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1581. Windowed & Full Screen: The two-resolutions approach. - in Player Features and Ideas Discussion [original thread]
Alt+Enter is a windows shortcut accessible from a DLL call. All it does is change from full screen to windowed mode and back. Try it when you are playing a video in Media player. Since you are unable to change resolution by calling the DLL since ...
- by Drizit - at 2006.06.08 04:38:00
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1582. Quantum Shift: Stop Subsidizing Combat Characters - in Player Features and Ideas Discussion [original thread]
Originally by: Reggie Stoneloader Just make a money printer that can be accessed using the skills industrialists use, like the level 4 kill missions print isk for fighters. QFT. The only thing PVPers really buy is Ships and Ammo. anyt...
- by Drizit - at 2006.06.08 04:23:00
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1583. A fair way to find cloakers - in Player Features and Ideas Discussion [original thread]
In short, gate camps would make any device like that a standard issue. Without instas, cloaks and especially Covops are one of the few ways to get past a gate camp. Create a mod that detects a cloak and you may as well remove the cloaks from the g...
- by Drizit - at 2006.06.08 03:34:00
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1584. account Learning skill bonus - in Player Features and Ideas Discussion [original thread]
Edited by: Drizit on 08/06/2006 03:12:35 It's always difficult standing at the bottom of a ladder looking up and imagining all the hard work you are going to need to get to the top. However, once you get moving, it becomes easier than it look...
- by Drizit - at 2006.06.08 03:12:00
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1585. Auto Starting of next skills level - in Player Features and Ideas Discussion [original thread]
Originally by: Meriandar I like the idea, but also would like to propose this one: if the dev-team does not approve of queueing skills or auto-training till max. level, please consider an option where you can set the skill you train from w...
- by Drizit - at 2006.06.08 02:57:00
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1586. New mission type: commando - in Player Features and Ideas Discussion [original thread]
I really like the idea of the reward based on how well you do. It would make people a lot more careful about the mission so they get the benefit. If the agent says, I'll give you a bonus if you complete it in x hours and double it if you can do it...
- by Drizit - at 2006.06.08 02:33:00
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1587. 10 things that should be changed/fixed. - in Player Features and Ideas Discussion [original thread]
Originally by: Reggie Stoneloader 1)10) Already in there. Look at the night side of major planets, like Amarr, and you'll see city lights. And 10% is a wildly high percentage. How many known planets in the Milky Way are inhabitable? The an...
- by Drizit - at 2006.06.08 02:24:00
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1588. Local chat not for chat - in EVE General Discussion [original thread]
In the 6 months or so that I have had a home in the system, I've seen maybe three people say anything on local. Normally it's so quiet, you can even hear the crickets complaining that there's nobody to talk to. It just got me that this didn't sho...
- by Drizit - at 2006.06.07 20:55:00
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1589. Local chat not for chat - in EVE General Discussion [original thread]
Edited by: Drizit on 07/06/2006 20:30:19 We were both in 0.6 in a fairly quiet system so it wasn't lowsec. Most of the time, you rarely see more than 6 or 7 players in the system and most of them are passing through on their way to other syste...
- by Drizit - at 2006.06.07 20:30:00
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1590. Beware BS free trial - in EVE New Citizens Q&A [original thread]
I have two accounts and recently created a trial third account which I am not sure about now. In all those 3 times, I have not been asked for CC details until the trial ended and I was required to upgrade to a full paying account. You story is ob...
- by Drizit - at 2006.06.07 20:06:00
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1591. Local chat not for chat - in EVE General Discussion [original thread]
Chatting to a friend in local and got someone from ISS that told us the conversation had gone on too long. What's the deal? I thought local was for chatting as well. --
- by Drizit - at 2006.06.07 19:55:00
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1592. Skill Change outside of game - in Player Features and Ideas Discussion [original thread]
Edited by: Drizit on 07/06/2006 05:58:47 There are third part programs that keep you informed of your skill progress Evemon being one of them but they use the Eve character pages here on the website. You don't have to let it log in for you, ...
- by Drizit - at 2006.06.07 05:55:00
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1593. Windowed & Full Screen: The two-resolutions approach. - in Player Features and Ideas Discussion [original thread]
You find it difficult to change two combo box values instead of one before hitting the button at the bottom? Never needed to myself but I can imagine how difficult it would be --
- by Drizit - at 2006.06.07 05:47:00
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1594. Auto Starting of next skills level - in Player Features and Ideas Discussion [original thread]
The idea would be to have it only span one skill level. If you start lvl1, it will go on to lvl2 only then stop when that has finished. Reason: As it's been stated in previous answers. Work schedules, players getting delayed (driving is fun at ru...
- by Drizit - at 2006.06.07 05:40:00
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1595. Ok, so I finally get it! With some questions. - in EVE New Citizens Q&A [original thread]
A standard hauler for a noob holds about 5K without expanders. Don't bother with the small one of the two haulers for most of the races as it's a waste of time for miners, train for the better one. Try to go for at least an Iteron 3 if you are Gal...
- by Drizit - at 2006.06.06 20:03:00
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1596. ACN = Pyramind Scam? - in Out of Pod Experience [original thread]
--
- by Drizit - at 2006.06.06 19:45:00
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1597. The "X" Factor - in Out of Pod Experience [original thread]
Originally by: Amthrianius Never eating chicken AGAIN :| Not even considering the factory are talking about promoting him to a singing delivery boy? --
- by Drizit - at 2006.06.06 19:42:00
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1598. Quantum Shift: Stop Subsidizing Combat Characters - in Player Features and Ideas Discussion [original thread]
Originally by: Baherroth a lv4 gallente starship engineering agent gives you an offer every month to upgrade a t1 print into t2 print but theres a cache if you choose to upgrade a thorax print to a deimos print, theres certain perameters ...
- by Drizit - at 2006.06.06 19:36:00
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1599. Roleplaying pet peeves! - in Out of Pod Experience [original thread]
Originally by: Nikolai Nuvolari Ironically enough, my own eyes (in real life, not in EVE) change shade slightly from day to day sometimes, although it's not an immediate thing, nothing to do with mood or whatever. Of course, I'm basing thi...
- by Drizit - at 2006.06.06 19:08:00
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1600. Using Tractor Beam on cans that aren't yours - in Player Features and Ideas Discussion [original thread]
Cans already turn white after a certain period iirc and don't stay yellow till they pop. Anyone who leaves a can lying around after ratting in a belt obviously doesn't want it. Similarly, the missions that send you to shoot all the rats as they ...
- by Drizit - at 2006.06.06 18:59:00
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