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141. Stop requiring confirmation for one-sided contracts - in Player Features and Ideas Discussion [original thread]
I am trying to make useful suggestions to the developers. All you guys do is post sarcasm, put downs and snide remarks. Half the people who comment on the suggestions do not even read the suggestions and it is not just my posts that suffer from ...
- by Droidster - at 2016.02.14 04:42:51
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142. Criminals not permaflashy on overview? - in EVE New Citizens Q&A [original thread]
The overview defines "criminal" (flashing red skull) as "can be attacked anywhere". Since a player that is -5 or below can be attacked anywhere they fit the overview's definition of a "criminal".
- by Droidster - at 2016.02.14 01:23:10
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143. Stop requiring confirmation for one-sided contracts - in Player Features and Ideas Discussion [original thread]
Iain Cariaba wrote: Yeah, those are there for a reason. The reason being that people were unable to double check contract details before accepting them, and CCP got sick of the incessant whining when those people fell for scams. Remove those...
- by Droidster - at 2016.02.14 00:52:35
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144. Do not impost post delay restrictions on editing posts - in Player Features and Ideas Discussion [original thread]
This is suggestion for the forums (https://forums.eveonline.com) I suggest that you do not impose posting frequency limitations when someone edits their post. Currently, if a player makes a post, notices a typo in the post, then corrects it, the...
- by Droidster - at 2016.02.14 00:51:27
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145. Feyd's bumfinger prevention & execution pack (FBPEP) - in EVE New Citizens Q&A [original thread]
If somebody could make non-Javascript versions of these web pages I would appreciate. I do not use Javascript for security reasons (except from approved, whitelisted sites). The pages in question probably have no need for Javascript.
- by Droidster - at 2016.02.14 00:45:30
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146. Stop requiring confirmation for one-sided contracts - in Player Features and Ideas Discussion [original thread]
Sometimes I create contracts to give items to friends or alts. When the recipient goes to accept the contract, there is a confirmation dialog. In other words you have to click twice, once to accept the contract and then again to confirm that you ...
- by Droidster - at 2016.02.14 00:38:25
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147. Criminals not permaflashy on overview? - in EVE New Citizens Q&A [original thread]
I have my overview set so that criminals (players with standing below -5) are supposed to have a flashing red skull icon. However, if criminal does not have a suspect flag as well, he only appears as a white skull on a red background. Although hi...
- by Droidster - at 2016.02.14 00:00:28
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148. Hi-res chart for ship symbols? - in EVE New Citizens Q&A [original thread]
The only chart I have found that explains the icons for the ship types and other in-space objects is the following image linked out of a dev blog: http://cdn1.eveonline.com/www/newssystem/media/67311/1/cheatsheet.jpg
However, this image is sc...
- by Droidster - at 2016.02.13 23:49:31
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149. Computation of ship survivability - in Warfare & Tactics [original thread]
Ok, I have learned more about when stacking penalties apply and how to compute them. The Adaptive Invulnerability Field would suffer a stacking penalty with the kinetic hardener. According to my new understanding it would be: 60% * 87.5% * 45% * ...
- by Droidster - at 2016.02.12 15:20:24
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150. Computation of ship survivability - in Warfare & Tactics [original thread]
I am trying to understand how to do the calculation, not how to operate EFT.
- by Droidster - at 2016.02.12 15:00:39
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151. Best way to make isk - in EVE New Citizens Q&A [original thread]
You should buy everything from the market, except possibly ammo. Even ammo I would only make if you are kind of into manufacturing and find making it interesting. Knowing how to make ammo can be useful if you are in a remote place. You can PVP al...
- by Droidster - at 2016.02.12 06:31:03
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152. Computation of ship survivability - in Warfare & Tactics [original thread]
I am trying to figure out how tough it would be to gank one of my haulers and am not sure how to do all the computations. Here is my computation so far for one damage type (kinetic): ship: Epithal shield HP with Large Shield Extender II: 4770 hp ...
- by Droidster - at 2016.02.12 05:53:23
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153. Match orders at best price - in Player Features and Ideas Discussion [original thread]
I used to work for Merrill Lynch. For years I programmed accounting and trading systems at Fidelity. I know how markets work and how automated match making systems operate.
- by Droidster - at 2016.02.12 01:48:54
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154. Two red dots - same Cosmic signature - in EVE General Discussion [original thread]
The intersection between three spheres is two points. I got an "A" in geometry when I was a little boy.
- by Droidster - at 2016.02.11 19:33:22
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155. Frigates can they make good isk? - in EVE New Citizens Q&A [original thread]
Its better to be good at frigates, than bad at battleships. I have MAX skills (like max EVERYTHING) and I still fly assault frigates all the time. Also, if you are flying fleet, you can do the tackling role in interceptors, a type of frigate. An ...
- by Droidster - at 2016.02.11 19:27:30
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156. Modulate LP rewards by mission acceptance rate - in Player Features and Ideas Discussion [original thread]
In the current scheme of mission running, some missions get ignored routinely due to low ISK / time spent ratio. One possible solution to this problem would be to make LP rewards vary dynamically based on player acceptance rates. So, if certain ...
- by Droidster - at 2016.02.11 18:44:58
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157. How exactly do deadspace pockets work? - in Missions & Complexes [original thread]
How exactly do deadspace pockets work? For example, if a player creates a bookmark in a pocket, then attempts to warp to that BM, the system computes the landing spot, and then makes the warp to the gate leading to the pocket instead? What if th...
- by Droidster - at 2016.02.11 18:22:53
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158. Anomic missions, how tough are they? - in Missions & Complexes [original thread]
While trying missions for the first time in a few years, I got two missions I had not seen before: Anomic Base and one other also named Anomic; one with a frigate-sized restriction, the other with a "medium" sized restriction. The LP bonus was tri...
- by Droidster - at 2016.02.11 15:45:41
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159. Carriers completely broken - in EVE General Discussion [original thread]
That's because you have a Quantum Heisencarrier. Its a collector's item. It has something to do with dead cats. I don't know, I'm not a physicist.
- by Droidster - at 2016.02.10 20:31:31
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160. Trade Hubs - in EVE New Citizens Q&A [original thread]
I wouldn't worry about Jita unless you are carrying more than 100M in cargo, in which case you should take defensive precautions. The volume on Jita is 10x the next biggest hub which is probably Amarr and Dodixie is half of that. I put about 20 ...
- by Droidster - at 2016.02.10 20:22:29
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