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181. Mayor slowdown with multiple clients after the patch. - in Issues, Workarounds & Localization [original thread]
For me right now, the performace and framerate is really good if not better than it was before slowdown. But some particular effects like new missile GPU effects does the similar problem with major slowdown. Already posted bug report about some th...
- by Droidyk - at 2012.07.04 09:46:00
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182. Mayor slowdown with multiple clients after the patch. - in Issues, Workarounds & Localization [original thread]
No patch for tranquility today? The latest version of fix on singularity is very playable so we have at least something till its fixed completely.
- by Droidyk - at 2012.07.03 12:11:00
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183. Mayor slowdown with multiple clients after the patch. - in Issues, Workarounds & Localization [original thread]
CCP we really need some info about whats going on.. I think more and more people are coming to this thread coz they are being frustrated by this major problem.
- by Droidyk - at 2012.07.01 15:14:00
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184. Mayor slowdown with multiple clients after the patch. - in Issues, Workarounds & Localization [original thread]
Confirming that when I start the client and log on my Avatar, everything is I would say almost 100% as it was before this slowdown. Anti-Aliasing is off, if it is turned off in the settings, Making UI dissapear just add 1-5 fps because it runs on ...
- by Droidyk - at 2012.06.30 20:58:00
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185. Mayor slowdown with multiple clients after the patch. - in Issues, Workarounds & Localization [original thread]
Yeh I am starting to think it has really something to do with the new UI.. otherwise UI looks fine and works good besides that one big problem. Not want to mention the anti-aliasing problem but it is still there .. it is still turning on when jump...
- by Droidyk - at 2012.06.30 11:05:00
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186. Mayor slowdown with multiple clients after the patch. - in Issues, Workarounds & Localization [original thread]
Yeh it seems, most of these problems are caused when you are jumping continuously.. well even one jump is enough actually. But the anti-aliasing makes the framerates go down pretty badly for me.
- by Droidyk - at 2012.06.29 14:44:00
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187. Mayor slowdown with multiple clients after the patch. - in Issues, Workarounds & Localization [original thread]
Ah I found out that the problem with the automaticlly turning on anti-aliasing is still there on Tranquility.. yeh that should be really repaired. I see really the shapes of the objects as it is turned on medium if not high. But there is still maj...
- by Droidyk - at 2012.06.29 12:42:00
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188. Mayor slowdown with multiple clients after the patch. - in Issues, Workarounds & Localization [original thread]
Thats right its getting really playable, but there might be still something that is slowing down on framerate. Maybe still something with the new UI , especially the Unified Inventory. But we are getting really close to the original playability.
- by Droidyk - at 2012.06.29 12:29:00
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189. Mayor slowdown with multiple clients after the patch. - in Issues, Workarounds & Localization [original thread]
It is fixed for me aswell. Thanks.
- by Droidyk - at 2012.06.29 03:34:00
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190. Mayor slowdown with multiple clients after the patch. - in Issues, Workarounds & Localization [original thread]
Graifazig wrote: I experienced similar performance issues. Hiding the UI does also increase FPS significantly on my clients. In addition to that I noticed that anti aliasing sets itself to High from Disabled, from time to time when I undock f...
- by Droidyk - at 2012.06.27 18:02:00
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191. Mayor slowdown with multiple clients after the patch. - in Issues, Workarounds & Localization [original thread]
Tested it, I was trying to do the stuff I usually do on Tranquility but so far I see no difference I must say. But again when I hide my UI (for screenshot) , seems the framerate goes up quite significantly.
- by Droidyk - at 2012.06.27 13:36:00
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192. Mayor slowdown with multiple clients after the patch. - in Issues, Workarounds & Localization [original thread]
This is probably a bigger problem, give them time and we will see.
- by Droidyk - at 2012.06.27 12:05:00
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193. Sticky:Inferno 1.1 feedback thread - in EVE Information Portal [original thread]
Burzrujat wrote: Hakaru Ishiwara wrote: Callidus Dux wrote: Burzrujat wrote: I am baffled by all of these people claiming that the old UI was user-friendly and click-efficient. It wasn't. It was just the first UI you became accustomed ...
- by Droidyk - at 2012.06.27 03:33:00
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194. Sticky:Inferno 1.1 feedback thread - in EVE Information Portal [original thread]
PinkKnife wrote: Since it seems many posters don't keep up with the test server forum. I will enlighten. Many of the Minmatar models are due for refreshing/remodeling soon, as such, it doesn't make sense to spend a lot of time on artwork that...
- by Droidyk - at 2012.06.26 11:51:00
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195. Sticky:Inferno 1.1 feedback thread - in EVE Information Portal [original thread]
Minmatar Ships are now really what they should be I think. They are pretty COOL now but I think there are nondistinct windows and lights on some Minamatar ships now such as Vagabond. Just looks like shadowy blue texture. But its cool anyways.
- by Droidyk - at 2012.06.26 11:21:00
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196. Mayor slowdown with multiple clients after the patch. - in Issues, Workarounds & Localization [original thread]
Yeh I also forgot to mention that by hitting escape as Tarselis said but more significantly when I hit key shortcut to hide all UI windows when making screenshotsm the game immediately starts to go pretty much smoothly again.. most of the time. I ...
- by Droidyk - at 2012.06.26 10:34:00
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197. Mayor slowdown with multiple clients after the patch. - in Issues, Workarounds & Localization [original thread]
Cool thanks for the info and instructions CCP Snorlax and Zulu.
- by Droidyk - at 2012.06.26 10:24:00
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198. Mayor slowdown with multiple clients after the patch. - in Issues, Workarounds & Localization [original thread]
I confrim this issue as I get this even on a single client, the framerates were reduced before this patch but now its even worse and it is significantly. Even if I turn off shadows, hdr, post procesing (which I hadnt problem with these before) and...
- by Droidyk - at 2012.06.26 09:37:00
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199. Sticky:Inferno 1.1 issues thread - in EVE Information Portal [original thread]
Big FPS drop in the last two patches. As others mentioned we are getting low framerate and after 3 hours of playing it is just unplayable. Mostly when I work with new unified inventory (or new UI overall) which is really good feature I must say bu...
- by Droidyk - at 2012.06.25 17:03:00
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200. New Nebulae - in EVE General Discussion [original thread]
If you look on this video http://www.youtube.com/user/CCPGAMES#p/c/9923468C02F5604D/9/RzKCVs7Z8XY from fanfest 2011 where there was a talk about new nebulae youŠll see that I am actually right. New nebulae will be 3D so that means you can rotate...
- by Droidyk - at 2011.06.27 11:06:00
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