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41. Why i personally feel Kali should be scrapped. - in EVE General Discussion [original thread]
Nerfing dmg only without giving hp boost does not work. Simply because of concentrated fireā all it would mean is say you need X amount of more Y type ship to kill this ship at the same rateā THUS you need an over all HP boost, to give more BUFFER...
- by Drutort - at 2006.10.30 18:32:00
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42. Why i personally feel Kali should be scrapped. - in EVE General Discussion [original thread]
Originally by: Hellraiza666 Edited by: Hellraiza666 on 30/10/2006 00:30:27 Originally by: Drutort people just cant think ahead in different fits then they do today... that is all thats why you see all these whine threads......
- by Drutort - at 2006.10.30 07:07:00
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43. Rethink the Kali leadership changes - in Revelations Testing and Development [original thread]
VOIP should be fine so long as its only the leaders (gang/squad) and limited that say the squad must each have X amount of people before VOIP kicks in to prevent having just too few people in gang using the bandwith... it should not be a problem i...
- by Drutort - at 2006.10.30 07:00:00
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44. Rethink the Kali leadership changes - in Revelations Testing and Development [original thread]
im still sticking to this, which was brought up here... this solves so many problems, people havent just seen or thought how this will help and change the way blobs fleets are done, and how much life it will give to different modules + ships how...
- by Drutort - at 2006.10.29 22:35:00
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45. Why i personally feel Kali should be scrapped. - in EVE General Discussion [original thread]
why do people say solo pvp dead? all it means is you have to find a new fit... and it means that now it takes longer time to pvp solo saying its dead is just stupid.. and dont say the crap about oh well it takes longer so the buddies will come....
- by Drutort - at 2006.10.29 22:32:00
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46. TUX : Carriers n' Clone Vats - in Ships and Modules [original thread]
i just think its far to big of a gap from carrier to mothership... its just not right... t1 should get more fix for the logi option... they should be the backbone of capital logistics, t2 is well in between t1 and t3 but it should lose the logist...
- by Drutort - at 2006.10.29 22:24:00
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47. TUX : Carriers n' Clone Vats - in Ships and Modules [original thread]
i would be happy if carries had more space to hold different ships... i wouldnt even mind a restriction on what type of ships fit into the carrier... like have slots so to speak for ships... but give us at least option to move a bs and other ships...
- by Drutort - at 2006.10.29 22:13:00
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48. Fighters. - in Revelations Testing and Development [original thread]
they might as well delay the patch until they fix capital ships (carriers) bonus and the fighter/drones because tbh its a very big part of the game now, it has to be fixed you cant have fighters that go at regular speed to your drone bay when ever...
- by Drutort - at 2006.10.29 20:39:00
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49. Hitpoint bonuses and new style of warfare in Kali - in Revelations Testing and Development [original thread]
the cap on regular ships could be tweaked a little bit... BUT logistics ships should come into play for specialized setups were ships would run out of there own cap and need aid from other ships... carriers really need boosted cap amount and redu...
- by Drutort - at 2006.10.29 07:26:00
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50. Rethink the Kali leadership changes - in Revelations Testing and Development [original thread]
how fast you can acquire locks on gang mates this is by far one of the most brilliant things i have heard, i dont know why i didnt think of it this is a must for logistics and carriers, as that would play a very big roll in getting your gan...
- by Drutort - at 2006.10.29 07:11:00
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51. Fighters. - in Revelations Testing and Development [original thread]
the biggest problem with drones and fighters and i said this... they could make drones like turrets in a way... with the options that you have on your ship... stop move, move at X speed mwd on/off, approach keep range at X, orbit at X range... th...
- by Drutort - at 2006.10.29 07:00:00
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52. Fighters. - in Revelations Testing and Development [original thread]
Originally by: Tasty Burger Originally by: murder one I think that drones' armor being repaired slowly while in the drone bay is a great idea. Shields should return to 100% instantly, but armor should slowly be regenerated. Same as...
- by Drutort - at 2006.10.28 06:03:00
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53. Carriers broke on frontline still (kali) because of - in Revelations Testing and Development [original thread]
Originally by: Juan Andalusian Originally by: Baun Step 1 is fixing the cap usage of remote reps/transfers Step 2 is giving the Minmatar carrier a real bonus Step 3 is allowing remote repping while jammed this will be less of a pro...
- by Drutort - at 2006.10.27 09:27:00
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54. Fighters. - in Revelations Testing and Development [original thread]
well i dont mind some new fighter skills i think some of hte old basic ones should work as well, if the regular drone skills + beaf up the hp it will work well, but having fighter only skills is a must, its a new type of hmm weapon so you should h...
- by Drutort - at 2006.10.27 09:25:00
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55. Carriers broke on frontline still (kali) because of - in Revelations Testing and Development [original thread]
Originally by: Malicious Wraith Carrier's should be shield/armor repping eachother, dreadnaughts, and stations. Not BS's >.> do you know anything about carriers though? do you fly one? have you fit capital repairs? did you do so...
- by Drutort - at 2006.10.27 01:29:00
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56. Carriers broke on frontline still (kali) because of - in Revelations Testing and Development [original thread]
Originally by: eveplayer11 carriers are heavy support nuff said just exactly what does that say? nothing so no need to post it if you dont know there is a long long list of things that are still wrong with carriers and capitals, ...
- by Drutort - at 2006.10.27 01:04:00
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57. Carriers broke on frontline still (kali) because of - in Revelations Testing and Development [original thread]
that is a good point i read about that, and i think that is a key part, esp for all ships too, with something like this you will see more ships fit some kind of support item, then just the generic stuff we have now
- by Drutort - at 2006.10.26 23:04:00
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58. Fighters. - in Revelations Testing and Development [original thread]
i dont know if we need new fighter skills, i just dont see why we cant use of the current drone skills and maybe only a few other new fighter skills... all they would be is isk and time sinks it might be nice for something to spec in, but it sho...
- by Drutort - at 2006.10.26 21:27:00
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59. Carriers broke on frontline still (kali) because of - in Revelations Testing and Development [original thread]
Edited by: Drutort on 26/10/2006 21:31:19 Its simple ya carriers and capitals got there hp boost thatÆs all nice and dandy its about timeā and its ok BUT 1 flaw remainsā the capital remote armor and shield transporters Are stuck in the old...
- by Drutort - at 2006.10.26 21:18:00
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60. Fighters. - in Revelations Testing and Development [original thread]
i got to get on for 5 min and no they did not change fighters at all nor the carrier bonuses... the capital remotes still take lots of cap i think, didnt get to look 100% with the capital hp boost, there is no way you can aid other capital ships...
- by Drutort - at 2006.10.26 17:15:00
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