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181. Sliding Scale For Global Aggression In High Sec - in Player Features and Ideas Discussion [original thread]
This is a vague proposal. You need to be more specific about the "formula" you are proposing. Without seeing the formula, the change could have a very different impact. Just lengthening the timer from 15 minutes to an hour I do not think would ha...
- by Droidster - at 2016.02.09 19:02:18
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182. radar continuous dscan system - in Player Features and Ideas Discussion [original thread]
What do you mean by a contact? You know D-scan shows asteroids and structures and stuff like that right? As you move around lots of different things come into D-scan range. So you would be alerting constantly. I think if you want to suggest this ...
- by Droidster - at 2016.02.09 18:58:36
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183. Limit skill injectors to SP ranges - in Player Features and Ideas Discussion [original thread]
I suggest limiting the use of SP injectors to players of similar levels of SP. This would allow players of the same age to transfer SP among each other, but would prevent farming of alts to feed rich players. The current scheme benefits rich, pow...
- by Droidster - at 2016.02.09 18:54:55
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184. The forthcoming Skill Injector price bubble - in Market Discussions [original thread]
The market has priced it in already. Adam Smith is always one step ahead of you.
- by Droidster - at 2016.02.09 18:36:57
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185. Birth of Only One Real Hero - in Crime and Punishment [original thread]
Should I ask to have this translated? Is this Russian? "killink" is Russian, right?
- by Droidster - at 2016.02.08 20:30:42
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186. My week in eve, code, Mercs and kb padders and my rant - in Crime and Punishment [original thread]
I wouldn't sweat it. The gankers eat their young. They are like hyenas... any sign of weakness by one and the rest jump him. Guys like you are a negligible threat compared to the threat posed by other pvp players higher up the food chain.
- by Droidster - at 2016.02.08 01:53:53
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187. Alt infiltration prevent corporation recruitment? - in EVE General Discussion [original thread]
Corporate history and standings are generally sufficient to ferret out low-play-time alts. Also, if the player's SP does not match up with their age, then obviously they have been using training time on some other character. Of course, there is a...
- by Droidster - at 2016.02.07 04:27:18
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188. EVE fleets are using Teamspeak? - in EVE General Discussion [original thread]
Daemun Khanid wrote: How much exactly does sound quality matter? In my experience TS3 sounds about the same as a phone call if not better. The only exception being ppl with poor mics or other hardware/connection issues in which case no comm sof...
- by Droidster - at 2016.02.06 22:57:35
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189. EVE fleets are using Teamspeak? - in EVE General Discussion [original thread]
Neuntausend wrote: TS3 is really easy to set up and use. And that's all that matters. It may not be the best choice when it comes to sound quality, latency, bandwidth use, scalability and price, but those things simply don't matter for most c...
- by Droidster - at 2016.02.06 22:30:50
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190. EVE fleets are using Teamspeak? - in EVE General Discussion [original thread]
I have always been a solo player so voice coms have been a non-issue for me, but recently I have been thinking about fleeting up with a few people and I notice there seem to be a lot of corps and FCs that use TS, which seems kind of strange to me....
- by Droidster - at 2016.02.06 21:00:47
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191. Processed materials supremely unprofitable - in Science and Industry [original thread]
Sheeth Athonille wrote: You have to remember that most people don't buy pi to run factory planets. I'd wager that most people run p2 set ups were they harvest and refine on the same planet, then ship it to market. If they have extra of one of t...
- by Droidster - at 2016.02.05 01:00:59
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192. Processed materials supremely unprofitable - in Science and Industry [original thread]
ChromeStriker wrote: Somethings wrong somewhere... what are those negative numbers? full table please The table shows what you would lose if you were to buy the inputs for the commodities listed and then run 20 factories for 100 hours using ...
- by Droidster - at 2016.02.03 15:52:15
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193. Processed materials supremely unprofitable - in Science and Industry [original thread]
Haffsol wrote: You mad bro? Yeah, I'm mad and I'm not going to take it anymore! I want biomass factories to be profitable!
- by Droidster - at 2016.02.03 15:50:48
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194. Processed materials supremely unprofitable - in Science and Industry [original thread]
All the processed materials (Biofuels, Bacteria, Biomass, etc) seem to all be highly unprofitable to make. Why does anyone make them? Just for reference here are current numbers for a colony with 20 installations running for 50 hours: (16)&nbs...
- by Droidster - at 2016.02.03 11:19:51
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195. Allow directional scan range to be greater if angle is smaller - in Player Features and Ideas Discussion [original thread]
Nevyn Auscent wrote: Normally ships in the target area of a radar/etc signal can also pick up the signal and know someone is looking for them at a far greater range than the searcher can see them. If you want to introduce real logic, then lets ...
- by Droidster - at 2016.02.03 10:13:17
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196. Dealing with NPC ECM in an assault frigate? - in Warfare & Tactics [original thread]
Ace Lapointe wrote: I use an Enyo, I rarely get jammed, I am guessing you are over tanked or running dual Mag Stabilizers? Drop one for a ECCM Backup Array, should fix the issue, that and try to memorize which names mean ECM, it is pretty easy,...
- by Droidster - at 2016.02.03 04:11:24
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197. Allow directional scan range to be greater if angle is smaller - in Player Features and Ideas Discussion [original thread]
Normally an antenna, if it is shaped to broadcast energy in a particular direction will radiate more strongly in that direction than if the antenna radiated in all directions equally. This characteristic of an antenna is sometimes referred to as i...
- by Droidster - at 2016.02.03 00:14:43
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198. Dealing with NPC ECM in an assault frigate? - in Warfare & Tactics [original thread]
I have been trying to run Gurista unrated complexes (Vigil/Watch) in an assault frigate (Enyo) and having a lot of problems with ECM. The essential problem is that some rooms have so many cruisers I can't tank the damage long enough to get close t...
- by Droidster - at 2016.02.02 20:58:15
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199. Offline / out-of-game resource for full skillbook info - in Skill Discussions [original thread]
Is there an out of game or offline source for skillbook information, specifically the required-for tab? The Evelopedia has some data on skillbooks, for example their requirements to train the skill, but does not tell what different levels of a sk...
- by Droidster - at 2016.02.02 20:17:37
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200. An open letter to the fine agents of CODE - in Crime and Punishment [original thread]
TLDR Shouldn't this be in the role playing forum or something?
- by Droidster - at 2016.02.02 11:37:05
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