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1. TUX : Carriers n' Clone Vats - in Ships and Modules [original thread]
i just think its far to big of a gap from carrier to mothership... its just not right... t1 should get more fix for the logi option... they should be the backbone of capital logistics, t2 is well in between t1 and t3 but it should lose the logist...
- by Drutort - at 2006.10.29 22:24:00
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2. TUX : Carriers n' Clone Vats - in Ships and Modules [original thread]
i would be happy if carries had more space to hold different ships... i wouldnt even mind a restriction on what type of ships fit into the carrier... like have slots so to speak for ships... but give us at least option to move a bs and other ships...
- by Drutort - at 2006.10.29 22:13:00
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3. CynoĘs and Jumpdrives change proposal - in Ships and Modules [original thread]
Originally by: BustyBounty funny because ive seen a thantos bumped from undocking point , webbed and killed, and ive seen it done to a moros aswell and thats with how the game is now! if it was changed to 2.5km then it would be easy to sto...
- by Drutort - at 2006.10.26 17:10:00
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4. CynoĘs and Jumpdrives change proposal - in Ships and Modules [original thread]
Originally by: BustyBounty i bet you still want frigs to be able to mwd into them knocking them clean off the station though right ? 2.5km isnt that far to dock, to undock maybe but then you can just dock back O_o and no frigs cant ...
- by Drutort - at 2006.10.26 07:19:00
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5. CynoĘs and Jumpdrives change proposal - in Ships and Modules [original thread]
yup thats how i see it, if it costs so much and req a team to move about, then to lock it down from jumping should take a small team as well, and a much bigger team to kill it of course
- by Drutort - at 2006.10.26 03:15:00
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6. LOCAL STANDING SUCKS. - in Ships and Modules [original thread]
Edited by: Drutort on 26/10/2006 03:12:28 i like the idea for 0.0: constellation local by default people show up in system local ONLY if : POS, conq or station is present other wise no local in system you then show up only in co...
- by Drutort - at 2006.10.26 03:11:00
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7. CynoĘs and Jumpdrives change proposal - in Ships and Modules [original thread]
ya i know but its called teamwork, you shouldnt be able to lockdown and hold a capital by yourself risk vs reward
- by Drutort - at 2006.10.25 21:31:00
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8. CynoĘs and Jumpdrives change proposal - in Ships and Modules [original thread]
Edited by: Drutort on 25/10/2006 21:16:49 Edited by: Drutort on 25/10/2006 21:16:03 Jumping out from stations should be 2.5km Creating a cyno should req 2.5km from station Carriers should get increase to corporate hanger, and ship array...
- by Drutort - at 2006.10.25 21:14:00
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9. LOCAL STANDING SUCKS. - in Ships and Modules [original thread]
new idea... local is gone in systems without any pos or station local is present in 0.0 were there is a pos and or a station
- by Drutort - at 2006.10.25 20:31:00
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10. Capital ship hp changes - in Ships and Modules [original thread]
Edited by: Drutort on 25/10/2006 20:26:13 carrier rigs... carrier fighter hp? (needs more then 100% IMO) carrier fighters getting more skills or drone mods (skills) effecting them carrier capital remote (cap reduction? if on frontline) carrier...
- by Drutort - at 2006.10.25 20:23:00
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11. Minmatar Carrier - in Ships and Modules [original thread]
the point is i want to see these changes from now, and i dont see why they havent put them in... and let us talk how it works out and test it, not when it hits tq and we start to say how much it sucks... they have lots of issues right now with the...
- by Drutort - at 2006.10.25 20:17:00
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12. LOCAL STANDING SUCKS. - in Ships and Modules [original thread]
also with dictors and bubbles, and esp later on large bubbles in the game... it wont matter if you see local or not, in 0.0 at least, you will be dead either way, but in empire there are far too many people in local, and too many stations or syste...
- by Drutort - at 2006.10.25 20:12:00
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13. Capital Rigs - in Ships and Modules [original thread]
i dont know at all and this is something that needs to be done right and balanced! cause some carriers that already are above others will only make the gap even bigger
- by Drutort - at 2006.10.25 18:06:00
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14. carriers on the test server - in Ships and Modules [original thread]
ya i got disc, i went afk for a few hours to come back to see that it lost the connection? maybe it had one... but then the test server went down anyway... so no big deal i guess
- by Drutort - at 2006.10.25 18:05:00
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15. Minmatar Carrier - in Ships and Modules [original thread]
any updates yet? any changes made? today? or maybe it was broken description?
- by Drutort - at 2006.10.25 18:04:00
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16. HP increase and POS warfare - in Ships and Modules [original thread]
they could boost pos hp, and give them more cpu/pg for more guns but not more dmg to the current guns... i think that is fair? i do not know what % would be good for the increase in cpu/pg and what hp increase to pos is needed to be ok and to prol...
- by Drutort - at 2006.10.25 17:27:00
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17. Plate / Extender boost = stealth nerf? - in Ships and Modules [original thread]
i think its simple.. they have to either boost the pg for those ships that cant fit the oversized plates or inc plates pg by some % that would cause other ships that can fit to fit the lowest guns or inc harsher penalties for oversized plates ex...
- by Drutort - at 2006.10.25 06:50:00
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18. Capital remotes... what were devs thinking? - in Ships and Modules [original thread]
Originally by: Heikki Comparing a carrier to logistic's ship repair ability is rather stupid IMHO, logistics have one just specific role to fill. Rather compare to regular remote repairs. Some attempts at math: * Capital Remote Armor Re...
- by Drutort - at 2006.10.18 00:33:00
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19. Capital remotes... what were devs thinking? - in Ships and Modules [original thread]
Originally by: Yaay Edited by: Yaay on 17/10/2006 23:02:17 Edited by: Yaay on 17/10/2006 23:00:12 Originally by: Drutort Does anyone have something maybe a little bit more constructive and thoughtful to add? Besides from th...
- by Drutort - at 2006.10.17 23:10:00
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20. Capital remotes... what were devs thinking? - in Ships and Modules [original thread]
Edited by: Drutort on 17/10/2006 22:49:29 I donĘt want to sound rude but some of you people are missing the point and donĘt understand capital shipsą get quickfit and try to fit a carrier of your chose with standard skills that you would find ...
- by Drutort - at 2006.10.17 22:48:00
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