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1. Interdictor bubbles fixed when log off/crash? - in Revelations Testing and Development [original thread]
i just want to know, and cant test it my self, but has anyone tested to see if the dictor bubbles have been fixed yet? this is very annoying exploited bug that a lot of people have been using just because they can and there is no way to report the...
- by Drutort - at 2006.11.27 06:37:00
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2. Basic implants and warfare bonus work for capital ships/items? - in Revelations Testing and Development [original thread]
Has this been fixed yet? The 3-5% basic skills have they been fixed to work on capital ships and on capital itemsą as well as the warfare mods from command ships and so oną this is going to be a crucial thing with the new gang bonuses as well, and...
- by Drutort - at 2006.11.27 06:16:00
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3. 3 day¦s to patch (minmatar Capships) - in Revelations Testing and Development [original thread]
there really should have been modules that fit in mid/low slot one of them that boosted your remote rep ability a lot and made it more efficient at the cost of a slot... that is what it should really have been done... and if it was a mid slot then...
- by Drutort - at 2006.11.25 21:55:00
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4. Even more Minnie Carrier Nerf - in Revelations Testing and Development [original thread]
and i thought they would fix this by now do the devs see that the other carriers become even stronger with the hp boost while minmatar carrier becomes worse because its bonus is worthless and does nothing besides kill your cap faster.... i would...
- by Drutort - at 2006.11.25 21:45:00
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5. Fighters. - in Revelations Testing and Development [original thread]
so are you telling me that they did not fix the minmatar carrier bonus at all? and all the carriers still have the same half implemented bonuses without much consideration or thought since they came out? how hard could it be to have tested it t...
- by Drutort - at 2006.11.25 21:32:00
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6. Fighters. - in Revelations Testing and Development [original thread]
also when i went on test server i was shocked to see the bug of initial launch of drones/fighters in a carrier that creates client side lag massive one... makes you go into a slide show.... it takes some time to select any other object in your ov...
- by Drutort - at 2006.11.24 18:22:00
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7. Fighters. - in Revelations Testing and Development [original thread]
ya the only use carriers will be now is with a shoot me sticker on the back, while all the kos will just wait for you to launch fighters so they can laugh at you when they insta pop them, they do not do enough dmg to justify using them in a fleet,...
- by Drutort - at 2006.11.24 18:17:00
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8. Fighters. - in Revelations Testing and Development [original thread]
so far i havent seen any of the fixes, the fighters still crawl back, there hp or dmg or anything remotely to what this topic talks about has been done... attacking small objects with fighters is still the same result.. they cant hit things... i t...
- by Drutort - at 2006.11.18 05:25:00
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9. Cyno bug for recon ships - in Revelations Testing and Development [original thread]
well i hope this comes out with kali or else what is the point? and i thought this stage was supposed to fix all kinds of bugs
- by Drutort - at 2006.11.16 20:12:00
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10. Fighters. - in Revelations Testing and Development [original thread]
when will the drones and fighters get fixed so they mwd back to the ship... that is a very important thing... kali cant hit live with that bug that is just stupid
- by Drutort - at 2006.11.05 22:16:00
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11. Nosfearatu ? - in Revelations Testing and Development [original thread]
Edited by: Drutort on 30/10/2006 18:43:42 some ideas: NOSF should have a signature/radius efficiently nerfą heavy one would not work so well on small targetsą because the ship is too small to get a lock and proper calibration of the module is ...
- by Drutort - at 2006.10.30 18:43:00
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12. Rethink the Kali leadership changes - in Revelations Testing and Development [original thread]
VOIP should be fine so long as its only the leaders (gang/squad) and limited that say the squad must each have X amount of people before VOIP kicks in to prevent having just too few people in gang using the bandwith... it should not be a problem i...
- by Drutort - at 2006.10.30 07:00:00
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13. Rethink the Kali leadership changes - in Revelations Testing and Development [original thread]
im still sticking to this, which was brought up here... this solves so many problems, people havent just seen or thought how this will help and change the way blobs fleets are done, and how much life it will give to different modules + ships how...
- by Drutort - at 2006.10.29 22:35:00
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14. Fighters. - in Revelations Testing and Development [original thread]
they might as well delay the patch until they fix capital ships (carriers) bonus and the fighter/drones because tbh its a very big part of the game now, it has to be fixed you cant have fighters that go at regular speed to your drone bay when ever...
- by Drutort - at 2006.10.29 20:39:00
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15. Hitpoint bonuses and new style of warfare in Kali - in Revelations Testing and Development [original thread]
the cap on regular ships could be tweaked a little bit... BUT logistics ships should come into play for specialized setups were ships would run out of there own cap and need aid from other ships... carriers really need boosted cap amount and redu...
- by Drutort - at 2006.10.29 07:26:00
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16. Rethink the Kali leadership changes - in Revelations Testing and Development [original thread]
how fast you can acquire locks on gang mates this is by far one of the most brilliant things i have heard, i dont know why i didnt think of it this is a must for logistics and carriers, as that would play a very big roll in getting your gan...
- by Drutort - at 2006.10.29 07:11:00
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17. Fighters. - in Revelations Testing and Development [original thread]
the biggest problem with drones and fighters and i said this... they could make drones like turrets in a way... with the options that you have on your ship... stop move, move at X speed mwd on/off, approach keep range at X, orbit at X range... th...
- by Drutort - at 2006.10.29 07:00:00
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18. Fighters. - in Revelations Testing and Development [original thread]
Originally by: Tasty Burger Originally by: murder one I think that drones' armor being repaired slowly while in the drone bay is a great idea. Shields should return to 100% instantly, but armor should slowly be regenerated. Same as...
- by Drutort - at 2006.10.28 06:03:00
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19. Carriers broke on frontline still (kali) because of - in Revelations Testing and Development [original thread]
Originally by: Juan Andalusian Originally by: Baun Step 1 is fixing the cap usage of remote reps/transfers Step 2 is giving the Minmatar carrier a real bonus Step 3 is allowing remote repping while jammed this will be less of a pro...
- by Drutort - at 2006.10.27 09:27:00
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20. Fighters. - in Revelations Testing and Development [original thread]
well i dont mind some new fighter skills i think some of hte old basic ones should work as well, if the regular drone skills + beaf up the hp it will work well, but having fighter only skills is a must, its a new type of hmm weapon so you should h...
- by Drutort - at 2006.10.27 09:25:00
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