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1. Audible notification when chat window opens - in Player Features and Ideas Discussion [original thread]
It would be useful if there was an audible tone when a mutual contact opens a chat window. Sometimes I am tabbed out and knowing when a private chat has opened would be useful. Also, if you could have toggle for chat audible notification that wou...
- by Droidster - at 2016.03.09 01:52:55
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2. Into the Dark - in Player Features and Ideas Discussion [original thread]
Delving into the fundamentals with this idea. The main issue I see here is that a player would have no idea if a threat enters the system, so essentially you are turning all of space, including empire space, into W-space. That is not a problem f...
- by Droidster - at 2016.03.07 22:50:17
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3. Blocking a player should apply to their entire account - in Player Features and Ideas Discussion [original thread]
Traders used to use Jita local before the spam raged out of control.
- by Droidster - at 2016.03.06 03:12:43
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4. Blocking a player should apply to their entire account - in Player Features and Ideas Discussion [original thread]
Danika Princip wrote: Joe Risalo wrote: Lugh Crow-Slave wrote: This just means of I suspect you of being an alt I can easily test it This is a difficult stretch. 1) If the system does not provide you with a list of blocked toons, this...
- by Droidster - at 2016.03.06 02:48:45
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5. Blocking a player should apply to their entire account - in Player Features and Ideas Discussion [original thread]
Ralph King-Griffin wrote: ccp said it would be to easy to use as a method of outing alts As long as the block only applies to local, it should not be easy to use it to ferret alts. Most players communicate on corp channels or fleet. Do you...
- by Droidster - at 2016.03.06 02:29:59
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6. Blocking a player should apply to their entire account - in Player Features and Ideas Discussion [original thread]
Joe Risalo wrote: While using WoW as a reference is typically a NoNo, ... Why is that a no no? Are you suggesting we should not borrow feature ideas from other games?
- by Droidster - at 2016.03.06 01:56:29
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7. Blocking a player should apply to their entire account - in Player Features and Ideas Discussion [original thread]
Blocking a player should apply to their entire account. Stop spam. WOW implemented this idea successfully 10 years ago.
- by Droidster - at 2016.03.06 01:39:54
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8. Cap the number of posts new players can make to local - in Player Features and Ideas Discussion [original thread]
I suggest capping the number of posts a new player (<30 days) can make to local. Will help to prevent spam and scams. 99% of the characters I have to block are <30 days old. Should be a no-brainer. In fact, that I even have to post this i...
- by Droidster - at 2016.03.05 01:01:42
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9. Arrow keys should be used for editing not window navigation - in Player Features and Ideas Discussion [original thread]
Ok, maybe this is a bug of some kind. I did carefully check the program settings and shortcuts and did not find any arrow key use in those, but I will double check.
- by Droidster - at 2016.02.29 15:22:54
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10. Arrow keys should be used for editing not window navigation - in Player Features and Ideas Discussion [original thread]
Moonlit Raid wrote: My client acts exactly as you describe and would expect. Does your keyboard have any function keys on it that may be altering the function of the arrow keys? It only does it when you are in space. I will update my post wi...
- by Droidster - at 2016.02.29 04:03:40
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11. Arrow keys should be used for editing not window navigation - in Player Features and Ideas Discussion [original thread]
Currently using the arrow keys causes the active window to change. It would be better if TAB / Shift-TAB were used to do Window navigation and the arrow keys were used for editing. So, for example, if a player is editing the string in a search box...
- by Droidster - at 2016.02.28 17:46:50
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12. Master looting - in Player Features and Ideas Discussion [original thread]
Currently, forming fleets with players you do not know well for doing complexes is problematic because the loot drops can be highly unbalanced. You can do complexes for 3 hours and get nothing, then do a site and 500M in modules drop in one can. T...
- by Droidster - at 2016.02.24 20:10:18
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13. Ship Symbuls - in Player Features and Ideas Discussion [original thread]
I agree in principle with this. Why remove old functionality if you do not have to? There is a certain tendency of "We spent a lot of money making this new thing, so now we are going to force you to use it." like a parent forcing a kid to wear t...
- by Droidster - at 2016.02.24 00:19:11
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14. Require fuel for ships - in Player Features and Ideas Discussion [original thread]
To follow up on my previous post, let's imagine one possible effect on gameplay concerning nullsec ratting. Currently, a nullsec ratter can operate nearly indefinitely if it uses weapons that do not require ammo (lasers). In that case the only li...
- by Droidster - at 2016.02.23 21:35:54
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15. Require fuel for ships - in Player Features and Ideas Discussion [original thread]
Bumblefck wrote: ... You didn't answer my question (which was serious, by the way) or address any of the points that other posters have made in this thread. Are you just, as is suspected, producing trollbait in the hopes of falling beneath t...
- by Droidster - at 2016.02.23 21:21:56
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16. Require fuel for ships - in Player Features and Ideas Discussion [original thread]
Aside from the realism factor, it might be an interesting idea to require fuel for ships. Since fuel has mass, it would affect the mass of the ship. Therefore, a player would have the choice between fueling their ship to have a longer range, but ...
- by Droidster - at 2016.02.23 18:57:01
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17. Support proportional navigation - in Player Features and Ideas Discussion [original thread]
A new player complained about the tendency of ships to overshoot their target when they do an approach. In many cases this is desired behavior because you want to get to the target as fast as possible. Nevertheless, in some circumstances you d...
- by Droidster - at 2016.02.22 17:47:28
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18. Eliminate the system-provided trade opportunities - in Player Features and Ideas Discussion [original thread]
Currently there are a number of system-provided trade imbalances that allow players to get a profit by transporting those items around to NPC buyers. They are items like: Consumer Electronics, Robotics, Guidance Systems, Planetary Vehicles. Since...
- by Droidster - at 2016.02.22 06:01:08
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19. Make solo PVP actually profitable - in Player Features and Ideas Discussion [original thread]
Haven't you heard? Svipuls have a chance to drop a PLEX whenever they get destroyed, starting in the next release.
- by Droidster - at 2016.02.20 20:04:12
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20. EVE forums / EVE gate error messages - in Player Features and Ideas Discussion [original thread]
I suggest adding the ability of the EVE forums / EVE gate error message to correctly identify when a cookie or session-related problem is occurring. Currently, there appears to be just one error message for the forums which says "We've Been Ganke...
- by Droidster - at 2016.02.19 17:59:56
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