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1. Sticky:[New structures] Assembly array and research labs - in Player Features and Ideas Discussion [original thread]
Spugg Galdon wrote: Droidyk wrote: Spugg Galdon wrote: Max Deveron wrote: For one these are DATACORES as in like hard drives filled with data....they are not mined.....they are written to by the researchers of specific categories of ...
- by Droidyk - at 2015.03.24 09:52:34
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2. Sticky:[New structures] Assembly array and research labs - in Player Features and Ideas Discussion [original thread]
Spugg Galdon wrote: Max Deveron wrote: For one these are DATACORES as in like hard drives filled with data....they are not mined.....they are written to by the researchers of specific categories of data.....sheesh. So allowing research cha...
- by Droidyk - at 2015.03.24 09:35:22
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3. Sticky:[New structures] Assembly array and research labs - in Player Features and Ideas Discussion [original thread]
Corraidhin Farsaidh wrote: [quote=Spugg Galdon][quote=elitatwo][quote=Spugg Galdon] Thus rendering research agents uttelry useless unless the number of datacores they provide is buffed accordingly, which would of course then crash the market! ...
- by Droidyk - at 2015.03.23 13:52:04
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4. Sticky:[Kronos] Blockade Runner Rebalance - in Player Features and Ideas Discussion [original thread]
It's true, the cloaked cargo fits much better to the Blockade Runners as they are all about cloaking, then it only makes sense for them to have their cargo holds cloaked and unscannable as well.
- by Droidyk - at 2014.05.18 16:32:00
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5. Criminal Underworld Avatar Gameplay. - in Player Features and Ideas Discussion [original thread]
Agree completely, I think most share the similar idea for the underworld. But for the balance and all other things, there would have to probably be both or all of the 'worlds' developed initially, underworld including.
- by Droidyk - at 2014.05.07 17:33:00
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6. New Mining Mechanics: Multi Ore, Multi Methods - in Player Features and Ideas Discussion [original thread]
Luna Arindale wrote: But there are already so many different play styles in place for mining, gas mining, ore mining, and ice mining. Each one is different, and each serves its own functions. The point I am trying to make, is that we do not n...
- by Droidyk - at 2014.04.29 13:00:00
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7. New Mining Mechanics: Multi Ore, Multi Methods - in Player Features and Ideas Discussion [original thread]
This is exactly how I would love to see mining expanded and changed. Love all the ideas discussed here especially the immersion factors and the interactivity with the sites and asteroid belts. This is one of the huge areas of gameplay that has a l...
- by Droidyk - at 2014.04.29 12:54:00
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8. Six new ships for summer expansion - in Player Features and Ideas Discussion [original thread]
Alvatore DiMarco wrote: Guys, guys. This is an industry expansion. Let's think like industrialists. ...Don't look at me like that. I said industrialists, not miners. CCP Fozzie wrote: Here's your hint: The ships each fall into one of th...
- by Droidyk - at 2014.04.26 12:54:00
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9. Sticky:[Beyond Rubicon] What Mobile Structures would you like to see? - in Player Features and Ideas Discussion [original thread]
Syrias Bizniz wrote: Stargate Inhibitor - Basically, like an SBU, but not for SOV. Needs to be placed on both sides of a Stargate. Once both are online they will shut the stargate down. Low Hitpoints, but comes with a Reinforce-Timer (up to 1h)...
- by Droidyk - at 2013.11.17 15:38:00
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10. Sticky:[Beyond Rubicon] What Mobile Structures would you like to see? - in Player Features and Ideas Discussion [original thread]
Alphaomega21 wrote: When do I get my modular POS? Ideally I would like to see a modular structure I can put some silos, a reactor, labs and some build slots on for industry. Maybe if you are even feeling like going the extra mile some where I c...
- by Droidyk - at 2013.11.16 11:43:00
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11. Rethinking asteroid belts as actual belts, in lieu with today's emphasis on ... - in Player Features and Ideas Discussion [original thread]
+1 I would like to see more cooler environments such as very different asteroid belts, and not just a line of asteroids, there could be like asteroid belts that has some chemical reactions within them, while there being some bigger asteroids or as...
- by Droidyk - at 2013.11.16 11:18:00
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12. Undocking - More Routes Out of Station - in Player Features and Ideas Discussion [original thread]
Alvatore DiMarco wrote: Station camping.. can't be regarded as an exploit. No way, no how. With this idea, station camping would be much more exciting and would require to think about better tactics.. whats wrong about that. Just think how c...
- by Droidyk - at 2013.11.12 23:40:00
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13. Undocking - More Routes Out of Station - in Player Features and Ideas Discussion [original thread]
This is an awesome idea!! +1
- by Droidyk - at 2013.11.12 23:30:00
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14. Asteroids: Homes / Factories / Excarvation Sites - in Player Features and Ideas Discussion [original thread]
Anything that exists within eve lore and universe, or anything that we dont know about that exists in eve universe, and there s infinity of stuff there, could be added to the game. This could be one of them, btw neat idea. CCP said that these thin...
- by Droidyk - at 2013.11.12 11:22:00
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15. [Discussion] - Idea for now POS system - in Player Features and Ideas Discussion [original thread]
Shalua Rui wrote: Cool stuff... but it gives me that "oh gods, this game will never be finished" wibe... Yeah, well they said it themselfs, by adding new features they are just opening things that already exist in the EVE Universe. So there...
- by Droidyk - at 2012.12.09 09:05:00
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16. Sticky:Existing destroyer rebalancing for winter - in Player Features and Ideas Discussion [original thread]
CCP Ytterbium wrote: We are mostly fine with the changes so far - we may change the slot layout back on the Cormorant if 4 meds are preferred, but there is no large incoming buff to be expected on the destroyer class itself as we feel they ar...
- by Droidyk - at 2012.08.21 21:24:00
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17. Sticky:Existing destroyer rebalancing for winter - in Player Features and Ideas Discussion [original thread]
Kitt JT wrote: Removing the fourth mid on the cormorant for a low is a huuuuuuuuuuge nerf to an already suck-y destroyer. Its slot layout is honestly fine. In general, its a fine ship ^^ This
- by Droidyk - at 2012.08.21 21:12:00
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18. Captains Quarters... ideas, suggestions and enhancements - in Player Features and Ideas Discussion [original thread]
Indeed a lots of good ideas there, but first I would like to see Captain's Quarters playable, tweaked out and increase overall performace for other players, not everyone has ultra high end machines.
- by Droidyk - at 2012.07.29 13:34:00
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