19:26:00
|
31. Mining Vessels - in Ships and Modules [original thread]
The only reason you mine in a mammoth is you hold more ore for the haulin. But it will take you ages to get that far. Your better off minin in a mining barge and getting a buddy to haul your rock. Make sure you use a Secure Can for transferring...
- by Drake Draconis - at 2008.12.04 00:59:00
|
32. carrier setup need I - in Ships and Modules [original thread]
Help Channel you say? Hope they are... <snicker> helpful.
- by Drake Draconis - at 2008.12.04 00:57:00
|
33. carrier setup need I - in Ships and Modules [original thread]
Isn't a bit dangerous to fly a carrier by yourself in low-sec?
- by Drake Draconis - at 2008.12.04 00:55:00
|
34. Battleship gun size - in Ships and Modules [original thread]
You take a Rupture class crusier (Minmatar) and a Typhoon and you have to ask your self... how the hell does a 1400mm even look like that? Yep.... this needs to be fixed. BIGGER BARRELS! BIGGER GUN FLARE!
- by Drake Draconis - at 2008.12.03 20:57:00
|
35. Typhoon [QR] [PvE] - in Ships and Modules [original thread]
Im having trouble keeping the typhoon cap stable. Some of these "permatanks" you guys have up here aren't showing up. You sure these are QR updated? And what skills do you have to achieve that?
- by Drake Draconis - at 2008.12.03 01:00:00
|
36. New Item Proposition for CCP - in Ships and Modules [original thread]
Originally by: Katarlia Simov Originally by: Kadoes Khan Originally by: Bellum Eternus LOL. NO way. Imagine a RR BS gang. Now imagine the same gang with the equivalent of 20+ WCS in one ship if anyone starts to die. Brin...
- by Drake Draconis - at 2008.12.02 20:01:00
|
37. New Item Proposition for CCP - in Ships and Modules [original thread]
Post this in assembly hall. Very good idea. I literally see no drawbacks to this. It would have to require the same slot qualifications as any other repper... along with skills and ranges. If your going to make it worth while however... each o...
- by Drake Draconis - at 2008.12.01 19:13:00
|
38. black ops is it worth the cash? - in Ships and Modules [original thread]
If they had Covert-Ops Cloak.... it would be a sweet ship to have indeed. You'd think it would for the sheer fact its black-ops.
- by Drake Draconis - at 2008.11.28 10:53:00
|
39. Viator and Covert Ops Modules - in Ships and Modules [original thread]
WHAT?! I thought it was 30 seconds..... I better look into this! X O D
- by Drake Draconis - at 2008.11.26 20:11:00
|
40. Maelstrom setup - in Ships and Modules [original thread]
Hmm.... well from what I've observed... yes.. reload times are longer. But they hit harder... granted not as frequently... but they DO hit harder. Guess I'll have to see for myself. : O )
- by Drake Draconis - at 2008.11.26 18:37:00
|
Pages: 1 [2] 3 4 |
First page | Previous page | Next page | Last page |